The House Sov Warship is a level 70–80 Klingon hostile that spawns only as a Battleship in high-level Klingon space, at warp ranges from 1,550 to 6,000. It drops 7★ Broken Battleship Parts and Broken Survey Parts, and each kill raises Federation and Romulan reputation while lowering Klingon reputation. Bring an Interceptor with a hostile-damage crew and plan around a heavy isolytic opening hit.
How to beat the House Sov Warship
The House Sov Warship only appears as a Battleship, so bring an Interceptor. Every spawn from level 70 to 80 uses the same hull, so there is nothing to swap between levels.
Two always-active ship abilities shape the fight. Something to Prove increases its Isolytic Damage by 3,950% at level 70, climbing to 39,365% at level 80, and shreds a portion of your ship’s Apex Barrier at the start of combat. Double Down increases its own Isolytic Defense, adds a flat Apex Barrier that grows from 19,750 at level 70 to 64,750 at level 80, and keeps its Critical Damage from falling below 100%. The practical read: expect a large isolytic hit you cannot fully absorb with your Apex Barrier, and expect its crits to keep hurting no matter what you strip from it. A ship with strong Isolytic Defense and a fast kill beats a long attrition plan here.
For crew, run a captain that boosts weapon damage against hostiles and fill the remaining seats with officers that add damage or survivability. Level 70+ hostiles are late-game targets, so the cadet crews that carry early players will not hold up here. Check the officer tier list for current picks; crews shift with the meta, so treat any named combination as a starting point.
Where to find the House Sov Warship
House Sov Warships cluster in high-level Klingon space. The level 70 and 71 versions sit at warp 1,550, and each level above that spawns deeper: the level 80 version needs a warp range of 6,000 to reach. Match the level you hunt to your warp range and to what your ship can actually kill; the table below lists every spawn.
| Level | Warp | Systems |
|---|---|---|
| 70 | 1,550 | Igniotera |
| 71 | 1,550 | Bonoxug, Donrunei, Kagreita, Myrnum, Olmihn, Pobal-K, Vagerux |
| 72 | 1,600 | Bulnoth, Kafaq, Kyampram, Lathulia, Pepen, Ulvoran, Vakohlia, Yphuma, Zofitis |
| 73 | 2,100 | Alriahin, Boh’Sunya, Ivundia, Lu’Theria, Nankantu, Nisindei, Okonel, Thuyetera, Tuleaj, Xagnora |
| 74 | 3,000 | Chiqawa, Culviara, Goviscia, Morrigan’s Embrace, Seh’Lei, Yoavrei, Zetehrn |
| 75 | 3,500 | Maphomia, Navanther, Rey’Kyav, Sodonus, Yagnerus |
| 76 | 4,000 | Nabireia, Ta’Sol, Vaxiish, Zauterin |
| 77 | 4,500 | Kroliva, Qintezha, Xalnesh, Ycarsur |
| 78 | 5,000 | Dibathera, Kuahirei, Lighania, Morrigan’s Rift |
| 79 | 5,500 | Latikrei, Nos’Ons, Xorallen, Zelzuno |
| 80 | 6,000 | Strizhia, Tohlio, Zephrisia |
Rewards and what it drops
Every kill pays out 7★ ship parts plus faction reputation. Battleship parts drop at roughly double the rate of survey parts: 2,375 to 24,413 battleship parts per kill across the level range against 1,188 to 12,206 survey parts. The reputation swing matters as much as the parts. Each kill adds Federation points (2.22M to 5.75M) and Romulan points (1.11M to 2.88M) but removes up to 10.78M Klingon points, so skip this hostile entirely if you are building Klingon standing. Ship XP scales from 51,800 at level 70 to 118,500 at level 80.
| Drop | What it is |
|---|---|
| 7★ Broken Battleship Parts | Late-game ship material for battleship-line construction and upgrades |
| 7★ Broken Survey Parts | The same material family for survey-line ships, at about half the drop rate |
| Federation Points | Reputation gain with the Federation faction |
| Romulan Points | Reputation gain with the Romulan faction |
| Klingon Points | A reputation loss: each kill lowers your Klingon standing |
House Sov Warship stats
Stats climb steeply across the level range; the rows below are the low, mid, and high anchors.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 70 | 3,423,395,691,968 | 6,510,294,513,904 | 318,685,745,436 | 6,107,023,123 | 2,798,539,175 | 51,800 |
| 75 | 32,608,387,595,525 | 61,789,358,268,034 | 3,024,653,901,232 | 166,251,545,287 | 35,129,965,605 | 83,500 |
| 80 | 568,504,189,625,272 | 1,076,019,691,014,160 | 52,672,292,567,127 | 3,683,076,892,043 | 475,120,942,585 | 118,500 |
House Sov Warship firing pattern
The warship mounts two weapon groups: a pair of energy weapons that fire every round and a pair of kinetic weapons that fire every other round. The kinetic pair hits about six times harder per shot, so the rounds where it fires are the dangerous ones. If your crew or ship effects can time mitigation, repairs, or burst damage, line them up against the kinetic volleys.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 2 | 200,803,007–235,725,269 | Every round | 10% (1.5x) |
| Kinetic | 2 | 1,204,818,040–1,414,351,612 | Every other round | 10% (1.5x) |
The Klingons in Star Trek
The Klingon Empire is one of Star Trek’s oldest powers, a warrior culture built on honor, combat, and loyalty to family lines. Political power runs through the Great Houses, noble families such as the House of Mogh, the House of Duras, and the House of Martok, which compete for seats on the High Council that rules the Empire. House feuds have driven some of the franchise’s best stories, including the Klingon Civil War arc in The Next Generation. House Sov itself is a Fleet Command addition, but it follows the same template: a noble house fielding its own warships to press its claims.
Is the House Sov Warship worth grinding?
Yes, if you are hunting 7★ battleship or survey parts, or pushing Federation and Romulan reputation at the same time. The level 70–80 spread means the grind scales with your fleet: start at the warp 1,550 spawns and move deeper as your ship improves. The one hard warning is the Klingon reputation cost, which can undo a lot of faction work in a single session. Match your warp range to a level you can kill quickly, bring an Interceptor, and end the fight before the isolytic burst and kinetic volleys stack up.