The Snakehead is a Grade 7 Rare Romulan Interceptor built for hunting hostiles. Its ship abilities raise the resources you pull from hostile kills and pile on isolytic defense against them, while a cloaking device and out-of-combat repairs keep it hard to pin down. It unlocks at Shipyard level 76. If G7 hostile grinding is your daily routine, the Snakehead pays for its berth.
How to get the Snakehead
Building the Snakehead needs 350 blueprints and a Shipyard at level 76. Once you meet that requirement, the build cost is 46,000 Σ-Dilithium, 700 7★ Common Refined Gas, 4,500,000 Σ-Tritanium, and 3,000 7★ Common Refined Crystal. Build time runs to 250 days. The game data covers the requirement and the cost; it does not say where the blueprints come from, so that channel stays open here rather than guessed.
Snakehead ability
The Snakehead carries two always-active ship abilities. Supply and Demand increases the resources gained from hostiles, starting at +20% at ship level 1 and climbing to +175% at level 75. Isolytic Ward increases Isolytic Defense against non-armada hostiles, from +2,000% at level 1 up to +3,500% at level 75. Together they point the ship at one job: kill hostiles, keep more of the loot, and take far less isolytic damage doing it. Ship abilities run on their own with nothing to trigger.
Snakehead active ability
The Snakehead also has two player-triggered abilities that run on a cooldown, separate from the always-on ones above. Ship Cloaking hides your ship; the cloak ends when its duration runs out, when you enter combat, when you start mining, or when you dock. Field Repairs instantly repairs 25% of your hull HP out of combat while undocked. Ship Cloaking is unlocked through the Snakehead Cloaking refit and Field Repairs through the Field Repairs refit, both covered below. Use the cloak to move through contested space unseen, and save Field Repairs for a quick patch-up between fights instead of a trip back to a station.
Stats and tiers
Base values from the current game data; research, buffs and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 11.3 / 3,130 | 100 | 82,900 (4,145) | 2,395,440,220 | 2,395,440,220 | 2,395,440,220 |
| 8 | 12 / 4,280 | 104 | 115,500 (5,755) | 4,220,460,626 | 4,220,460,626 | 4,220,460,626 |
| 15 | 12.7 / 4,820 | 110 | 162,900 (8,125) | 8,162,640,960 | 8,162,640,960 | 8,162,640,960 |
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. Values below are at max tier 15.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| 1 | Kinetic | 2 | 2 | 3 | 308,149,432–385,186,790 | 10% | 150% |
| 2 | Energy | 2 | 1 | 3 | 154,074,716–192,593,395 | 10% | 150% |
| 3 | Kinetic | 2 | 1 | 3 | 154,074,716–192,593,395 | 10% | 150% |
| 4 | Energy | 2 | 3 | 3 | 308,149,432–385,186,790 | 10% | 150% |
The two heaviest hitters are the kinetic weapon in slot 1 and the energy weapon in slot 4, though slot 4 does not warm up until round 3.
Crew slots and officer bonus
Officer slots open up as the ship levels.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 35 | 4 |
| 45 | 5 |
| 55 | 6 |
| 70 | 7 |
The Snakehead also boosts your officers’ stats as it progresses. On this ship the attack, defense and health bonuses are the same at every step, so one ladder covers all three.
| Amount | Bonus |
|---|---|
| 640,000 | 1,900% |
| 1,280,000 | 3,800% |
| 2,080,000 | 5,700% |
| 2,880,000 | 7,600% |
| 3,840,000 | 9,500% |
| 5,120,000 | 11,400% |
| 7,040,000 | 13,300% |
| 9,600,000 | 15,200% |
| 12,800,000 | 17,100% |
| 19,200,000 | 19,000% |
Snakehead refits
The Snakehead has three refits, each unlocked with ship shards.
| Refit | What it does |
|---|---|
| Field Repairs | Unlocks the Field Repairs active ability: repair 25% of your hull HP out of combat while undocked. Costs 120 shards to unlock. |
| Snakehead Gold | Increases Snakehead Open Armada Fragment rewards by 100% when you defeat an Open Armada. |
| Snakehead Cloaking | Unlocks the Cloaking ability. Cloaking increases weapon damage by 900%, grants invisibility, and has a 66% base chance to hide your name and alliance data from enemy Battle Reports. |
Crew for the Snakehead
Crew this ship for its job. Supply and Demand rewards hostile farming, so the priority is officers that raise the loot from hostiles and keep the ship swinging through long grind sessions, plus anyone who leans into its kinetic and energy weapons. Because the officer meta shifts with every update, check our Officer Tier List for current picks before you settle a bridge, and adjust as new officers arrive.
The Snakehead in Star Trek
The Snakehead is a game-original Romulan design rather than a starship from the shows or films. In Star Trek Fleet Command it belongs to the Order of Ganmadan, and its name comes from its shape and from twin retractable ventral disruptor cannons that extend to fire. It pairs subthrusters with a cloaking device that can be reversed to throw out a decoy of the ship. Cloaking itself is deep Romulan canon, the technology that lets their warships vanish before a strike, and the Snakehead reads as a hunter built around exactly that trick.
Is the Snakehead worth it?
For its Grade 7 band, the Snakehead is a specialist. It is not a general PvP brawler; it is a hostile farmer that turns kills into more resources and barely notices isolytic damage while doing it. If you spend real time grinding G7 hostiles for materials, the loot boost and isolytic defense add up fast, and the cloak plus Field Repairs make solo runs smoother. Players who don’t grind hostiles at this tier will get more from a combat-focused hull.