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In Star Trek Fleet Command, every Command Center upgrade pays a one-time batch of Uncommon Commander Skill Points, 41,785 across all 60 levels, and every upgrade is paid for with Quantum Communicators, 57,642 in total. Rare Commander Skill Points do not come from this building: you earn them in Events and the Store.

The Command Center is the station building where you seat Fleet Commanders so their fleet-wide buffs go live. It unlocks once Operations reaches level 15 and upgrades all the way to level 60. Every upgrade raises the Attack, Defense, and Health of your officers, and the second Fleet Commander seat opens at level 40. If you run Fleet Commanders, it earns a steady spot on your upgrade list; if you have not unlocked any yet, it can wait.

What the Command Center does

The building lets you assign Fleet Commanders to duty seats so their buffs apply to your whole fleet. Dock your ships before you change who is seated, since the buffs only take hold while the fleet is home. Each upgrade also grants an Officer Stats Bonus that increases the Attack, Defense, and Health of all your officers, plus a one-time batch of Uncommon skill points you can spend on their skill trees.

Buff Active from level Value at level anchors
Officer Stats Bonus (Attack, Defense, Health) 1 1% at L1, 15% at L15, 75% at L40, 175% at L60
Fleet Commander seats unlocked 1 1 seat from L1, 2 seats from L40
Uncommon skill points (one-time per upgrade) 1 40 at L1, 785 at L40, 2,450 at L60

The stats bonus is the part that matters most day to day. It applies to every officer you field, so it lifts your ship crews, away teams, and defenders at the same time.

Quantum Communicators and Commander Skill Points

Quantum Communicators are the item you spend to level up the Command Center, and they are collected daily from Gifts and from the Store. Every level from 1 to 60 asks for them alongside Parsteel, 57,642 in total, so the daily claim is what sets how fast the building can climb.

Uncommon Commander Skill Points are the reward for those upgrades. Each Command Center level pays a one-time batch, and the Store sells more. You convert them into the skill points for a specific Fleet Commander: Spock, Kirk, Locutus, Seven of Nine and Janeway skill points can all be made from Uncommon Commander Skill Points, as well as earned by leveling that commander.

Command Center level Uncommon Skill Points for that upgrade Running total from level 1
10 75 435
20 185 1,495
30 410 4,025
40 785 9,315
50 1,750 20,185
60 2,450 41,785

Rare Commander Skill Points do not come from the Command Center. They unlock and upgrade some of your Fleet Commanders’ skills, and you earn them in Events and the Store; Rare Skill Point Fragments can also be redeemed for them. Two other Fleet Commander items round out the set: Commander XP levels up your commanders and comes from daily Gifts and the Store, while Uncommon, Rare and Epic Commander Credits rank them up and come from the Solo Exchange in the Borg Tech Refinery (fed by Borg Solo Armada credits) and the Store. Sigma Commander Credits come from the Outpost Refinery, where Material Fragments from the Outpost Control Center are exchanged.

How to unlock the Command Center

The Command Center becomes available once your Operations building reaches level 15. Placing it costs 800 Parsteel and 18 Quantum Communicators and takes 35 seconds. In the game, the “Legends of the Cosmos” gift mission hands you the quest and the starting resources to put it down, so most players build it the moment that mission points them to it. From there, each higher level of the Command Center needs a matching Operations level before you can start the upgrade.

Upgrade costs and build times

Costs and timers stay small through the early levels and then climb sharply once you pass level 40. These milestone rows show the shape of the curve; every level in between falls between them.

Level Cost Build time Requires
1 800 Parsteel, 18 Quantum Communicators 35s Operations 15
10 7,000 Parsteel, 48 Quantum Communicators 1h 50m Operations 15
15 25,500 Parsteel, 77 Quantum Communicators 9h 36m Operations 15
20 144,500 Parsteel, 140 Quantum Communicators 1d 5h Operations 20
25 1.591M Parsteel, 210 Quantum Communicators 1d 9h Operations 25
30 13.26M Parsteel, 350 Quantum Communicators 3d 1h Operations 30
40 2.866B Parsteel, 880 Quantum Communicators 14d 22h Operations 40
50 125B Parsteel, 2,200 Quantum Communicators 42d 22h Operations 50
60 40.19T Parsteel, 4,760 Quantum Communicators 108d 12h Operations 60

Taking the Command Center from level 1 to level 60 runs a total of 114.2T Parsteel and 57,642 Quantum Communicators, with roughly 1,166 days of build time before any speedups or boosts. Those top-end timers are why players lean on build-time reductions rather than the raw clock.

How the Command Center fits your station

Because every level raises the Officer Stats Bonus, the Command Center pays back across your entire roster instead of one ship. The first fifteen or so levels are cheap and quick, so pushing it up alongside your Operations level early costs almost nothing and starts stacking that bonus.

Level 40 is the point worth planning around. It opens the second Fleet Commander seat, which lets you run two commanders and two sets of fleet-wide buffs at once. Past that, the resource and time costs grow fast, so most players raise the building only as each new Operations tier unlocks the next level rather than rushing ahead of it.

One habit worth keeping: a Fleet Commander seated here gives fleet-wide buffs, but while they sit in the chair you cannot also assign them to away missions or ship crews. Check what else you need that officer for before you lock them into the seat.

Is the Command Center worth upgrading?

Yes, within reason. The Officer Stats Bonus touches every officer you field, so the early and mid levels give broad value for very little cost. Level 40 is the standout, since it doubles your commander seats. Beyond that, the resource and time costs grow steeply, so treat the top levels as a long-term goal that follows your Operations progression rather than a sprint.

Every Command Center level also needs a matching Operations level, so plan both together. For the other station buildings that shape your fleet, see the Armada Control Center and the Drydocks.