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USS Enterprise Explorer Ship

The U.S.S. Enterprise is a grade 3 Epic Explorer for the Federation, the Constitution-class flagship built for long fights where staying power counts more than a fast kill. Its ship ability heals its own shields every time it takes a hit, as long as it holds Morale, and it can unlock cloaking on top of that. It unlocks at Shipyard level 34. For a grade 3, it stays useful well past the tier band where most ships get scrapped.

How to get the U.S.S. Enterprise

You assemble the Enterprise at the shipyard once you have collected its blueprints. The full requirement, straight from the current game data:

  • Blueprints required: 150
  • Build requirement: Shipyard level 34
  • Build cost: 6,000,000 Tritanium, 1,375 3★ Common Refined Ore, 300,000 Dilithium, 8,250 3★ Common Refined Gas
  • Build time: 34d 12h

The blueprints are gathered separately and have been available for Credits, so the currency you spend on the blueprints is not the same as the resources for the build itself. Set the shipyard job running early, because the build clock is long.

U.S.S. Enterprise ability

The ship ability is called Giving what she’s got. As long as the ship has Morale, the Enterprise heals its Shield Health by a percentage of the damage every time it gets hit. Ship abilities are always active, so this runs on its own the whole fight. The heal starts at 5% at ship level 1 and climbs to 25% at level 45.

The catch is the Morale condition. The heal does nothing until the ship has Morale, so the crew has to supply it. Pair the Enterprise with officers that grant Morale and the shield heal turns a long fight into a war of attrition the Enterprise tends to win.

U.S.S. Enterprise active ability

The Enterprise also carries player-triggered abilities that you switch on yourself, separate from the always-on shield heal. Ship Cloaking hides the ship; the cloak ends when its duration runs out, when you enter combat, when you start mining, or when you dock at a station. Direct Hit increases all of the ship’s Penetration stats against players by 300% for its window, which sharpens it as a player-versus-player striker. Both are unlocked through refits rather than being on the ship by default, and each runs on a cooldown that tightens as the ship tiers up.

Stats and tiers

These are base values from the current game data; research, buffs and officers raise them in play.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 4 / 40 100 16,000 (300) 116,513 74,604 95,558.5
5 4.4 / 56 100 33,630 (380) 165,209 74,604 119,906.5
9 4.8 / 75 100 84,000 (600) 230,000 74,604 152,302

The shield pool is where the Enterprise puts its growth. Shield HP nearly doubles from tier 1 to tier 9 while hull stays flat, which is exactly what you want on a ship that heals shields rather than hull.

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. Values shown are at max tier 9.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Energy 1 1 1 21,523–25,829 10% 150%
2 Energy 1 1 1 21,523–25,829 10% 150%
3 Energy 2 2 2 27,934–33,521 10% 150%

All three weapons are energy, which lines up with the Enterprise being an Explorer and points its damage at ships that are weak to energy.

Crew slots and officer bonus

The Enterprise opens officer slots as it levels, reaching a full seven-officer bridge at ship level 45.

Ship level Officer slots
5 1
10 2
20 3
30 4
35 5
40 6
45 7

The ship also raises your officers’ stats as it progresses. Its bonus to attack, defense and health is identical, so a single ladder covers all three: the more the ship is built up, the higher the step.

Amount Bonus
300 30%
600 60%
975 90%
1,350 120%
1,800 150%
2,400 180%
3,300 210%
4,500 240%
6,000 270%
9,000 300%

U.S.S. Enterprise refits

Refits are shard-unlocked upgrades that add abilities or open new options for the ship. The Enterprise has several, and two of them switch on the active abilities covered above.

Refit What it does
Enterprise Refit Ship refit for the U.S.S. Enterprise. Costs 120 shards to unlock.
U.S.S. Enterprise Cloaking Enables cloaking for the ship. Costs 120 shards to unlock.
Enterprise Direct Hit Unlocks the Direct Hit ability. Requires a level 34 Armory and 120 shards.
Hijacked U.S.S. Enterprise Unlocks the Hijacked refit skin for the ship. Costs 60 shards to unlock.
Ascend Key Unlocks the potential to upgrade your Station to level 40.

Crew for the U.S.S. Enterprise

The whole ship is built around Morale, so the first job of the crew is to create it and keep it up. Once Morale is on the ship, the shield heal fires every round the Enterprise is hit, and any officer that also keys off Morale stacks on top of that.

A dependable classic that makes this ship work is its namesake bridge. Put James T. Kirk in the captain’s chair: his officer ability has a chance to inspire Morale to the ship each round, which is the trigger the whole design waits on, and his captain maneuver raises all officer stats while the ship has Morale. Crew him with Spock, whose ability restores a share of the ship’s officer defense to the shield while the ship has Morale, and Leonard McCoy, who boosts the officer abilities during combat and hardens the bridge when hit. That trio turns on the Morale engine and then piles shield recovery on top of it.

For current top picks, check the Officer Tier List, and treat any named crew as a starting point, because the best bridge shifts with the meta.

Best crews for U.S.S. Enterprise

Captain: TOS James T. Kirk
Officer: TOS Nyota Uhura
Officer: TOS Leonard McCoy

A classic USS Enterprise crew. Below deck focus your crew on defense.

Captain: TOS Leonard McCoy
Officer: TOS James T. Kirk
Officer: TOS Nyota Uhura

A good USS Enterprise crew when you expect to be attacked. Below deck focus your crew on defense.

Captain: William T. Riker
Officer: James T. Kirk
Officer: Spock

A good USS Enterprise crew when taking on an Armada. Below deck focus your crew on defense.

The U.S.S. Enterprise in Star Trek

The Enterprise is the most famous ship in all of Star Trek. The Constitution-class starship carried Captain Kirk, Spock and the rest of the original crew across the galaxy in the 23rd century, from first contacts to standoffs with the Klingons and Romulans. It stood for Starfleet’s mission of exploration backed by the muscle to defend it. In Star Trek Fleet Command the ship keeps that identity as a Federation Explorer that survives punishment and pushes forward, which fits a vessel whose whole reputation was built on coming home from fights it should not have won.

U.S.S. Enterprise build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Tier Build cost Repair cost Build time Repair time Cargo Protected cargo
Tier 1 6,000,000 Tritanium
300,000 Dilithium
8,250 3★ Common Gas
1,375 3★ Common Ore
34d 12h 23h 22m 42s Base: 16,000 Base: 300
Tier 2 65,400,000 Tritanium
2,275,000 Dilithium 11,150
3★ Common Gas 2,775
3★ Common Ore 1,865
3★ Explorer Parts
40,577 Tritanium
15,298 Dilithium
7d 7h 1d 1h 4m 30s Base: 22,850 Base: 425
Tier 3 131,300,000 Tritanium
5,420,000 Dilithium
8,200 3★ Common Gas
1,275 3★ Uncommon Gas
2,500 3★ Common Ore
300 3★ Uncommon Ore
3,765 3★ Explorer Parts
104,962 Tritanium
53,077 Dilithium
14d 14h 1d 3h 45m 42s Base: 30,560 Base: 560
Tier 4 218,900,000 Tritanium
11,350,000 Dilithium
21,900 3★ Common Gas
4,125 3★ Uncommon Gas
6,600 3★ Common Ore
975 3★ Uncommon Ore
6,500 3★ Explorer Parts
172,481 Tritanium
69,394 Dilithium
24d 7h 20m 1d 6h 33m 54s Base: 39,370 Base: 695
Tier 5 411,400,000 Tritanium
22,750,000 Dilithium
8,250 3★ Common Gas
10,600 3★ Uncommon Gas
7,500 3★ Common Ore
2,275 3★ Uncommon Ore
11,225 3★ Explorer Parts
269,185 Tritanium
93,925 Dilithium
36d 11h 1d 10h 45s Base: 49,630 Base: 840
Tier 6 739,000,000 Tritanium
45,500,000 Dilithium
16,500 3★ Common Gas
5,250 3★ Uncommon Gas
300 3★ Rare Gas
2,000 3★ Uncommon Ore
72 3★ Rare Ore
22,725 3★ Explorer Parts
457,740 Tritanium
144,187 Dilithium
48d 14h 40m 1d 14h 30m Base: 61,770 Base: 985
Tier 7 1,645,000,000 Tritanium
106,700,000 Dilithium
38,500 3★ Common Gas
12,250 3★ Uncommon Gas
1,125 3★ Rare Gas
4,600 3★ Uncommon Ore
270 3★ Rare Ore
50,650 3★ Explorer Parts
774,486 Tritanium
234,200 Dilithium
60d 18h 20m 1d 19h 54m 12s Base: 76,360 Base: 1,150
Tier 8 2,880,000,000 Tritanium
192,100,000 Dilithium
13,000 3★ Uncommon Gas
6,650 3★ Rare Gas
12,000 3★ Uncommon Ore
1,480 3★ Rare Ore
186,700 3★ Explorer Parts
1,402,475 Tritanium
426,394 Dilithium
78d 23h 50m 2d 2m 59s Base: 94,120 Base: 1,325
Tier 9 4,114,000,000 Tritanium
284,500,000 Dilithium
11,000 3★ Uncommon Gas
5,700 3★ Rare Gas
1,505 3★ Rare Ore
140,750 3★ Explorer Parts
2,455,110 Tritanium
819,445 Dilithium
34d 12h 2d 23h 22m 42s Base: 116,000 Base: 1,520

U.S.S. Enterprise ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Tier 1

Level 2: 800
Level 3: 1,000
Level 4: 1,400
Level 5: 1,700

Tier 2

Level 6: 2,400
Level 7: 2,900
Level 8: 3,900
Level 9: 4,600
Level 10: 6,000

Tier 3

Level 11: 7,000
Level 12: 8,500
Level 13: 9,500
Level 14: 11,000
Level 15: 13,500

Tier 4

Level 16: 15,000
Level 17: 17,500
Level 18: 19,500
Level 19: 23,000
Level 20: 25,000

Tier 5

Level 21: 29,000
Level 22: 31,500
Level 23: 36,000
Level 24: 39,000
Level 25: 42,000

Tier 6

Level 26: 47,000
Level 27: 51,000
Level 28: 57,000
Level 29: 61,000
Level 30: 69,000

Tier 7

Level 31: 72,000
Level 32: 81,000
Level 33: 86,000
Level 34: 95,000
Level 35: 100,000

Tier 8

Level 36: 105,000
Level 37: 116,000
Level 38: 122,000
Level 39: 134,000
Level 40: 140,000

Tier 9

Level 41: 154,000
Level 42: 161,000
Level 43: 176,000
Level 44: 183,000
Level 45: 200,000

Resources to max out a U.S.S. Enterprise

Total Build Cost*

  • 10,616,400,000 Tritanium
  • 693,345,000 Dilithium
  • 112,750 3★ Common Gas
  • 61,600 3★ Uncommon Gas
  • 10,450 3★ Rare Gas
  • 26,875 3★ Common Ore
  • 18,425 3★ Uncommon Ore
  • 2,587 3★ Rare Ore
  • 342,055 3★ Explorer Parts

Total Experience: 2,561,700

*Costs and time are base values only. These are player-specific based on buildings and research.

U.S.S. Enterprise recycling time & reward

Scrapping rewards at level 45

Scrap Time*: 44d 01h 01m
Seconds: 3805260

Rewards*:

  • 1,021,400,000 x Tritanium
  • 100,649,250 x Dilithium
  • 265,864 x 4★ Common Gas
  • 15,066 x 4★ Uncommon Gas
  • 2,364 x 4★ Rare Gas
  • 143,158 x 4★ Common Ore
  • 8,113 x 4★ Uncommon Ore
  • 1,273 x 4★ Rare Ore
  • 446,451 x 4★ Common Explorer Parts
  • 51,234 x Ship XP
  • 33,484 x 4★ Uncommon Explorer Parts

Note:

* Trit & Dil rewards are based on upgraded components.
* Scrap time will depend on the level of your Scrapyard.

U.S.S. Enterprise video

Play VideoUSS Enterprise VideoPlay Video

USS Enterprise Unlocking! | Flying Star Trek Fleet Command‘s iconic ship | Raiding, PvP, Oh My!

Play VideoUSS Enterprise VideoPlay Video

USS Enterprise | Crewing, and crewing to beat, the lvl 34 Epic Ship in Star Trek Fleet Command

Is the U.S.S. Enterprise worth it?

For its grade band the Enterprise is a strong survivability pick, especially for a Federation player who wants a ship that can outlast an opponent instead of racing to burst them down. The Morale-fed shield heal, the deep shield pool and the cloak give it staying power and options that most grade 3 ships lack. It is scrappable from Operations level 50, but the ability and the cloak give players a reason to hold onto it and keep it crewed long after that.