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Cloaking in Star Trek Fleet Command is an activated ship ability that makes your ship invisible and raises its weapon damage. You unlock it with a cloaking refit, and 49 ships can currently take one, from grade 3 Klingon and Romulan ships up to grade 7 hulls like the Admonition. Every activation costs Tetryons, and every cloak has a 66% base chance to hide your name and alliance from enemy battle reports. The full list of ships that can cloak, with each ship’s damage bonus and shard cost, is below.

How cloaking works in STFC

Cloaking is not an always-on bonus. Once a ship has its cloaking refit, you trigger the Ship Cloaking ability yourself, and it stays active until one of four things happens: its duration runs out, you enter combat, you begin mining, or you dock at a station. While it is up, the ship gets three effects:

  • Invisibility.
  • A weapon damage bonus that depends on the ship, from +75% on the D3 Class to +1,000% on the grade 7 epics.
  • A 66% base chance to hide your name and alliance data from enemy battle reports.

Because entering combat ends the cloak, the cloak is built around the attack you open from it. Plan the approach, pick the target, then open fire.

Two ships work differently. The Amalgam cloak grants invisibility and the battle report chance but no damage bonus. The Sarcophagus cloak adds +15,000% weapon damage, but only when attacking a capture or mining node during an active Takeover.

Tetryons: the cloaking resource

Tetryons are the resource required to activate cloaking on an eligible ship. Each activation spends them, so keep a stock on hand before you plan a cloaked approach.

Do not confuse Tetryons with Tetryon Radiation. Tetryon Radiation is a separate resource used to complete certain research in the Galaxy research tree, and it does not power a cloak.

STFC ships that can cloak

These are all 49 ships with a cloaking refit, sorted by grade and rarity. The damage column is the weapon damage bonus while cloaked. Shards are the refit shards needed to unlock the cloak for that ship.

Ship Grade Rarity Weapon damage while cloaked Shards
Bortas 3 Uncommon 100% 60
Centurion 3 Uncommon 100% 60
D3 Class 3 Uncommon 75% 60
Legionary 3 Uncommon 75% 60
Amalgam 3 Rare None 80
B’Rel 3 Rare 120% 80
Gladius 3 Rare 120% 80
U.S.S. Discovery 3 Rare 100% 80
Augur 3 Epic 140% 120
D4 Class 3 Epic 140% 120
Sarcophagus 3 Epic 15,000% (Takeover nodes only) 120
U.S.S. Enterprise 3 Epic 140% 120
K’t’inga 4 Uncommon 170% 60
Valdore 4 Uncommon 170% 60
I.S.S. Jellyfish 4 Rare 160% 80
Korinar 4 Rare 200% 80
Mantis 4 Rare 350% 80
Pilum 4 Rare 200% 80
Hegh’ta 4 Epic 250% 120
Tribune 4 Epic 250% 120
U.S.S. Cerritos 4 Epic 350% 120
U.S.S. Defiant 4 Epic 350% 120
U.S.S. Enterprise-A 4 Epic 250% 120
Corvus 5 Uncommon 300% 60
Vor’Cha 5 Uncommon 300% 60
Quv’Sompek 5 Rare 350% 80
Sanctus 5 Rare 350% 80
D’Deridex 5 Epic 500% 120
Rotarran 5 Epic 500% 120
U.S.S. Enterprise-D 5 Epic 500% 120
Minerva 6 Uncommon 550% 60
Negh’Var 6 Uncommon 550% 60
U.S.S. Akira 6 Uncommon 550% 60
Kos’Karii 6 Rare 600% 80
U.S.S. Titan 6 Rare 600% 80
Velox 6 Rare 600% 80
Krencha 6 Epic 700% 120
Scimitar 6 Epic 700% 120
U.S.S. Enterprise-E 6 Epic 700% 120
U.S.S. Vengeance 6 Legendary 750% 120
I.K.S. Boreth 7 Uncommon 850% 60
Praefortis 7 Uncommon 850% 60
U.S.S. Socrates 7 Uncommon 850% 60
I.K.S. Ak’Voh 7 Rare 900% 80
Snakehead 7 Rare 900% 80
U.S.S. Stargazer 7 Rare 900% 80
Admonition 7 Epic 1,000% 120
I.K.S. Gre’Thor 7 Epic 1,000% 120
U.S.S. Enterprise M414 7 Epic 1,000% 120

The pattern is simple. The bonus climbs with grade, and within a grade the rarer ship usually gets more: grade 3 cloaks run from +75% to +140%, grade 4 from +160% to +350%, grade 5 from +300% to +500%, grade 6 from +550% to +750%, and grade 7 from +850% to +1,000%. Shard cost follows rarity, at 60 shards for Uncommon ships, 80 for Rare and 120 for Epic and Legendary.

How to unlock cloaking

A cloak is a ship refit, so it unlocks the same way as every other refit: collect the ship’s cloaking shards and spend them to unlock the refit for that ship. The cloak then stays on that ship for good. Each cloaking shard is tied to one ship, so D4 cloaking shards only unlock the D4 cloak.

The ship refit list covers the rest of the refit system, including skins, projectiles and Field Repair, and shows which ships have more than one refit to chase.

When cloaking is worth using

Cloaking suits hit-and-run play. Invisibility lets you move into position without announcing it, and the damage bonus makes the opening fight count. The 66% chance to hide your name and alliance from the other player’s battle report is a bonus for anyone who would rather not be the name in the enemy’s alliance chat.

It is less useful for miners. Starting to mine ends the cloak, so you cannot sit invisible on a node. For Takeovers, the Sarcophagus is the special case, since its cloak bonus only applies to capture and mining nodes during an active Takeover.

If you are choosing which ship to invest in, look at the bonus in the table against the ship you already fly most. A cloak on a ship you rarely launch does little, and the higher-grade cloaks are where the damage bonus becomes a real factor in a fight.

Cloaking in Star Trek

Cloaking devices first appeared in The Original Series episode “Balance of Terror,” where a Romulan Bird-of-Prey used one to strike Federation outposts unseen. The Klingons fielded cloaked Birds-of-Prey of their own by the time of Star Trek III: The Search for Spock, and the B’Rel and D’Deridex in the game follow that tradition. The Federation agreed not to develop cloaking under the Treaty of Algeron, which is why the U.S.S. Defiant carried a Romulan cloaking device on loan in Deep Space Nine. In STFC, that rule does not apply: Starfleet ships like the Enterprise-D and Titan can cloak once you unlock the refit.

Video: ship cloaking in Star Trek Fleet Command

STFC cloaking FAQ

Which ships can cloak in STFC?

49 ships can cloak, each through its own cloaking refit. The table above lists every one with its grade, rarity, damage bonus and shard cost.

What are Tetryons used for?

Tetryons are the resource needed to activate cloaking on an eligible ship. Every activation uses them.

What breaks a cloak?

The cloak ends when its duration expires, when you enter combat, when you begin mining, or when you dock at a station.

Does cloaking hide me from battle reports?

Each cloak has a 66% base chance to hide your name and alliance data from enemy battle reports. It is a chance, so do not rely on it every time.

Which ship has the strongest cloak?

For general use, the grade 7 epics (Admonition, I.K.S. Gre’Thor and U.S.S. Enterprise M414) have the highest bonus at +1,000% weapon damage. The Sarcophagus shows +15,000%, but only against capture and mining nodes during an active Takeover.