Faction reputation is the score the game keeps of how each faction feels about you. Earn enough of it and you unlock that faction’s store, its ships and its daily goals. Lose enough of it and that faction’s hostiles start shooting your ships on sight in their space.
With the Federation, Klingons and Romulans there are five reputation locks, not one. They sit at 10 million, 1 billion, 15 billion, 500 billion and 450,000 billion points. Once you pass a lock your reputation can never fall below it again, no matter how many of that faction’s ships you kill afterwards. The first lock at 10 million is the one most players are chasing, but it is the bottom rung of five.
How you gain and lose faction points
Faction points come from faction missions, in-game events, and killing that faction’s hostiles while you are in their space. Picking the wrong side in a mission costs you points too, which catches people out on story missions with a choice at the end.
The Federation, Klingon and Romulan factions are linked. Kill Klingon ships in Klingon space and your Klingon reputation drops while your Federation and Romulan reputation rises. That trade is the entire reason faction locking is a strategy rather than something that happens by accident.
Between locks, reputation moves in both directions. A bad grinding session can undo weeks of progress with a faction you were building toward, right up until the next lock catches you.
The five faction locks
Each lock is a floor. Pass it and your standing with that faction can never drop below that point again, which is what lets you farm one faction’s hostiles freely while building another.
| Lock | Tier | Rank | Points |
|---|---|---|---|
| 1st | 11 | Respected | 10,000,000 |
| 2nd | 17 | Champion | 1,000,000,000 |
| 3rd | 23 | Legend | 15,000,000,000 |
| 4th | 29 | Hero | 500,000,000,000 |
| 5th | 35 | Prestige VI | 450,000,000,000,000 |
Players usually talk about locking in terms of how many factions they have secured rather than how high they have climbed. A single lock means one faction is safe to farm against. A dual lock covers two, which is harder because the second faction has to climb while the first is being farmed. A triple lock covers all three and opens every faction ship and store at once.
The faction store itself unlocks much earlier than any of this, at tier 3, which is still in negative territory.
Federation, Klingon and Romulan loyalty breakdown
All three of the original factions share the same 35-tier ladder and the same point ranges. Your total sits somewhere in one of these bands, and the band name is what the game shows on the faction screen.
| Tier | Rank | Point range |
|---|---|---|
| 1 | Enemy | -2,000,000 to -500,000 |
| 2 | Hostile | -500,000 to -25,000 |
| 3 | Untrustworthy | -25,000 to -500 |
| 4 | Neutral | -500 to 500 |
| 5 | Tolerated | 500 to 5,000 |
| 6 | Neighbor | 5,000 to 25,000 |
| 7 | Friendly | 25,000 to 100,000 |
| 8 | Favored | 100,000 to 500,000 |
| 9 | Consort | 500,000 to 2,000,000 |
| 10 | Associate | 2,000,000 to 10,000,000 |
| 11 | Respected | 10,000,000 to 30,000,000 |
| 12 | Celebrated | 30,000,000 to 50,000,000 |
| 13 | Admired | 50,000,000 to 80,000,000 |
| 14 | Esteemed | 80,000,000 to 140,000,000 |
| 15 | Commended | 140,000,000 to 440,000,000 |
| 16 | Glorified | 440,000,000 to 1,000,000,000 |
| 17 | Champion | 1,000,000,000 to 1,100,000,000 |
| 18 | Distinguished | 1,100,000,000 to 1,500,000,000 |
| 19 | Guardian | 1,500,000,000 to 2,400,000,000 |
| 20 | Leader | 2,400,000,000 to 4,400,000,000 |
| 21 | Pioneer | 4,400,000,000 to 8,100,000,000 |
| 22 | Icon | 8,100,000,000 to 15,000,000,000 |
| 23 | Legend | 15,000,000,000 to 15,000,000,500 |
| 24 | Dignitary | 17,000,000,000 to 43,000,000,000 |
| 25 | Renowned | 43,000,000,000 to 93,000,000,000 |
| 26 | Venerated | 93,000,000,000 to 182,000,000,000 |
| 27 | Revered | 182,000,000,000 to 315,000,000,000 |
| 28 | Idolized | 315,000,000,000 to 500,000,000,000 |
| 29 | Hero | 500,000,000,000 to 500,000,000,500 |
| 30 | Prestige I | 9,000,000,000,000 to 25,000,000,000,000 |
| 31 | Prestige II | 25,000,000,000,000 to 50,000,000,000,000 |
| 32 | Prestige III | 50,000,000,000,000 to 100,000,000,000,000 |
| 33 | Prestige IV | 100,000,000,000,000 to 200,000,000,000,000 |
| 34 | Prestige V | 200,000,000,000,000 to 450,000,000,000,000 |
| 35 | Prestige VI | 450,000,000,000,000 |
A few of the published bands at the top of the ladder have gaps between them, notably between Legend and Dignitary and between Hero and Prestige I. Those gaps are in the official breakdown as written, so treat the lock points as the reliable figures and the intermediate bands as approximate at that altitude.
The factions that work differently
Augment, Rogue and Bajoran reputation does not use faction locks at all. Instead their reputation simply cannot be lowered, so every point you earn is permanent from the start. There is nothing to protect and no risk in grinding elsewhere. The Rogue faction is also called the Outlaw faction, and the two names refer to the same thing.
Augment carries one further quirk worth knowing before you build it: positive Augment reputation may cause bounty hunters in Augment space to attack your ships on sight, which is the reverse of how the original three behave.
Which factions have reputation
Reputation reaches well beyond the original three. Current game data carries ranks and a store for far more factions than most guides list, and several arrived long after the Federation, Klingon and Romulan system that players remember. Each has its own unlock requirement before the store opens at all.
| Faction | How the store unlocks |
|---|---|
| Federation | Earn Federation points from missions, events, and killing hostiles in other factions’ space. |
| Klingon | Earn Klingon points from missions, events, and killing hostiles in other factions’ space. |
| Romulan | Earn Romulan points from missions, events, and killing hostiles in other factions’ space. |
| Augment | Earn Augment points by researching the Botany Bay Ship Commission in the Ascension Tree, or from missions. |
| Rogue | Earn Rogue points from missions and events. |
| Bajoran | Complete the mission chain Doctor, Tailor, Soldier, Spy, available at Operations 35+ through the Holodeck. |
| Ex-Borg | Complete the mission We Are People Too at Operations 38+, then gather credits and reputation through Daily Goals. |
| Section 31 | Claim the Wave Defense Unlock bundle in the Gifts section, available at level 30+. |
| Terran | Reach Operations 40 and claim the launch day bundle in Gifts, or complete the mission Let the Games Begin in the Holodeck. |
| DTI | Claim the DTI Building Unlock Bundle, available at level 42+. |
| Maverick | Complete the mission chain The Warp Dive Part 1 at Operations 55+, through the Gifts section. |
Rank ladders outside the main three
Several of the newer factions use their own rank names rather than the Federation ladder, and a few have published point thresholds.
Augment runs Patron at 10,000,000, Avenger at 30,000,000, Superior at 60,000,000 and Exile at 120,000,000.
Ex-Borg runs Distinguished at 22,500, Celebrated at 63,000, Esteemed at 105,000, Venerated at 154,000, Exalted at 205,000 and Liberator at 260,000. Xindi content gates behind Operations 40 and 22,500 Ex-Borg reputation, which is the Distinguished rank.
Section 31 climbs through Asset, Analyst, Infiltrator, Agent, Handler and Spymaster.
DTI runs Rookie, Agent, Detective, Chief Detective, Special Agent, Temporal Investigator, Temporal Director and Temporal Commissioner.
Terran runs Outsider, Lackey, Collaborator, Comrade, Ally, Valued, Lauded, Venerated, Exalted and Renowned.
Maverick runs Aide, Freelancer, Partner, Fellow and Maverick.
The Bajoran resistance ladder uses in-universe cell names rather than ranks: Guerrilla, Militia, Pagh-Strong, Higa Metar, Kohn-Ma, Ornathia, Resister and Prophet Chosen.
Faction daily goals
Daily goals are tied to the factions whose stores you have unlocked, and they become the steady background source of faction credits once the heavy grinding stops. Ex-Borg shows the pattern clearly, since its Daily Goals only appear the day after you unlock its store.
Because the goals depend on your Operations level and on which stores you have opened, two players at different levels see different lists. Unlocking a faction store early therefore pays twice: once for the store, and again for the daily goals it switches on.
Negative reputation and getting shot at
Negative standing with the Federation, Klingons or Romulans may cause that faction’s hostiles to attack your ships on sight inside their space. That is the main reason to care about reputation before you care about the store.
Sitting at tier 1, 2 or 3 with a faction makes mining and questing in their systems genuinely difficult. If you are deep in the negative and need to move through, the options are to grind back up through their missions and hostiles elsewhere, or to route around their space until you do.
Reputation bundles from Elite Solo Outposts
Federation, Klingon and Romulan reputation can also be bought with Elite Solo Outpost Credits, through bundles that scale across ship grades. The G5 bundle unlocks at Operations 53 and improves at 56 and 60, the G6 bundle unlocks at 63 and improves at 66 and 70, and the G7 bundle unlocks at 71 and improves at 76 and 80.
For anyone pushing toward a lock at higher Operations levels, these bundles are a meaningful shortcut, because they add reputation without the usual cost to a rival faction’s standing.
Where to go next
If you are working on a specific faction, the individual faction pages cover their officers, ships, missions, hostiles and systems in detail: Federation, Klingon, Romulan and Orion Syndicate.
For the hostile grinding that moves reputation fastest, the armada locations and solo armada pages list where to find targets by faction and level.


