The I.K.S. Boreth is a grade 7 Uncommon Battleship for the Klingons, House Sov’s first original starship and a specialist built for combat inside the Veil. Two always-on abilities push its Isolytic damage against enemies in the Veil and stack Isolytic defense against hostiles, so it fills a Veil hunter and hostile-grinding role. You build it at Shipyard level 73. For players already deep into G7, it earns its shards.
How to get the I.K.S. Boreth
The Boreth needs 150 blueprints, and your Shipyard has to reach level 73 before the build unlocks. Construction costs 27,000 Σ-Dilithium, 2,600,000 Σ-Tritanium, 2,800 units of 7★ Common Refined Ore, and 700 units of 7★ Common Refined Crystal. Base build time is 150 days, which your construction speedups and research will trim in practice. The game data does not say where the blueprints come from, so this guide will not name a source; watch wherever the ship is currently offered and stockpile the build resources early so the shipyard is not your bottleneck.
I.K.S. Boreth ability
The Boreth carries two ship abilities, both always active once the ship is built. Through the Veil increases Isolytic Damage by 150% at level 1, climbing to 300% at level 75, against all opponents in the Veil (it does not apply to Stations). Isolytic Ward increases Isolytic Defense by 500% at level 1, reaching 2,000% at level 75, against non-armada Hostiles. Read together, they aim the ship straight at Veil-era content: you hit harder with Isolytic damage where the Veil applies, and you absorb far more Isolytic damage while grinding hostiles. Both scale with ship level, so the Boreth grows stronger the more you level it. Keep it fed with ship XP if it is your Veil workhorse.
I.K.S. Boreth active ability
Beyond the always-on pair, the Boreth has two player-triggered actives, each unlocked through a refit (covered below). Ship Cloaking hides the ship until the cloak’s duration runs out or you enter combat, start mining, or dock at a station. Field Repairs, triggered out of combat while undocked, instantly repairs 25% of the ship’s hull health. You decide when to fire these, and like all ship actives their cooldown shortens as the ship tiers up. The cloak sets up positioning and concealment before a fight, while Field Repairs saves a trip home when you are grinding far from your station.
Stats and tiers
Base values from the current game data; research, buffs, and officers raise them in play. The three anchor tiers below show how the hull grows from tier 1 to the tier 15 cap.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Tier 1 | 10 / 2,440 | 90 | 49,000 (2,450) | 690,993,539 | 794,642,570 | 742,818,055 |
| Tier 8 | 10.7 / 2,980 | 94 | 68,000 (3,400) | 1,173,175,708 | 1,349,152,064 | 1,261,163,886 |
| Tier 15 | 11.4 / 3,670 | 100 | 96,100 (4,805) | 2,146,529,091 | 2,468,508,454 | 2,307,518,773 |
Weapons and firing pattern
Warm-up is the combat round a weapon first fires; cool-down is how many rounds pass between shots after that. The Boreth runs four weapons split evenly, two Kinetic and two Energy, all dealing identical damage at the tier 15 cap. One Kinetic and one Energy gun come online a round earlier at warm-up 1, so the ship opens with a balanced pair before the second Kinetic and Energy guns join at warm-up 2. That even split keeps its damage steady whether a target carries more Kinetic or more Energy mitigation, and this base weapon damage is what the Gold refit multiplies inside the Veil.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Weapon 1 | Kinetic | 2 | 1 | 2 | 51,196,725–63,995,906 | 10% | 150% |
| Weapon 2 | Energy | 2 | 1 | 2 | 51,196,725–63,995,906 | 10% | 150% |
| Weapon 3 | Kinetic | 2 | 2 | 2 | 51,196,725–63,995,906 | 10% | 150% |
| Weapon 4 | Energy | 2 | 2 | 2 | 51,196,725–63,995,906 | 10% | 150% |
Crew slots and officer bonus
The Boreth opens officer slots as it levels, reaching a full seven-officer bridge at ship level 70.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 35 | 4 |
| 45 | 5 |
| 55 | 6 |
| 70 | 7 |
The ship also grants a bonus to your officers’ stats that climbs a ladder as the ship progresses. On the Boreth the attack, defense, and health bonuses are identical at every step, so the single ladder below applies to all three.
| Amount | Bonus |
|---|---|
| 320,000 | 1,400% |
| 640,000 | 2,800% |
| 1,040,000 | 4,200% |
| 1,440,000 | 5,600% |
| 1,920,000 | 7,000% |
| 2,560,000 | 8,400% |
| 3,520,000 | 9,800% |
| 4,800,000 | 11,200% |
| 6,400,000 | 12,600% |
| 9,600,000 | 14,000% |
I.K.S. Boreth refits
Refits unlock the ship’s actives and layer on extra combat bonuses. Numbers below are stated as the in-game refit descriptions give them.
| Refit | What it does |
|---|---|
| Field Repairs | Unlocks the Field Repairs active ability, which repairs 25% of the ship’s hull health out of combat while undocked. Costs 120 shards to unlock. |
| I.K.S. Boreth Gold | Increases the ship’s base Weapon Damage by 3,000% while in the Veil. |
| I.K.S. Boreth Simulacrum | At the start of combat, adds 500 Critical Mitigation against players and 55,000 against Academy Training Drones. Critical Mitigation reduces true critical damage from all sources, with every 500 points raising the critical damage you can take by 1%. Costs 120 shards to unlock. |
| I.K.S. Boreth Cloaking | Unlocks the Cloaking ability, which increases weapon damage by 850%, grants invisibility, and carries a 66% base chance to hide your name and alliance data from enemy Battle Reports. |
Crew for the I.K.S. Boreth
A Battleship like the Boreth wants a bridge that lifts weapon damage and shield mitigation, and battleships hit hardest against Explorers while giving ground to Interceptors. Because the ship’s Isolytic and Veil bonuses scale on their own, your officers carry the load on raw damage and survivability. For hostile grinding, lean on mitigation and damage; for the cloak-and-strike role, favor burst on the opening rounds, when the first Kinetic and Energy guns fire. A captain who rewards critical hits pairs with the ship’s crit-capable weapons, and defensive officers help you hold the line while Isolytic Ward soaks incoming fire. The best picks change with every update, so check our Officer Tier List rather than locking into one setup.
The I.K.S. Boreth in Star Trek
The Boreth is a game-original Klingon design with no appearance in the shows or films, so its story lives in the game. It takes its name from Boreth, the Klingon world that houses the monastery devoted to Kahless the Unforgettable, the messianic figure of Klingon faith who returns in The Next Generation. In the game’s telling, the ship is House Sov’s first original vessel, built on established Imperial designs but adding adaptive shielding and new weapon systems as a statement of the House’s engineering. The name ties a modern warship to the spiritual heart of Klingon tradition.
Is the I.K.S. Boreth worth it?
For its grade band, the Boreth is a specialist, not an all-rounder. Its payoff is highest for players already in G7 who spend time in the Veil and grind hostiles, where the Isolytic damage and defense abilities work directly. The cloak refit adds real PvP value, and Field Repairs stretches your time between docks. If you have not reached Shipyard level 73, treat the Boreth as a target to build toward rather than an early pickup.