The KSG Scout is a Klingon faction hostile that spawns between levels 52 and 58 in Star Trek Fleet Command. It only appears as an Interceptor and patrols a handful of high-warp systems, including Ariadexa and Atlhe. Destroying one earns Federation and Romulan reputation plus 5-star Broken Interceptor Parts, at the cost of Klingon reputation. Bring a strong Explorer and it goes down cleanly.
How to beat the KSG Scout
Every KSG Scout in the data is an Interceptor, so ship choice is simple: bring an Explorer. Explorers deal bonus damage to Interceptors and take less in return, and since there is no second hull variant, you never need to swap classes between levels.
The KSG Scout carries a ship ability called Pen of Kahless. It raises the hostile’s Shield Piercing, Armor Piercing, and Accuracy by 25% to 75% (scaling with its level) for the first 5 rounds of combat. In practice that means its opening rounds punch through your mitigation harder than its raw stats suggest. Plan for heavy early damage rather than a slow, even fight, and favor crews that either end the battle fast or hold up under piercing hits.
For crew, the principle matters more than specific names: put a captain that boosts weapon damage against hostiles in the middle seat, then fill the other slots with officers that add damage or cut incoming damage. At levels 52 to 58 you are well past cadet crews, so check the officer tier list for current hostile-grinding picks. Crews shift as the meta changes, so treat any named combo as a starting point.
Where to find the KSG Scout
The KSG Scout clusters in four systems, one per level. The level 52 version sits at warp 230, while the level 58 version needs warp 440, so the top end of the range is only reachable with a late-game ship. Match your warp range to the level you can actually beat.
| Level | Warp | Systems |
|---|---|---|
| 52 | 230 | Ariadexa |
| 54 | 285 | Santesso |
| 56 | 400 | Kur’than |
| 58 | 440 | Atlhe |
Rewards and what it drops
The KSG Scout is a faction-grinding target. Each kill raises your Federation and Romulan reputation and lowers your Klingon reputation, with all three amounts growing as the hostile’s level climbs. The material drop is 5-star Broken Interceptor Parts, between 169 and 1,101 per kill depending on level. Ship XP also scales, from 3,300 at level 52 to 8,944 at level 58, so higher-level kills are noticeably better for leveling a ship.
| Drop | What it is |
|---|---|
| 5★ Broken Interceptor Parts | A 5-star ship-part material tied to Interceptor-class vessels |
| Federation Points | Reputation gain with the Federation faction store |
| Romulan Points | Reputation gain with the Romulan faction store |
| Klingon Points | Reputation loss; each kill subtracts Klingon points |
KSG Scout stats
Stats climb steeply with level; the rows below are anchor points from the low, middle, and top of the range.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 52 | 23,305,700 | 12,297,483 | 12,297,483 | 5,755,947 | 5,252,270 | 3,300 |
| 56 | 128,389,774 | 69,654,483 | 69,654,483 | 32,602,401 | 26,132,890 | 7,070 |
| 58 | 213,769,023 | 118,148,462 | 118,148,462 | 55,300,441 | 40,320,120 | 8,944 |
KSG Scout firing pattern
The KSG Scout fires one energy weapon every round and a trio of kinetic launchers every other round. The kinetic group hits hardest per shot and lands three shots at once, so expect damage spikes on the rounds it fires. Combined with Pen of Kahless boosting its piercing early, the opening alternating-round volleys are the dangerous ones; time repairs and mitigation buffs around them.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 1 | 236,158–288,636 | Every round | 10% (1.8x) |
| Kinetic | 3 | 566,777–692,734 | Every other round | 10% (1.8x) |
The Klingons in Star Trek
The Klingons are one of Star Trek’s oldest alien powers, introduced in the original series and fleshed out across every era since. Their culture centers on honor, ritual combat, and loyalty to the Great Houses that rule the homeworld Qo’noS. The Empire spent decades as the Federation’s fiercest rival before the Khitomer Accords turned the two powers into uneasy allies, a shift explored through characters like Worf, the first Klingon officer in Starfleet. Their warships favor aggression and raw firepower, which the KSG Scout’s piercing-heavy ability reflects.
Is the KSG Scout worth grinding?
Yes, if you are working the Federation or Romulan reputation track. It pays out both at once, adds 5-star Broken Interceptor Parts, and gives solid ship XP at the top levels. The trade-off is real: every kill costs Klingon reputation, so leave it alone if you are keeping the Klingons friendly. Bring an Explorer, match your warp to the level you can beat, and grind the highest level your ship handles comfortably.