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Federation Hostiles

Federation hostiles are enemy ships and stations flying Starfleet colors in Star Trek Fleet Command, and they run from level 20 to 81, so there is a Federation target for almost every stage of the game. The table below lists all 33 Federation hostiles with fixed spawn systems, with levels, hull, warp and main drops. Kills pay Broken ship parts plus Klingon and Romulan reputation, and the armada stations pay Armada Credits. The Federation Elite hostile is the Federation Elite Assassin, and its systems by level are in their own section below.

Every Federation hostile at a glance

The table is sorted from the lowest-level target to the highest. Match a hostile to your level, check the warp you need to reach it, and see what it drops before you fly out. The 24 names that link have their own full guide with level-by-level systems.

Hostile Levels Hull Warp Main drops
Federation Trader 20–51 Survey 13–160 4★ Broken Survey Parts
Federation Combat Ship 20–55 Explorer 13–320 4★ Broken Explorer Parts
Federation Patrol 20–71 Battleship, Explorer, Interceptor 13–1500 4★–6★ Broken parts (all hulls)
Federation Outpost 21–49 Armada station 13–150 Uncommon Armada Credit
Federation Supply Dock 23–50 Armada station 13–160 Rare Armada Credit
Federation Starbase 24–51 Armada station 19–185 Epic Armada Credit
Federation Elite Assassin 30–50 Battleship, Explorer, Interceptor 24–120 4★ Broken parts (all hulls)
Federation Scout 32–70 Interceptor 24–1700 4★–6★ Broken Interceptor Parts
Federation Transport 35–43 Survey 38–40 4★ Broken Survey Parts
Federation War Armada 35–55 Battleship 24–320 4★ Broken Battleship Parts
Veteran Federation Patrol 37–40 Battleship, Explorer, Interceptor 47–54 Parsteel, Dilithium
Veteran Federation Transport 37–40 Survey 47–54 Parsteel, Dilithium
Federation Peacekeeper 39–49 Explorer 65–120 4★ Broken Explorer Parts
Baelosian Miner 50–59 Survey 185–355 5★ Broken Survey Parts
Baelosian Cruiser 50–60 Explorer 185–440 5★ Broken Explorer Parts
Baelosian Guardian 50–60 Battleship 185–400 5★ Broken Battleship Parts
Baelosian Spearhead 50–60 Interceptor 185–400 5★ Broken Interceptor Parts
Section 31 Troubleshooter 50–60 Explorer 185–440 5★ Broken Explorer Parts
Section 31 Scout 52–58 Interceptor 230–440 5★ Broken Interceptor Parts
Uncommon FED Stockade 52–60 Armada station 230–520 Uncommon Armada Credit
Rare Federation Stockade 53–60 Armada station 230–520 Rare Armada Credit
Epic Federation Stockade 54–60 Armada station 230–520 Epic Armada Credit
Starfleet Guard 60–71 Battleship 900–1500 6★ Broken Battleship Parts
Starfleet Recon 60–71 Interceptor 900–1550 6★ Broken Interceptor Parts
Starfleet Aegis Station 61–70 Armada station 900–1700 G6 Solo Armada Credits (Uncommon to Epic)
Federation Sentinel 70 Survey 1300 6★ Broken Survey Parts
Forsaken Cruiser 70–80 Explorer 1550–6000 7★ Broken Explorer Parts
Forsaken Destroyer 70–80 Interceptor 1550–6000 7★ Broken Interceptor Parts
Forsaken Dreadnought 70–80 Battleship 1550–6000 7★ Broken Battleship Parts
Uncommon Federation Spacelab 71–78 Armada station 1550–3500 Uncommon Open Armada Fragments
Forsaken Scout 71–80 Explorer 1550–6000 7★ Broken Interceptor Parts
Rare Federation Spacelab 72–79 Armada station 1600–4000 Rare Open Armada Fragments
Epic Federation Spacelab 75–81 Armada station 3500–6000 Epic Open Armada Fragments

One more Federation ship, the Federation Attacker, appears from level 28 to 62 without a fixed system; it turns up through events rather than on the map.

Federation targets fall into a few bands. From level 20 to about 50 you get the everyday grind ships plus the Outpost, Supply Dock and Starbase stations, all at low warp. The Baelosian and Section 31 ships sit at level 50 to 60 and split by hull, so each one drops the 5★ Broken parts for a single ship class, next to the Stockade armada stations. Level 60 and up brings the Starfleet capital ships and the Starfleet Aegis Station (which pays G6 Solo Armada Credits), and from level 70 the Forsaken ships, which drop 7★ Broken parts, alongside the Spacelab stations that pay Open Armada Fragments.

Federation Elite hostile locations

The Federation Elite Assassin spawns from level 30 to 50 in all three combat hulls, one system per level up to 39 and a cluster of systems from level 40. Check your ship before you fly out: it carries S31 Elite Lethal Strike, so only Klingon or Romulan designed ships can fight it, and any other ship is lethally struck at the start of combat. Federation ships stay home for this one.

Level Warp Systems Main drop
30 26 Doloran Parsteel, Tritanium
31 26 Inari Parsteel, Tritanium
32 27 Thama Parsteel, Tritanium
33 26 Aiti Parsteel, Tritanium
34 25 Tau Ceti Parsteel, Tritanium
35 24 Siiolux Parsteel, Tritanium
36 45 Archer Parsteel, Tritanium
37 47 Tellar Parsteel, Tritanium
38 46 Peliar Zel Parsteel, Tritanium
39 47 Memory Alpha Parsteel, Tritanium
40 65 Rua Ri, Almango, Goesting, Luoman 4★ Broken parts (hull you beat)
41 65 Almango, Kri (warp 105), Rua Ri, Goesting, Luoman 4★ Broken parts (hull you beat)
42 65 Almango, Kri (warp 105), Enten (warp 120), Rua Ri, Goesting, Luoman 4★ Broken parts (hull you beat)
43 65 Almango, Kri (warp 105), Enten (warp 120), Voda (warp 120), Rua Ri, Goesting, Luoman 4★ Broken parts (hull you beat)
44 75 Almango, Kri (warp 105), Enten (warp 120), Voda (warp 120), Rua Ri, Ertalwu (warp 120), Luoman 4★ Broken parts (hull you beat)
45 75 Almango, Kri (warp 105), Enten (warp 120), New Reykjavik (warp 160), Voda (warp 120), Rua Ri, Ertalwu (warp 120) 4★ Broken parts (hull you beat)
46 75 Almango, Kri (warp 105), Caelum (warp 170), Enten (warp 120), New Reykjavik (warp 160), Voda (warp 120), Ertalwu (warp 120) 4★ Broken parts (hull you beat)
47 105 Kri, Caelum (warp 170), Gamma Sedra (warp 185), Enten, New Reykjavik (warp 160), Voda, Ertalwu 4★ Broken parts (hull you beat)
48 120 Enten, Caelum (warp 170), Gamma Sedra (warp 185), New Reykjavik (warp 160), Voda, Ertalwu 4★ Broken parts (hull you beat)
49 120 Caelum (warp 170), Gamma Sedra (warp 185), New Reykjavik (warp 160), Voda, Ertalwu 4★ Broken parts (hull you beat)
50 120 Ertalwu, New Reykjavik (warp 160), Caelum (warp 170), Gamma Sedra (warp 185) 4★ Broken parts (hull you beat)

Below level 40 it pays Parsteel and Tritanium. From level 40 it switches to 4★ Broken parts for the hull you fought, and its reputation payout jumps from 1,635 Romulan points per kill at level 39 to 11,200 at level 40.

Bajoran and FKR hostiles

FKR is shorthand for the three core faction families: Federation, Klingon and Romulan. This page covers the Federation third, and the Klingon hostiles hub covers the Klingon third. Searching for Bajoran hostiles? No hostile flies under a Bajoran flag, and none drops Bajoran reputation, so there is no Bajoran target to hunt on the map. For Bajoran and Dominion content, start with the Dominion faction page and the Dominion targets on solo armadas.

How Federation space and faction reputation work

Every faction tracks how it feels about you, and combat moves those numbers. When you destroy a Federation ship, your Federation reputation drops while your Klingon and Romulan reputation climbs. That trade is why players grind one faction’s ships: you push two other standings up at the same time, which is how you work toward a dual faction lock. Reputation locks in place once a faction reaches ten million points, and hitting that mark with Klingon or Romulan opens their reputation-gated ships and resources. The armada stations pay Klingon and Romulan points without costing you Federation standing.

The catch is that the ship kills pull your Federation standing down. If you are chasing Federation ships like the USS Mayflower or USS Enterprise, farming Federation hostiles works against you, so decide which faction you want to favor before you commit. For the full point tables and lock thresholds, see the faction reputation guide, and the Federation faction page for what Federation standing gets you.

Which ship should you bring?

Combat runs on a rock-paper-scissors between hull types: Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. The Hull column tells you what each target flies, so bring the class that counters it. A Survey-hull target like the Federation Trader has no combat counter, so you attack it with a strong warship crewed for hostile damage. Because each Federation target drops a fixed set of parts, pick the one whose parts match what you are building.

Armada stations work differently: the counter triangle does not apply, and you bring an armada instead of a single counter ship. For crew on the ship targets, you want a captain that raises damage against hostiles plus officers that add damage or survivability. Picks change with the meta and your roster, so use the officer tier list for current recommendations.

The Baelosian, Section 31 and Starfleet capital ships carry Plausible Deniability, which recovers part of their shields each round for the first five rounds of combat: 10% on most of the lower-level ships, 15% on the level 50 Section 31 Troubleshooter, and 20% at the top of their ranges. A slow crew can stall out before it breaks through, so bring enough damage to win the opening rounds. The Forsaken ships at level 70 to 80 carry Double Down and Something to Prove, which raise their Isolytic Defense, Apex Barrier and Isolytic Damage at the start of combat, so bring an Apex-ready fleet.

Worth-farming picks

  • In the low band, pick your grind by the parts you need: the Federation Trader drops 4★ Survey parts, the Federation Combat Ship drops Explorer parts, and the Federation War Armada drops Battleship parts, all at low warp.
  • For 5★ parts, the Baelosian line at level 50 to 60 splits by hull: the Baelosian Miner for Survey parts, Cruiser for Explorer, Guardian for Battleship, and Spearhead for Interceptor.
  • At endgame, the Forsaken ships from level 70 to 80 pay 7★ Broken parts. The Forsaken Dreadnought, Cruiser and Destroyer cover Battleship, Explorer and Interceptor parts, with warp reaching 6,000.
  • For Armada Credits, work the station ladder: the Federation Outpost for Uncommon, the Supply Dock for Rare, and the Starbase for Epic credits as your fleet grows.

For the other factions, the hostile guide links every hub.