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Federation Hostiles

Federation hostiles are enemy ships and stations flying Starfleet colors. Their systems make up one of the three faction regions you travel early in Star Trek Fleet Command, next to Klingon and Romulan space. As a family they run from level 20 to 80, so there is a Federation target for almost every stage of the game. Kill them and you collect Broken ship parts, Klingon and Romulan faction Points, and Armada Credits from the fortified stations. Each hostile below links to its own full guide.

Every Federation hostile at a glance

The table covers all twenty-four Federation hostiles that have a published guide, sorted from the lowest-level target to the highest. Use it to match a hostile to your level, check the warp you need to reach it, and see what it drops before you fly out. The station targets are solo armada fights rather than normal ship kills, which is why they pay Armada Credits instead of parts.

Hostile Levels Hull Warp Key drop
Federation Trader 20–51 Survey 13–160 4★ Broken Survey Parts
Federation Combat Ship 20–55 Explorer 13–320 4★ Broken Explorer Parts
Federation Patrol 20–70 Battleship, Explorer, Interceptor 13–1500 Faction Points
Federation Outpost 21–49 Station (armada) 13–150 Uncommon Armada Credits
Federation Supply Dock 23–50 Station (armada) 13–160 Rare Armada Credits
Federation Starbase 24–51 Station (armada) 19–185 Epic Armada Credits
Federation Elite Assassin 30–39 Battleship, Explorer, Interceptor 24–47 Parsteel & Tritanium
Federation Scout 32–70 Interceptor 24–1700 Faction Points
Federation Transport 35–43 Survey 38–40 4★ Broken Survey Parts
Federation War Armada 35–55 Battleship 24–320 4★ Broken Battleship Parts
Federation Peacekeeper 39–49 Explorer 65–120 4★ Broken Explorer Parts
Baelosian Miner 50–59 Survey 185–355 5★ Broken Survey Parts
Baelosian Cruiser 50–60 Explorer 185–440 5★ Broken Explorer Parts
Baelosian Guardian 50–60 Battleship 185–400 5★ Broken Battleship Parts
Baelosian Spearhead 50–60 Interceptor 185–400 5★ Broken Interceptor Parts
Section 31 Troubleshooter 50–60 Explorer 185–440 5★ Broken Explorer Parts
Section 31 Scout 52–58 Interceptor 230–440 5★ Broken Interceptor Parts
Starfleet Guard 60–68 Battleship 900–1250 6★ Broken Battleship Parts
Starfleet Recon 60–71 Interceptor 900–1525 6★ Broken Interceptor Parts
Federation Sentinel 70 Survey 1300 6★ Broken Survey Parts
Forsaken Cruiser 70–80 Explorer 1550–6000 7★ Broken Explorer Parts
Forsaken Destroyer 70–80 Interceptor 1550–6000 7★ Broken Interceptor Parts
Forsaken Dreadnought 70–80 Battleship 1550–6000 7★ Broken Battleship Parts
Forsaken Scout 71–80 Explorer 1550–6000 7★ Broken Interceptor Parts

Federation targets fall into a few bands. From level 20 to about 50 you get the everyday grind ships plus the three armada stations, all reachable at low warp. The Baelosian and Section 31 targets sit at level 50 to 60 and split by hull, so each one drops the 5-star Broken parts for a single ship class. Level 60 and up brings the Starfleet capital ships, and the deepest targets, the Forsaken ships, run from level 70 to 80 and drop 7-star Broken parts for endgame fleets.

How Federation space and faction reputation work

Every faction in the game tracks how it feels about you, and combat moves those numbers. When you destroy a Federation hostile, your Federation reputation drops while your Klingon and Romulan reputation climbs. That trade is the whole reason players grind one faction’s ships: you push two other standings up at the same time, which is how you work toward a dual faction lock. Reputation locks in place once a faction reaches ten million points, and hitting that mark with Klingon or Romulan opens their reputation-gated ships and resources. Those Klingon and Romulan points also feed each faction’s daily goals once your standing is high enough, so the grind does double duty.

The catch is that the same kills pull your Federation standing down. If you are chasing Federation ships like the USS Mayflower or USS Enterprise, farming Federation hostiles works against you, so decide which faction you want to favor before you commit. For the full point tables and lock thresholds, see the faction reputation guide, and the Federation faction page for what Federation standing gets you.

Which ship should you bring?

Combat in STFC runs on a rock-paper-scissors between hull types. Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. The Hull column in the table tells you what each target flies, so bring the class that counters it. A Survey-hull target like the Federation Trader has no combat counter, so you attack it with a strong warship crewed for hostile damage. A few Federation hostiles show up as more than one hull, which lets you attack the version your strongest ship already beats. Because each Federation target drops a fixed set of parts, pick the one whose parts match what you are building rather than whatever is closest.

The station targets work differently. They are solo armada fights, so the counter triangle does not apply and you bring your heaviest single ship or a full armada instead. For crew, you want a captain that raises damage against hostiles plus officers that add damage or survivability. Good picks change with the meta and your own roster, so use the officer tier list for current recommendations at your level.

Several Federation ships carry a combat ability called Plausible Deniability that recovers part of their shields for the first five rounds, so a slow crew can stall out before it breaks through. The Forsaken ships at level 70 to 80 are Apex-level targets that hit back with Isolytic abilities, so bring an Apex-ready fleet when you take them on.

Worth-farming picks

A few Federation targets stand out once you line up the table against what you actually need: