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The Velox is a grade 6 Rare Romulan Interceptor that unlocks at Shipyard level 66. It is a combat ship built for grinding hostiles: its always-on ability piles on armor piercing the moment a fight starts, and once you unlock the right refits it can also cloak, hit harder with an attack pattern, and repair itself out of combat. If you farm hostiles at high ops levels, the Velox earns its slot.

How to get the Velox

Building the Velox takes 350 blueprints and a Shipyard at level 66. Once you meet those requirements, the build cost is 620 Σ-Dilithium, 74,400 Σ-Tritanium, 520 6★ Common Refined Gas, and 2,400 6★ Common Refined Crystal, with a build time of 22 days. The game data does not say where the blueprints come from, so plan around whichever event or store is offering them when you go for it.

Velox ability

The Velox’s ship ability is Barbed Strike. On combat start it raises the ship’s base Armor Piercing by 1,000% against hostiles, and that figure climbs with ship level to 1,500% at level 90. Ship abilities are always active, so you never trigger it; every hostile fight opens with the bonus already applied. Armor piercing cuts through a target’s armor, which means more of the Velox’s hits land as full damage against well-armored hostiles.

Velox active abilities

Beyond the always-on Barbed Strike, the Velox has player-triggered abilities you unlock through refits. Ship Cloaking hides the ship until the cloak’s duration runs out or you enter combat, start mining, or dock at a station. Attack Pattern Alpha-1 raises base damage against hostiles and armadas, scaling from 2,000% at Tier 9 to 3,000% at Tier 18. Field Repairs instantly restores 25% of the ship’s hull health while undocked and out of combat. You activate these yourself, and their cooldowns shorten as the ship tiers up.

Stats and tiers

These are base values from the current game data; research, buffs and officers raise them in play.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
Tier 1 7.6 / 1,275 110 25,000 (1,250) 15,005,391 15,005,391 15,005,391
Tier 9 8.4 / 1,435 110 40,000 (1,920) 30,600,387 30,600,387 30,600,387
Tier 18 9.3 / 1,640 110 68,000 (3,230) 68,373,218 68,373,218 68,373,218

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. The values below are at the Velox’s max tier.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
Weapon 1 Energy 2 1 1 817,484–1,062,972 10% 150%
Weapon 2 Kinetic 2 1 1 817,484–1,062,972 10% 150%
Weapon 3 Kinetic 2 2 3 1,767,437–1,886,943 10% 150%

Weapon 3 is the heavy kinetic gun: it fires less often but hits for far more per shot than the other two banks.

Crew slots and officer bonus

The Velox opens officer slots as it levels, reaching a full bridge of seven at ship level 85.

Ship level Officer slots
5 1
10 2
20 3
35 4
45 5
55 6
85 7

The ship also boosts your officers’ stats, stepping up a ladder as the Velox progresses. The attack, defense and health bonuses are identical at each step.

Amount Bonus (attack / defense / health)
32,000 450%
64,000 900%
104,000 1,350%
144,000 1,800%
192,000 2,250%
256,000 2,700%
352,000 3,150%
480,000 3,600%
640,000 4,050%
960,000 4,500%

Velox refits

Refits spend Velox shards to unlock upgrades and extra abilities. Each one below uses the game’s own description.

Refit What it does
Velox Gold Refit Increases the Velox’s base Armor Piercing against hostiles by 250%. Costs 80 shards.
Velox Attack Pattern Alpha-1 Unlocks the Attack Pattern Alpha-1 active ability. Requires a Tier 9 Velox and 80 shards.
Velox Cloaking Enables cloaking for the Velox and increases base weapon damage by 600%. Costs 80 shards.
Field Repairs (Velox) Unlocks Field Repairs, which instantly repairs 25% of the Velox’s hull health out of combat while undocked. Costs 120 shards.
Hijacked TOS Velox Class Unlocks the Hijacked refit, increasing the Velox’s base weapon damage by 1,600% and the base cost efficiency of Velox parts, materials and resources by 300%. Costs 120 shards.

Crew for the Velox

As an Interceptor built to farm hostiles, the Velox wants a bridge that leans into weapon damage, critical hits, and armor piercing so Barbed Strike’s opening bonus turns into real damage. A captain who boosts attack or critical hits against hostiles pairs well with officers that add burst in the first rounds of a fight. Because the best picks change with the meta and with which officers you have leveled, check our Officer Tier List for current recommendations. Treat any single lineup as a starting point, since crews shift as new officers arrive.

The Velox in Star Trek

The Velox is an original design for Star Trek Fleet Command rather than a ship from the shows or films, so there is no screen canon behind it. In the game’s own story, the Romulan Empire built it to answer Klingon raiders that kept flanking slower Romulan ships in close-range fights near the Neutral Zone. The Senate gave the physicist Tuvan Zin three weeks to design a vessel that could out-maneuver the Klingon D4, and he used rare Sigma Tritanium to build a fast, flexible hull rated to withstand extreme heat. Armed with rows of disruptor banks and photon torpedoes, the Velox gave Romulan forces the nimble attacker they had lacked.

Is the Velox worth it?

For its grade 6 Rare band, the Velox is a focused hostile grinder. Barbed Strike’s armor piercing and the optional Attack Pattern Alpha-1 refit make it strong against armored hostiles in Romulan space, while cloaking and field repairs add flexibility for solo play. It is not a PvP centerpiece or a miner, so chase it if you are pushing hostile farming at high ops and want a Romulan Interceptor that punches above its rarity. Players focused on mining or player combat can skip it.