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The Corvus is a grade 5 Uncommon Romulan Explorer that unlocks at Shipyard level 53. It fights as a counter-puncher: its ability rewards taking hits by stacking armor piercing, shield piercing, and accuracy, so a longer fight swings in its favor. A refit adds cloaking, which lets it pick its moment. If you want a patient Romulan attacker for PvP and hostiles rather than a fast opener, the Corvus fits.

How to get the Corvus

Building the Corvus takes 150 blueprints and a Shipyard at level 53. It also calls for Respected standing with the Romulans, so keep your Romulan reputation up as you work toward it. The build itself costs 360,500,000,000 Tritanium and 8,754,375,000 Dilithium, and the yard needs 150 days to complete her.

Corvus ability

The Corvus ship ability is Spirit of Vengeance. Every time the ship is hit, it raises its armor piercing, shield piercing, and accuracy, and that bonus stacks for the rest of the battle. At ship level 1 each hit adds 40%; by level 60 each hit adds 275%. Ship abilities are always active, so this runs on its own once combat starts.

In play the Corvus grows more dangerous the longer it stays under fire. Opponents who cannot burst it down quickly hand it the accuracy and piercing it needs to cut through their mitigation, which is why it works as a defensive Explorer that wins drawn-out fights.

Corvus active ability

The Corvus also carries player-triggered abilities that you unlock through refits and activate yourself, each on a cooldown that shortens as the ship tiers up. Ship Cloaking hides the ship until the cloak’s duration runs out, you enter combat, start mining, or dock. Relentless Assault increases weapon damage against hostiles and armadas. Field Repairs, used out of combat while undocked, instantly restores 25% of the ship’s hull health.

Cloaking is the standout of the three. It lets the Corvus sit hidden and choose when to reveal itself, which suits a ship built to react rather than open. Relentless Assault is the one to lean on for hostile and armada farming, while Field Repairs saves you a trip back to a station when your hull is low between fights.

Stats and tiers

These are base values from the current game data; research, buffs, and officers raise them in play.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 5.3 / 265 95 100,000 (6,500) 1,377,220 1,448,306 1,412,763
6 5.8 / 355 95 150,000 (9,200) 2,069,924 2,176,766 2,123,345
12 6.4 / 500 95 210,000 (13,700) 3,326,793 3,498,509 3,412,651

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. All three of the Corvus’s weapons are energy, matching the accuracy focus of its ability.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Energy 2 1 1 167,677–200,289 10% 150%
2 Energy 2 1 1 167,677–200,289 10% 150%
3 Energy 3 2 2 338,075–405,683 10% 150%

Crew slots and officer bonus

Ship level Officer slots
5 1
10 2
20 3
35 4
55 5

The Corvus boosts your officers‘ attack, defense, and health by the same amount, stepping up the ladder below as the ship progresses. Each higher step needs a larger officer stat total to reach.

Amount Bonus
1,600 55%
3,200 110%
5,200 165%
7,200 220%
9,600 275%
12,800 330%
17,600 385%
24,000 440%
32,000 495%
48,000 550%

Corvus refits

Refits unlock the Corvus’s active abilities using ship shards.

Refit What it does
Corvus Cloaking Enables cloaking for the Corvus. Costs 60 shards.
Corvus Relentless Assault Unlocks Relentless Assault, which raises weapon damage against hostiles and armadas. Needs a level 53 Armory and 60 shards.
Field Repairs (Corvus) Unlocks Field Repairs, an out-of-combat ability that restores 25% of hull health while undocked. Costs 120 shards.

The Corvus also has a research project, Relentless Assault (Corvus), that improves the ability through the research tree.

Crew for the Corvus

Because the Corvus wins by absorbing fire and hitting back, a strong bridge leans into survivability and its piercing payoff. Look for a captain that improves mitigation or turns incoming damage into an advantage, backed by officers that raise hull and shield health so the ship lives long enough for Spirit of Vengeance to stack. For PvP it also wants officers that help you strike after the enemy commits.

Specific picks shift with the meta, so check the Officer Tier List for current crews rather than locking into one lineup.

The Corvus in Star Trek

The Corvus is an original Star Trek Fleet Command design and does not appear in any Star Trek film or series, so its story comes from the game itself. Its in-game description leans on a familiar Romulan idea: patience as a weapon. The ship is built to wait, let an enemy commit first, and read their weaknesses while they fire, then close out the fight on its own terms. The name echoes the Latin word for a crow or raven, a fitting image for a ship that watches before it strikes.

Resources to max out a Corvus

  • Tritanium 752 Trillion
  • Dilithium 19 Trillion
  • 5★ Common Explorer Parts 7.44M
  • 5★ Uncommon Explorer Parts 4.36M
  • 5★ Rare Explorer Parts 344K
  • 5★ Common Refined Ore 962K
  • 5★ Uncommon Refined Ore 356K
  • 5★ Rare Refined Ore 143K
  • 5★ Epic Refined Ore 44,700
  • 5★ Common Refined Gas 5.77M
  • 5★ Uncommon Refined Gas 2.1M
  • 5★ Rare Refined Gas 903K
  • 5★ Epic Refined Gas 264K

Total Experience: ???

Corvus video

Corvus VideoPlay Video

Is the Corvus worth it?

For a grade 5 Uncommon, the Corvus is a specialist rather than an all-rounder. Its retaliation ability and cloak make it a sturdy Romulan PvP and hostile-grinding option in its band, and it cannot be scrapped, so it stays in your yard as a keeper rather than feeder material. If you play Romulan and enjoy a patient counter-attacking ship, it earns its slot; if you want a fast opener or a dedicated miner, look elsewhere.