The Sanctus is a grade 5 Rare Romulan Interceptor built for grinding hostiles. Its ship ability shaves shield health off enemy targets round after round, which makes it a specialist against shield-heavy hostiles rather than a general warship. You unlock the build at Shipyard level 56. If you farm Romulan space or shield-tanky targets at that progression band, the Sanctus earns its slot; outside that job it is a narrow pick.
How to get the Sanctus
Building the Sanctus takes 350 blueprints and a Shipyard at level 56. The live wiki page also lists a Romulan reputation requirement at the Respected tier, so keep your Romulan standing up if you are working toward this ship. Once those are met, the build cost is 540 billion Tritanium and about 13.13 billion Dilithium, and construction runs 200 days. The game data does not name where the blueprints come from, so check your current in-game stores and offers for the Sanctus rather than assuming a fixed source.
Sanctus ability
The Sanctus ship ability is Drain of the Empire. When the ship fights hostiles, it lowers the hostile’s shield health at the start of each round for the first five rounds of combat. The reduction starts at 10% per round at ship level 1 and climbs to 25% per round at level 60. Ship abilities are always active, so this needs no input from you.
In play, that front-loaded drain matters most against hostiles that hide most of their health behind a shield. Stripping the shield early lets your weapons reach the hull sooner and cuts the length of the fight.
Sanctus active abilities
On top of the always-on drain, the Sanctus has two player-triggered abilities, each unlocked through a refit.
Ship Cloaking hides the ship until the cloak’s duration runs out or you enter combat, start mining, or dock at a station. You activate it yourself, and its cooldown shortens as the ship tiers up. Relentless Assault increases the ship’s weapon damage against hostiles and armadas. It scales through its own research project, so the exact bonus depends on how far you have taken that research, which is why no fixed number is quoted here.
Stats and tiers
Base values below come from the current game data; research, buffs, and officers raise them in play. The Sanctus reaches tier 12 at ship level 60.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Tier 1 | 4.9 / 355 | 105 | 150,000 (8,600) | 2,024,000 | 2,870,913 | 2,447,457 |
| Tier 6 | 5.4 / 480 | 105 | 200,000 (12,000) | 2,024,000 | 4,314,904 | 3,169,452 |
| Tier 12 | 6.0 / 690 | 105 | 260,000 (18,000) | 2,024,000 | 6,934,937 | 4,479,469 |
The shield HP holds flat across tiers while the hull grows, so most of the Sanctus’s survivability gain as you tier it up lands in the hull rather than the shield.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. The Sanctus mounts two kinetic launchers and one energy weapon. Values shown are at max tier 12.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Weapon 1 | Kinetic | 2 | 1 | 2 | 358,687–430,417 | 10% | 150% |
| Weapon 2 | Kinetic | 2 | 1 | 2 | 358,687–430,417 | 10% | 150% |
| Weapon 3 | Energy | 3 | 1 | 1 | 383,424–421,779 | 10% | 150% |
The energy weapon fires every round after warm-up, so it puts out steady pressure, while the two kinetic launchers hit harder in bursts on their two-round cycle.
Crew slots and officer bonus
The Sanctus opens officer slots as it levels, reaching a full six-officer bridge at ship level 55.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 35 | 4 |
| 45 | 5 |
| 55 | 6 |
The ship also raises your officers’ stats, and on the Sanctus the attack, defense, and health bonuses are identical at each step. The bonus climbs the ladder below as the ship progresses.
| Amount | Bonus (attack / defense / health) |
|---|---|
| 1,800 | 60% |
| 3,600 | 120% |
| 5,850 | 180% |
| 8,100 | 240% |
| 10,800 | 300% |
| 14,400 | 360% |
| 19,800 | 420% |
| 27,000 | 480% |
| 36,000 | 540% |
| 54,000 | 600% |
Sanctus refits
Refits unlock extra capability on the Sanctus once you spend the shards to buy them. Each of the three below costs 80 shards.
| Refit | What it does |
|---|---|
| Sanctus Cloaking | Enables the Ship Cloaking ability for the Sanctus. |
| Sanctus Relentless Assault | Unlocks the Relentless Assault ability, which raises weapon damage against hostiles and armadas. Requires a level 56 Armory building. |
| Hijacked TOS Sanctus Class | Unlocks the Hijacked refit for the Sanctus. Raises the ship’s base weapon damage by 1,200% and the cost efficiency of Sanctus parts, materials, and resources by 250%. |
Crew for the Sanctus
The Sanctus is a hostile grinder, so crew it for combat against non-player targets: a captain that boosts weapon damage or turns hostile hits into an edge for you, backed by two officers that reinforce damage or survivability for the fights you run most. Because its own ability already chews through enemy shields, officers that add raw weapon output or protect the hull tend to pay off more than shield-focused picks. Crews shift with the meta, so check the current Officer Tier List for who is strong right now before you commit officers to it.
The Sanctus in Star Trek
The Sanctus is a game-original design rather than a ship from Star Trek’s screen canon, so its story comes from Star Trek Fleet Command itself. In the game’s telling, the name reads as a prayer or hymn, which the Romulan Star Empire pairs with technology built to drain the power from an enemy’s shields. The idea is pointed: face this ship, and you had best hope to survive the encounter. It fits the Romulan pattern of quiet, calculated menace, leaning on stealth and a debilitating trick rather than brute force.
Is the Sanctus worth it?
For its grade band, the Sanctus is a focused hostile grinder rather than an all-rounder. Its shield drain and optional Relentless Assault refit make it strong against shield-heavy targets, and cloaking gives it a way to travel unseen. If you spend real time farming Romulan-space hostiles around Shipyard 56, it is worth the 350 blueprints and the long build. If you want one flexible ship for mixed content, a broader combat ship serves you better.