PvP level bands in Star Trek Fleet Command decide which players you can attack and which players can attack you, based on your Operations level. The bands are mutual: if another player sits inside your attack range, you sit inside theirs. The full table for Ops 1 through 80 is below, along with the level jumps worth planning around before you upgrade.
How PvP level bands work
Every player has an attack band tied to their Operations level. You can open PvP, whether that is hitting a ship in open space or raiding a station, only against players whose Ops level falls inside your band. Because the bands are mutual in the current game data, the same range that defines your targets also defines your threats. There is no separate “defense band” to track.
The bands are the default rule, not an absolute one. Event systems and Territory Capture can run their own engagement rules, and station shields or newer-player protection can stop an attack that the band table would otherwise allow. When in doubt in an event system, read the event rules before assuming the table protects you.
The level jumps worth planning around
Early on, the band stays tight. At Ops 10 you can only fight players between 8 and 12, so mistakes are cheap. The band starts stretching in the mid-20s: at Ops 25 the range is 21 to 33, and at Ops 30 it is 22 to 39.
The jump most players regret is 39 to 40. At Ops 39 the highest player who can hit you is a 49. The moment you hit 40, that ceiling moves to 55, so a single upgrade adds six levels of stronger opponents overnight. If you farm faction space or run heavy mining ops, it pays to finish that business at 39 before you level.
From the mid-50s the ceiling rises fast. At Ops 55 you can be hit by players up to 75, at Ops 60 the ceiling is 79, and from Ops 65 every band tops out at 80. Past that point the question is no longer who can attack you but whether your defenses and your alliance make you worth attacking. The floor matters too at the top end: an Ops 80 player cannot touch anyone below 61, which is why mid-level miners are safe from endgame hunters in normal space.
Full PvP level band table (Ops 1 to 80)
Lowest and highest Ops level you can attack, and be attacked by, at each Operations level. Current as of the latest game data.
| Ops level | Lowest | Highest |
|---|---|---|
| 1 | 1 | 3 |
| 2 | 1 | 4 |
| 3 | 1 | 5 |
| 4 | 2 | 6 |
| 5 | 3 | 7 |
| 6 | 4 | 8 |
| 7 | 5 | 9 |
| 8 | 6 | 10 |
| 9 | 7 | 11 |
| 10 | 8 | 12 |
| 11 | 9 | 13 |
| 12 | 10 | 14 |
| 13 | 11 | 15 |
| 14 | 12 | 16 |
| 15 | 13 | 17 |
| 16 | 14 | 18 |
| 17 | 15 | 19 |
| 18 | 16 | 20 |
| 19 | 17 | 21 |
| 20 | 18 | 24 |
| 21 | 19 | 27 |
| 22 | 20 | 30 |
| 23 | 20 | 31 |
| 24 | 20 | 32 |
| 25 | 21 | 33 |
| 26 | 21 | 34 |
| 27 | 21 | 35 |
| 28 | 22 | 36 |
| 29 | 22 | 37 |
| 30 | 22 | 39 |
| 31 | 23 | 41 |
| 32 | 24 | 42 |
| 33 | 25 | 43 |
| 34 | 26 | 44 |
| 35 | 27 | 45 |
| 36 | 28 | 46 |
| 37 | 29 | 47 |
| 38 | 30 | 48 |
| 39 | 30 | 49 |
| 40 | 31 | 55 |
| 41 | 31 | 55 |
| 42 | 32 | 55 |
| 43 | 33 | 55 |
| 44 | 34 | 55 |
| 45 | 35 | 55 |
| 46 | 36 | 56 |
| 47 | 37 | 57 |
| 48 | 38 | 58 |
| 49 | 39 | 59 |
| 50 | 40 | 60 |
| 51 | 40 | 70 |
| 52 | 40 | 70 |
| 53 | 40 | 70 |
| 54 | 40 | 70 |
| 55 | 40 | 75 |
| 56 | 46 | 76 |
| 57 | 47 | 77 |
| 58 | 48 | 77 |
| 59 | 49 | 78 |
| 60 | 50 | 79 |
| 61 | 51 | 80 |
| 62 | 51 | 80 |
| 63 | 51 | 80 |
| 64 | 51 | 80 |
| 65 | 51 | 80 |
| 66 | 51 | 80 |
| 67 | 51 | 80 |
| 68 | 51 | 80 |
| 69 | 51 | 80 |
| 70 | 51 | 80 |
| 71 | 55 | 80 |
| 72 | 55 | 80 |
| 73 | 55 | 80 |
| 74 | 55 | 80 |
| 75 | 55 | 80 |
| 76 | 56 | 80 |
| 77 | 57 | 80 |
| 78 | 59 | 80 |
| 79 | 60 | 80 |
| 80 | 61 | 80 |
Holding your own inside the band
The table tells you who can shoot at you; your crew decides how that fight goes. If you are getting farmed inside your band, the fastest fixes are a proper PvP crew and a defensive station setup. For current PvP crew picks at your level, see the Officer Tier List.

