The B’Rel is a grade 3 Rare Klingon Explorer that unlocks at Shipyard level 32. It is a small, lightly armed scout built for short-range work rather than heavy fighting. Its Obfuscation ability blunts an enemy’s piercing and accuracy in the opening round of a hostile fight, and it can run a cloak. Treat it as an early utility explorer and a later scrap feeder, not a front-line warship.
If you searched for the B’rel class itself, this page covers both sides: the in-game ship you build at the Shipyard, and the small Bird-of-Prey design it comes from on screen. The quick numbers are 120 blueprints, a level 32 Shipyard, a 23-day build, and a Tier 9, level 45 cap.
How to get the B’Rel
The B’Rel needs 120 blueprints and a Shipyard at level 32 before you can build it. Its blueprints have been sold through the in-game store for credits, so this is a ship you buy toward rather than earn from a single event.
Each blueprint is listed at 500 Klingon Credits, the currency of the Klingon faction, so the full set of 120 costs 60,000 Klingon Credits if you buy every print that way. For how Klingon standing and the faction stores work, see faction reputation.
The build cost is 3,000,000 Tritanium, 625 3★ Common Refined Ore, 108,000 Dilithium, and 4,100 3★ Common Refined Gas, with a build time of 23 days. Those figures are the base cost; your research and building levels change what you actually pay and how long it takes.
B’Rel ability
The B’Rel’s always-active Ship Ability is Obfuscation. When it fights Hostiles, for the first round of combat it lowers the opponent’s Armor Piercing, Shield Piercing, and Accuracy by 15% at ship level 1, rising to 35% at level 45. Ship abilities are always on, so there is nothing to trigger.
In practice this softens the first volley you take from a hostile, which matters most on a thin-hulled ship like this one. It buys the B’Rel a better opening exchange against targets near its own tier, but it does nothing after round one, so the ship still wants fights it can finish quickly.
B’Rel active ability
The B’Rel can also equip Ship Cloaking, a player-triggered ability with a cooldown. While cloaked, the ship is hidden until the cloak’s duration runs out, you enter combat, begin mining, or dock at a station. The cooldown shortens as the ship tiers up.
Cloaking turns the B’Rel into a quiet way to cross contested space or reposition without being jumped. It needs the cloaking refit below before it is available.
The Relentless Assault refit adds a second player-triggered ability. It raises the B’Rel’s base damage against Hostiles and Armadas, at 2000% when the ability is at Tier 9 and up to 3000% at Tier 18, which gives a low-grade hull a real reason to keep hunting hostiles after you unlock it.
Stats and tiers
Base values at three anchor tiers; research, buffs, and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Tier 1 | 3.4 / 33 | 100 | 12,000 (250) | 72,200 | 25,252 | 48,726 |
| Tier 5 | 3.8 / 46 | 100 | 21,340 (310) | 85,234 | 25,252 | 55,243 |
| Tier 9 | 4.2 / 65 | 100 | 48,000 (500) | 143,650 | 25,252 | 84,451 |
The shield pool climbs steadily across tiers while the hull stays flat, which fits a ship that leans on avoidance and its opening debuff more than on soaking damage.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. These are the max-tier (Tier 9) values.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Phaser Turret 1 | Energy | 1 | 1 | 1 | 16,281–19,537 | 10% | 150% |
| Phaser Turret 2 | Energy | 1 | 1 | 1 | 16,281–19,537 | 10% | 150% |
| Photon Torpedo | Kinetic | 2 | 2 | 3 | 35,813–42,975 | 10% | 150% |
The Photon Torpedo is the hardest-hitting row, firing twice but only every third round after it warms up, while the two Phaser Turrets tick every round for steady chip damage.
Crew slots and officer bonus
The B’Rel opens its first officer slot at ship level 5 and reaches a full bridge of seven at level 45.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 35 | 5 |
| 40 | 6 |
| 45 | 7 |
The ship also raises your officers’ stats as it levels. Attack, defense, and health all use the same bonus ladder, so the single column below applies to all three.
| Amount | Bonus |
|---|---|
| 200 | 30% |
| 400 | 60% |
| 650 | 90% |
| 900 | 120% |
| 1,200 | 150% |
| 1,600 | 180% |
| 2,200 | 210% |
| 3,000 | 240% |
| 4,000 | 270% |
| 6,000 | 300% |
B’Rel refits
Refits are shard-cost upgrades that unlock extra behavior on the ship. The B’Rel has three.
| Refit | What it does |
|---|---|
| B’rel Cloaking | Enables cloaking for the B’Rel. Costs 80 shards to unlock. |
| B’rel Relentless Assault | Unlocks the Relentless Assault ability, which raises the ship’s base damage against Hostiles and Armadas, scaling with the ability’s tier from 2000% up to 3000% at its maximum. Requires a level 32 Armory building and 80 shards. |
| Hijacked TOS B’Rel Class | Unlocks the Hijacked refit and skin. Costs 60 shards. Increases the ship’s base weapon damage by 300% and the cost efficiency of B’Rel parts, materials, and resources by 100%. |
The B’Rel also has a research-linked ability, Hijacked D7 Class, whose values scale with your research rather than the ship itself.
Crew for the B’Rel
Because the B’Rel is a low-tier Explorer that survives on its opening debuff and its cloak, crew it for whatever job you are actually using it for. If you send it against hostiles near its tier, favor a captain and bridge that add weapon damage or opening-round mitigation so Obfuscation and the first salvo do the most work. If you fly it cloaked as a scout or hauler, protected cargo and survivability officers matter more than raw attack.
Specific picks move with the game’s meta, so check the Officer Tier List for current recommendations, and expect the best crew to shift as new officers arrive.
Example B’Rel crews
Two crews built from common officers have long been used on this ship. Both are cheap to assemble, which suits a grade 3 hull.
| Captain | Bridge officers | Use |
|---|---|---|
| Next Gen La Forge | Next Gen Riker, Next Gen Data | A good crew for PvP or PvE when on a B’Rel. |
| Christopher Pike | Marlena Moreau, T’Laan | A good crew when fighting interceptors or ships with kinetic weapons. |
In the first crew, La Forge as captain cuts the opponent’s weapon damage while Riker raises your officers’ attack and Data adds weapon damage. In the second, Moreau lowers hostile penetration and T’Laan cuts kinetic damage from hostiles, so that crew is for hostile grinding rather than fights with other players.
The B’Rel in Star Trek
The B’rel class is the small Klingon Bird-of-Prey seen from the movie era onward, the compact scout-and-raider design most fans picture when they think of a Bird-of-Prey. On screen it carries a crew of only a handful, mounts a cloaking device, and shows up for reconnaissance, boarding runs, and quick strikes rather than fleet battles. The in-game B’Rel keeps that character: a light, short-range explorer that trades firepower for stealth and mobility, exactly the role its canon counterpart filled.
B’Rel build cost by tier
The Tier 1 row is the build itself. Every later row is the cost of the components you install to reach that tier, followed by the repair bill and repair time for a B’Rel at that tier.
| Tier | Cost | Repair cost | Build time | Repair time |
|---|---|---|---|---|
| Tier 1 | 3,000,000 Tritanium 108,000 Dilithium 4,100 3★ Common Refined Gas 625 3★ Common Refined Ore |
— | 23d | 17h 32m 24s |
| Tier 2 | 13,650,000 Tritanium 291,500 Dilithium 3,910 3★ Common Gas 1,000 3★ Common Ore 802 3★ Explorer Parts |
55,154 Tritanium 9,660 Dilithium |
4d 16h | 19h 7m 24s |
| Tier 3 | 27,550,000 Tritanium 700,500 Dilithium 5,625 3★ Common Gas 300 3★ Uncommon Gas 1,475 3★ Common Ore 74 3★ Uncommon Ore 1,579 3★ Explorer Parts |
127,441 Tritanium 26,715 Dilithium |
9d 8h | 21h 30m 54s |
| Tier 4 | 45,850,000 Tritanium 1,474,000 Dilithium 8,200 3★ Common Gas 1,475 3★ Uncommon Gas 2,500 3★ Common Ore 330 3★ Uncommon Ore 2,785 3★ Explorer Parts |
203,576 Tritanium 40,095 Dilithium |
15d 13h 20m | 23h 51m 36s |
| Tier 5 | 85,200,000 Tritanium 2,955,000 Dilithium 3,100 3★ Common Gas 3,700 3★ Uncommon Gas 2,800 3★ Common Ore 810 3★ Uncommon Ore 4,790 3★ Explorer Parts |
356,980 Tritanium 65,184 Dilithium |
23d 8h | 1d 3h 39m 42s |
| Tier 6 | 153,100,000 Tritanium 5,830,000 Dilithium 6,250 3★ Common Gas 4,000 3★ Uncommon Gas 76 3★ Rare Gas 1,200 3★ Uncommon Ore 18 3★ Rare Ore 9,525 3★ Explorer Parts |
587,573 Tritanium 106,482 Dilithium |
31d 2h 40m | 1d 7h 42m 6s |
| Tier 7 | 384,700,000 Tritanium 15,400,000 Dilithium 14,500 3★ Common Gas 4,600 3★ Uncommon Gas 390 3★ Rare Gas 1,750 3★ Uncommon Ore 93 3★ Rare Ore 21,775 3★ Explorer Parts |
883,234 Tritanium 164,387 Dilithium |
38d 21h 20m | 1d 12h 5m 48s |
| Tier 8 | 672,000,000 Tritanium 27,800,000 Dilithium 2,500 3★ Uncommon Gas 1,200 3★ Rare Gas 2,200 3★ Uncommon Ore 258 3★ Rare Ore 39,900 3★ Explorer Parts |
1,434,296 Tritanium 280,102 Dilithium |
50d 13h 20m | 1d 15h 34m 24s |
| Tier 9 | 959,000,000 Tritanium 41,050,000 Dilithium 4,100 3★ Uncommon Gas 2,050 3★ Rare Gas 550 3★ Rare Ore 60,150 3★ Explorer Parts |
2,463,400 Tritanium 539,439 Dilithium |
62d 5h 20m | 1d 19h 51m 18s |
From Tier 2 onward every step asks for 3★ Explorer Parts, and the amount climbs steeply: 802 for Tier 2, 21,775 for Tier 7, and 60,150 for the final step to Tier 9. Explorer Parts are the resource to watch on this ship, so bank them before you start a long tier-up.
B’Rel ship XP needed by level
Experience required to reach each level of the B’Rel, from level 2 to the level 45 cap.
| Levels | XP needed for each level |
|---|---|
| 2–5 | 800 / 1,000 / 1,400 / 1,700 |
| 6–10 | 2,400 / 2,900 / 3,900 / 4,600 / 6,000 |
| 11–15 | 7,000 / 8,500 / 9,500 / 11,000 / 13,500 |
| 16–20 | 15,000 / 17,500 / 19,500 / 23,000 / 25,000 |
| 21–25 | 29,000 / 31,500 / 36,000 / 39,000 / 42,000 |
| 26–30 | 47,000 / 51,000 / 57,000 / 61,000 / 69,000 |
| 31–35 | 72,000 / 81,000 / 86,000 / 95,000 / 100,000 |
| 36–40 | 105,000 / 116,000 / 122,000 / 134,000 / 140,000 |
| 41–45 | 154,000 / 161,000 / 176,000 / 183,000 / 200,000 |
Resources to max out a B’Rel
Adding the build to every tier upgrade gives the total cost of a Tier 9 B’Rel:
- 2,344,050,000 Tritanium
- 95,609,000 Dilithium
- 45,685 3★ Common Refined Gas
- 20,675 3★ Uncommon Refined Gas
- 3,716 3★ Rare Refined Gas
- 8,400 3★ Common Refined Ore
- 6,364 3★ Uncommon Refined Ore
- 919 3★ Rare Refined Ore
- 141,306 3★ Explorer Parts
Total Experience: 2,561,700
B’Rel recycling time & reward
The B’Rel can be scrapped once your Operations building reaches level 46.
Scrapping rewards at level 45
Scrap Time*: 28d 21h 57m
Seconds: 2,498,220
Rewards*:
- 234,555,000 x Tritanium
- 14,346,750 x Dilithium
- 145,197 x 4★ Common Gas
- 8,228 x 4★ Uncommon Gas
- 1,291 x 4★ Rare Gas
- 78,183 x 4★ Common Ore
- 4,431 x 4★ Uncommon Ore
- 695 x 4★ Rare Ore
- 264,137 x 4★ Common Explorer Parts
- 51,234 x Ship Xp
- 19,811 x 4★ Uncommon Explorer Parts
Note:
* Trit & Dil rewards are based on upgraded components.
* Scrap time will depend on the level of your Scrapyard.
B’Rel video
B’Rel | Crewing your Klingon bird of prey to beat Saladins, Enterprises, Augurs, & More in STFC

B’Rel FAQ
Is the B’Rel a Bird-of-Prey?
Yes. The B’rel class is the small Klingon Bird-of-Prey from the films, and in STFC it plays as a grade 3 Klingon Explorer with a cloak rather than as a heavy warship.
What Shipyard level do you need for the B’Rel?
Shipyard level 32, plus 120 blueprints. The build then takes 23 days at base speed.
Why does the B’Rel need so many Explorer Parts?
Every tier upgrade from Tier 2 to Tier 9 costs 3★ Explorer Parts, 141,306 in total across the climb. Scrapping a level 45 B’Rel returns 264,137 4★ Common Explorer Parts and 19,811 4★ Uncommon Explorer Parts, which is the main reason to keep one as a scrap feeder.
Can the B’Rel cloak?
Yes, once you unlock the B’rel Cloaking refit for 80 shards. The cloak drops when its duration ends, when you enter combat, when you begin mining, or when you dock at a station.
Is the B’Rel worth it?
For its grade 3 band, the B’Rel is a niche pick rather than a must-build. Its value is the cloak and the opening-round debuff, which make it a handy utility ship early on. It does not hold up as a main combat hull as you climb, but it stays useful as a cloaked mover and, once you pass Operations level 46, as a scrap feeder for parts and resources. Chase it if you want a low-tier Klingon cloaker; skip it if you only need a fighter.


