Skip to main content

The KSG Scout is a Klingon faction hostile that spawns between levels 52 and 58 in Star Trek Fleet Command. It only appears as an Interceptor and patrols a handful of high-warp systems, including Ariadexa and Atlhe. Destroying one earns Federation and Romulan reputation plus 5-star Broken Interceptor Parts, at the cost of Klingon reputation. Bring a strong Explorer and it goes down cleanly.

How to beat the KSG Scout

Every KSG Scout in the data is an Interceptor, so ship choice is simple: bring an Explorer. Explorers deal bonus damage to Interceptors and take less in return, and since there is no second hull variant, you never need to swap classes between levels.

The KSG Scout carries a ship ability called Pen of Kahless. It raises the hostile’s Shield Piercing, Armor Piercing, and Accuracy by 25% to 75% (scaling with its level) for the first 5 rounds of combat. In practice that means its opening rounds punch through your mitigation harder than its raw stats suggest. Plan for heavy early damage rather than a slow, even fight, and favor crews that either end the battle fast or hold up under piercing hits.

For crew, the principle matters more than specific names: put a captain that boosts weapon damage against hostiles in the middle seat, then fill the other slots with officers that add damage or cut incoming damage. At levels 52 to 58 you are well past cadet crews, so check the officer tier list for current hostile-grinding picks. Crews shift as the meta changes, so treat any named combo as a starting point.

Where to find the KSG Scout

The KSG Scout clusters in four systems, one per level. The level 52 version sits at warp 230, while the level 58 version needs warp 440, so the top end of the range is only reachable with a late-game ship. Match your warp range to the level you can actually beat.

Level Warp Systems
52 230 Ariadexa
54 285 Santesso
56 400 Kur’than
58 440 Atlhe

Rewards and what it drops

The KSG Scout is a faction-grinding target. Each kill raises your Federation and Romulan reputation and lowers your Klingon reputation, with all three amounts growing as the hostile’s level climbs. The material drop is 5-star Broken Interceptor Parts, between 169 and 1,101 per kill depending on level. Ship XP also scales, from 3,300 at level 52 to 8,944 at level 58, so higher-level kills are noticeably better for leveling a ship.

Drop What it is
5★ Broken Interceptor Parts A 5-star ship-part material tied to Interceptor-class vessels
Federation Points Reputation gain with the Federation faction store
Romulan Points Reputation gain with the Romulan faction store
Klingon Points Reputation loss; each kill subtracts Klingon points

KSG Scout stats

Stats climb steeply with level; the rows below are anchor points from the low, middle, and top of the range.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
52 23,305,700 12,297,483 12,297,483 5,755,947 5,252,270 3,300
56 128,389,774 69,654,483 69,654,483 32,602,401 26,132,890 7,070
58 213,769,023 118,148,462 118,148,462 55,300,441 40,320,120 8,944

KSG Scout firing pattern

The KSG Scout fires one energy weapon every round and a trio of kinetic launchers every other round. The kinetic group hits hardest per shot and lands three shots at once, so expect damage spikes on the rounds it fires. Combined with Pen of Kahless boosting its piercing early, the opening alternating-round volleys are the dangerous ones; time repairs and mitigation buffs around them.

Weapon type Count Damage per shot Fires Crit
Energy 1 236,158–288,636 Every round 10% (1.8x)
Kinetic 3 566,777–692,734 Every other round 10% (1.8x)

The Klingons in Star Trek

The Klingons are one of Star Trek’s oldest alien powers, introduced in the original series and fleshed out across every era since. Their culture centers on honor, ritual combat, and loyalty to the Great Houses that rule the homeworld Qo’noS. The Empire spent decades as the Federation’s fiercest rival before the Khitomer Accords turned the two powers into uneasy allies, a shift explored through characters like Worf, the first Klingon officer in Starfleet. Their warships favor aggression and raw firepower, which the KSG Scout’s piercing-heavy ability reflects.

Is the KSG Scout worth grinding?

Yes, if you are working the Federation or Romulan reputation track. It pays out both at once, adds 5-star Broken Interceptor Parts, and gives solid ship XP at the top levels. The trade-off is real: every kill costs Klingon reputation, so leave it alone if you are keeping the Klingons friendly. Bring an Explorer, match your warp to the level you can beat, and grind the highest level your ship handles comfortably.