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House Sov Sentry

The House Sov Sentry is a Klingon hostile that spawns at levels 70 to 80 in high-warp systems (warp 1550 up to 6000). It only appears as an Interceptor, so an Explorer is the counter. Kills drop 7-star Broken Interceptor Parts, 7-star Broken Survey Parts, and Federation and Romulan reputation points. Every kill also costs a large chunk of Klingon reputation, so know where your faction standing sits before you start the grind.

How to beat the House Sov Sentry

The Sentry only spawns as an Interceptor, so bring an Explorer. There is no hull variant to swap between levels; one well-built Explorer covers the whole 70 to 80 range as long as its power keeps up.

For crew, follow the usual anti-hostile principle: a captain that boosts weapon damage against hostiles, backed by officers that add damage or survivability. The cadet crews are long past their usefulness at these levels, so check the officer tier list for current picks. Crews shift with the meta, so treat any named combination as a starting point rather than a rule.

The Sentry runs two always-active ship abilities, and both matter. Something to Prove raises its Isolytic Damage, from 3,950% at level 70 up to 39,365% at level 80, and shreds part of your ship’s Apex Barrier at the start of combat. Double Down boosts its own Isolytic Defense, adds 19,750 to 64,750 Apex Barrier depending on level, and keeps its Critical Damage from falling below 100%. In practice the Sentry leans hard on isolytic damage while blunting yours, so plan for a fast kill rather than a drawn-out mitigation contest.

Where to find the House Sov Sentry

Level 70 Sentries start in just three systems at warp 1550. The spawn list widens through the low 70s, then narrows as the warp requirement climbs toward 6000 at level 80. Level 71 is the widest band with twelve spawn systems, which makes it the natural place to set up a grinding loop. Match your ship’s warp range to the highest level you can reliably beat.

Level Warp Systems
70 1550 Igniotera, Otralitea, Uyama
71 1550 Almeophus, Bonoxug, Dhaunia, Donrunei, Gadyk, Kagreita, Kheania, Myrnum, Olmihn, Pobal-K, Vagerux, Xameda
72 1600 Bulnoth, Chuxerith, Inagh, Kafaq, Kyampram, Lathulia, Muirnia, Ulvoran, Vakohlia, Yphuma
73 2100 Alriahin, Ivundia, Nankantu, Nisindei, Okonel, Tuleaj, Xagnora
74 3000 Chiqawa, Culviara, Goviscia, Morrigan’s Embrace, Seh’Lei
75 3500 Cerazsia, Maphomia, Rey’Kyav, Sodonus
76 4000 Nabireia, Vaxiish, Xinduq
77 4500 Qispea, Xalnesh, Ycarsur
78 5000 Dibathera, Dohvuri, Lumescia, Morrigan’s Rift
79 5500 Latikrei, Nos’Ons, Quanabia, Zelzuno
80 6000 Giziohn, Hodozia, Naxiht, Strizhia, Tohlio, Zephrisia

Rewards and what it drops

Sentry kills pay out late-game ship salvage plus faction reputation, and the amounts scale with level. Ship XP climbs from 51,800 per kill at level 70 to 118,500 at level 80, so higher-level Sentries also level your ship faster. Interceptor parts drop at about twice the rate of Survey parts, which fits the hostile’s own hull type.

Drop What it is
7-star Broken Interceptor Parts (2,375 to 24,413) Salvage that feeds 7-star Interceptor part upgrades for late-game ships
7-star Broken Survey Parts (1,188 to 12,206) The same salvage type for Survey ships, at about half the rate
Federation Points (2.22M to 5.75M) Reputation gain with the Federation
Romulan Points (1.11M to 2.88M) Reputation gain with the Romulans
Klingon Points (up to -10.78M) A reputation loss: every kill lowers your Klingon standing

House Sov Sentry stats

Stats climb steeply across the 70 to 80 range; the rows below anchor the bottom, middle, and top.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
70 3,392,818,769,605 6,450,842,749,618 315,775,519,212 6,611,797,660 2,897,837,530 51,800
75 32,326,212,440,462 61,224,202,071,916 2,996,988,912,611 179,234,784,249 36,382,163,950 83,500
80 563,651,247,530,583 1,066,177,877,362,650 52,190,525,465,305 3,974,989,609,961 492,056,506,645 118,500

House Sov Sentry firing pattern

The Sentry fires a single Energy weapon every round and a three-shot Kinetic salvo every other round, starting in round two. The Kinetic volley is the dangerous one: each shot hits roughly five times harder than the Energy weapon and three land at once, so the rounds where the salvo fires are where the real damage arrives. Values below come from the level 70 record; higher levels scale up.

Weapon type Count Damage per shot Fires Crit
Energy 1 217,401,186 to 255,210,088 Every round 10% (1.5x)
Kinetic 3 1,159,472,990 to 1,361,120,467 Every other round 10% (1.5x)

The Klingons in Star Trek

Klingons are one of Star Trek’s oldest species, introduced in the original series as the Federation’s rival empire and deepened over decades into a warrior culture built on honor, ritual, and the politics of the Great Houses. From the homeworld Qo’noS, the High Council governs an empire where a house’s standing is won in battle and lost in disgrace. The Khitomer Accords eventually made the Klingon Empire a Federation ally, and Worf, the first Klingon in Starfleet, carried that uneasy alliance through The Next Generation and Deep Space Nine. The game’s House Sov borrows the Great House structure for its own storyline.

Is the House Sov Sentry worth grinding?

Worth it if you need 7-star Interceptor or Survey parts, or if you want to push Federation and Romulan reputation at the same time. The Klingon cost is severe, up to 10.78 million points per kill, so leave the Sentry alone if you are protecting Klingon standing. One strong Explorer covers the whole grind since it only spawns as an Interceptor; match your warp range to the level you can beat and farm the dense spawn bands in the low 70s.