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Klingon Hostiles

Klingon hostiles are enemy ships and stations flying the Klingon flag. Their systems make up one of the three faction regions you travel early in Star Trek Fleet Command, next to Federation and Romulan space. As a family they run from level 20 to 80, so there is a Klingon target for almost every stage of the game. Kill them and you collect Broken ship parts, Federation and Romulan faction Points, and Armada Credits from the fortified stations. Each hostile below links to its own full guide.

Every Klingon hostile at a glance

The table covers all thirty-two Klingon hostiles that have a published guide, sorted from the lowest-level target to the highest. Use it to match a hostile to your level, check the warp you need to reach it, and see what it drops before you fly out. The station targets are solo armada fights rather than normal ship kills, which is why they pay Armada Credits instead of parts.

Hostile Levels Hull Warp Key drop
Klingon Fighter 20–42 Interceptor 13–50 4★ Broken Interceptor Parts
Klingon Trader 20–51 Survey 13–160 4★ Broken Survey Parts
Klingon Patrol 20–55 Battleship, Explorer, Interceptor 13–230 4★ Broken Parts (all hulls)
Klingon Sentrypost 21–49 Station (armada) 13–160 Uncommon Armada Credits
Klingon Arsenal 23–50 Station (armada) 16–160 Rare Armada Credits
Klingon Fortress 24–51 Station (armada) 17–185 Epic Armada Credits
High Council Skirmisher 28–48 Battleship, Interceptor 24–120 Tritanium
Klingon Elite Assassin 30–39 Battleship, Explorer, Interceptor 26–52 Parsteel & Tritanium
Klingon Supply Ship 31 Survey 24 Plundered Cargo
Klingon Scout 32–70 Interceptor 27–1700 Faction Points
Klingon War Army 35–42 Explorer 26–38 4★ Broken Explorer Parts
Klingon Transport 35–43 Survey 38–50 4★ Broken Survey Parts
Arkonian Patrol 37–41 Interceptor 52 4★ Broken Interceptor Parts
Arkonian Trader 37–41 Survey 52 4★ Broken Survey Parts
Klingon Hunter 39–51 Interceptor 64–160 4★ Broken Interceptor Parts
Akronian War Fleet 40–41 Interceptor 52 4★ Broken Interceptor Parts
KSG Procurement 50–59 Survey 185–400 5★ Broken Survey Parts
KSG Border Patrol 50–60 Explorer 185–400 5★ Broken Explorer Parts
KSG Defense Vessel 50–60 Battleship 185–400 5★ Broken Battleship Parts
KSG Fighter 50–60 Interceptor 185–440 5★ Broken Interceptor Parts
KSG Protection Vessel 50–60 Interceptor 185–440 5★ Broken Interceptor Parts
KSG Scout 52–58 Interceptor 230–440 5★ Broken Interceptor Parts
Klingon Bird-of-Prey 60–69 Battleship, Interceptor 900–1525 6★ Broken Parts (all hulls)
Klingon Strike Force 60–70 Interceptor 900–1500 6★ Broken Interceptor Parts
Klingon Advance Recon 60–71 Battleship, Explorer, Interceptor 900–1550 6★ Broken Parts (all hulls)
Klingon War Forge 61–70 Station (armada) 900–1700 Faction Points
Klingon Warship 68–71 Battleship 1525 6★ Broken Battleship Parts
Klingon Conqueror 70 Survey 1300 6★ Broken Survey Parts
House Sov Pioneer 70–80 Explorer 1550–6000 7★ Broken Explorer Parts
House Sov Sentry 70–80 Interceptor 1550–6000 7★ Broken Interceptor Parts
House Sov Warship 70–80 Battleship 1550–6000 7★ Broken Battleship Parts
House Sov Scout 71–80 Interceptor 1550–6000 7★ Broken Interceptor Parts

Klingon targets fall into a few bands. From level 20 to about 50 you get the everyday grind ships plus the three armada stations, all reachable at low warp. The KSG line sits at level 50 to 60 and splits by hull, so each one drops the 5-star Broken parts for a single ship class. Level 60 and up brings the Klingon capital ships along with the Klingon War Forge, a high-level solo armada target that pays Solo Armada Credits at its top levels. The deepest targets, the House Sov ships, run from level 70 to 80 and drop 7-star Broken parts for endgame fleets. The Klingon Advance Recon page also covers its hazard-zone spawns, which is why its range reaches level 71.

How Klingon space and faction reputation work

Every faction in the game tracks how it feels about you, and combat moves those numbers. When you destroy a Klingon hostile, your Klingon reputation drops while your Federation and Romulan reputation climbs. That trade is the whole reason players grind one faction’s ships: you push two other standings up at the same time, which is how you work toward a dual faction lock. Reputation locks in place once a faction reaches ten million points, and hitting that mark with Federation or Romulan opens their reputation-gated ships and resources. Those Federation and Romulan points also feed each faction’s daily goals once your standing is high enough, so the grind does double duty.

The catch is that the same kills pull your Klingon standing down. If you are chasing Klingon ships like the Bortas or D3 Class, farming Klingon hostiles works against you, so decide which faction you want to favor before you commit. For the full point tables and lock thresholds, see the faction reputation guide, and the Klingon faction page for what Klingon standing gets you.

Which ship should you bring?

Combat in STFC runs on a rock-paper-scissors between hull types. Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors. The Hull column in the table tells you what each target flies, so bring the class that counters it. A Survey-hull target like the KSG Procurement, for example, has no combat counter, so you attack it with a strong warship crewed for hostile damage. Several Klingon hostiles show up as more than one hull, which lets you attack the version your strongest ship already beats. Because each Klingon target drops a fixed set of parts, pick the one whose parts match what you are building rather than whatever is closest.

The station targets work differently. They are solo armada fights, so the counter triangle does not apply and you bring your heaviest single ship or a full armada instead. For crew, you want a captain that raises damage against hostiles plus officers that add damage or survivability. Good picks change with the meta and your own roster, so use the officer tier list for current recommendations at your level.

Several of the tougher Klingon ships also carry a combat ability called Pen of Kahless that raises their shield piercing, armor piercing, and accuracy for the first five rounds, so they punch above their stat line early in a fight. Crew to survive those opening rounds and the spike matters less.

Worth-farming picks

A few Klingon targets stand out once you line up the table against what you actually need:

  • New to Klingon space, the Klingon Patrol is the most flexible early grind. It spans level 20 to 55 at low warp and drops 4-star Broken parts for all three combat hulls, so it feeds whatever you are building.
  • For 5-star parts, the KSG line at level 50 to 60 splits by hull. Bring the counter ship and pick the variant you need: the KSG Procurement for Survey parts, KSG Border Patrol for Explorer, KSG Defense Vessel for Battleship, and the KSG Fighter for Interceptor.
  • At endgame, the House Sov ships from level 70 to 80 pay the most, dropping 7-star Broken parts. The House Sov Warship, House Sov Pioneer, and House Sov Sentry cover Battleship, Explorer, and Interceptor parts, with warp reaching 6000.
  • To stock Armada Credits solo, work the station ladder: the Klingon Sentrypost for Uncommon, the Klingon Arsenal for Rare, and the Klingon Fortress for Epic credits as your fleet grows.