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Faction Reputation

Star Trek Fleet Command has five faction lock levels for Federation, Klingon and Romulan reputation: 10 million points (Respected, tier 11), 1 billion (Champion, tier 17), 15 billion (Legend, tier 23), 500 billion (Hero, tier 29) and 450,000 billion (Prestige VI, tier 35). Pass a lock and your reputation with that faction can never fall below it again, no matter how many of its ships you destroy afterwards.

Faction reputation is the score each faction keeps on you. Earn enough of it and you unlock that faction’s store, its ships and its daily goals. Lose enough of it and that faction’s hostiles start shooting your ships on sight in their space. This page covers every lock, the full 35-tier ladder, the factions that work differently, and the fastest ways to reach your next lock.

STFC faction lock levels

Each lock is a floor. Once you cross it, the lowest your standing with that faction can go is the lock value, which is what lets you farm one faction’s hostiles freely while building another.

Lock Tier Rank Points needed
1st 11 Respected 10,000,000
2nd 17 Champion 1,000,000,000
3rd 23 Legend 15,000,000,000
4th 29 Hero 500,000,000,000
5th 35 Prestige VI 450,000,000,000,000

The first lock at 10 million is the one most players mean when they say “rep lock”, and it is the bottom rung of five. The jump from the first lock to the second is a factor of 100, and every lock after that is a bigger climb again.

How rep locks work in practice

Players usually talk about locking in terms of how many factions they have secured rather than how high they have climbed. A single lock means one faction is safe to farm against. A dual lock covers two, which is harder, because the second faction has to climb while you are farming the first. A triple lock covers all three and opens every faction ship and store at once.

The usual order is to pick one faction, push it to 10 million while avoiding its ships, then farm that faction’s hostiles freely while you build the next one. Once the second faction reaches 10 million you can grind anywhere in the core factions’ space without undoing either lock.

The faction store itself unlocks much earlier than any lock, at tier 3, which is still in negative territory.

How you gain and lose faction points

Faction points come from faction missions, in-game events, and killing other factions’ hostiles while you are in their space. Picking the wrong side in a mission costs you points too, which catches people out on story missions with a choice at the end.

The Federation, Klingon and Romulan factions are linked. Kill Klingon ships in Klingon space and your Klingon reputation drops while your Federation and Romulan reputation rises. That trade is the whole reason faction locking is a strategy rather than something that happens by accident.

Between locks, reputation moves in both directions. A bad grinding session can undo weeks of progress with a faction you were building toward, right up until the next lock catches you.

Federation, Klingon and Romulan loyalty breakdown

All three original factions share the same 35-tier ladder and the same point ranges. Your total sits in one of these bands, and the band name is what the game shows on the faction screen.

Tier Rank Point range
1 Enemy -2,000,000 to -500,000
2 Hostile -500,000 to -25,000
3 Untrustworthy -25,000 to -500
4 Neutral -500 to 500
5 Tolerated 500 to 5,000
6 Neighbor 5,000 to 25,000
7 Friendly 25,000 to 100,000
8 Favored 100,000 to 500,000
9 Consort 500,000 to 2,000,000
10 Associate 2,000,000 to 10,000,000
11 Respected 10,000,000 to 30,000,000
12 Celebrated 30,000,000 to 50,000,000
13 Admired 50,000,000 to 80,000,000
14 Esteemed 80,000,000 to 140,000,000
15 Commended 140,000,000 to 440,000,000
16 Glorified 440,000,000 to 1,000,000,000
17 Champion 1,000,000,000 to 1,100,000,000
18 Distinguished 1,100,000,000 to 1,500,000,000
19 Guardian 1,500,000,000 to 2,400,000,000
20 Leader 2,400,000,000 to 4,400,000,000
21 Pioneer 4,400,000,000 to 8,100,000,000
22 Icon 8,100,000,000 to 15,000,000,000
23 Legend 15,000,000,000 to 15,000,000,500
24 Dignitary 17,000,000,000 to 43,000,000,000
25 Renowned 43,000,000,000 to 93,000,000,000
26 Venerated 93,000,000,000 to 182,000,000,000
27 Revered 182,000,000,000 to 315,000,000,000
28 Idolized 315,000,000,000 to 500,000,000,000
29 Hero 500,000,000,000 to 500,000,000,500
30 Prestige I 9,000,000,000,000 to 25,000,000,000,000
31 Prestige II 25,000,000,000,000 to 50,000,000,000,000
32 Prestige III 50,000,000,000,000 to 100,000,000,000,000
33 Prestige IV 100,000,000,000,000 to 200,000,000,000,000
34 Prestige V 200,000,000,000,000 to 450,000,000,000,000
35 Prestige VI 450,000,000,000,000

A few bands at the top of the ladder have gaps between them, notably between Legend and Dignitary and between Hero and Prestige I. Treat the lock points as the reliable figures and the bands in between as approximate at that height.

Factions without locks

Augment, Rogue and Bajoran reputation does not use faction locks at all. Their reputation simply cannot be lowered, so every point you earn is permanent from the start. There is nothing to protect and no risk in grinding elsewhere. The Rogue faction is also called the Outlaw faction; the two names refer to the same thing.

Ex-Borg reputation also only goes up. It comes from daily goals rather than from shooting rival factions, mostly the Freebooter hunting goals.

Augment carries one extra quirk worth knowing before you build it: positive Augment reputation may cause bounty hunters in Augment space to attack your ships on sight, which is the reverse of how the original three behave.

Which factions have reputation

Reputation reaches well beyond the original three. Each of these factions has its own ranks, its own store and its own unlock requirement.

Faction How the store unlocks
Federation Earn Federation points from missions, events, and killing hostiles in other factions’ space.
Klingon Earn Klingon points from missions, events, and killing hostiles in other factions’ space.
Romulan Earn Romulan points from missions, events, and killing hostiles in other factions’ space.
Augment Earn Augment points by researching the Botany Bay Ship Commission in the Ascension Tree, or from missions.
Rogue Earn Rogue points from missions and events.
Bajoran Complete the mission chain Doctor, Tailor, Soldier, Spy, available at Operations 35+ through the Holodeck.
Ex-Borg Complete the mission We Are People Too at Operations 38+, then gather credits and reputation through Daily Goals.
Section 31 Claim the Wave Defense Unlock bundle in the Gifts section, available at level 30+.
Terran Reach Operations 40 and claim the launch day bundle in Gifts, or complete the mission Let the Games Begin in the Holodeck.
DTI Claim the DTI Building Unlock Bundle, available at level 42+.
Maverick Complete the mission chain The Warp Dive Part 1 at Operations 55+, through the Gifts section.

Rank ladders outside the main three

Several newer factions use their own rank names rather than the Federation ladder, and a few have published point thresholds.

Augment runs Patron at 10,000,000, Avenger at 30,000,000, Superior at 60,000,000 and Exile at 120,000,000.

Ex-Borg runs Distinguished at 22,500, Celebrated at 63,000, Esteemed at 105,000, Venerated at 154,000, Exalted at 205,000 and Liberator at 260,000. Xindi content gates behind Operations 40 and 22,500 Ex-Borg reputation, which is the Distinguished rank.

Section 31 climbs through Asset, Analyst, Infiltrator, Agent, Handler and Spymaster.

DTI runs Rookie, Agent, Detective, Chief Detective, Special Agent, Temporal Investigator, Temporal Director and Temporal Commissioner.

Terran runs Outsider, Lackey, Collaborator, Comrade, Ally, Valued, Lauded, Venerated, Exalted and Renowned.

Maverick runs Aide, Freelancer, Partner, Fellow and Maverick.

The Bajoran resistance ladder uses in-universe cell names rather than ranks: Guerrilla, Militia, Pagh-Strong, Higa Metar, Kohn-Ma, Ornathia, Resister and Prophet Chosen.

Faction daily goals

Daily goals are tied to the factions whose stores you have unlocked, and they become the steady background source of faction credits once the heavy grinding stops. Ex-Borg shows the pattern clearly, since its daily goals only appear the day after you unlock its store.

Because the goals depend on your Operations level and on which stores you have opened, two players at different levels see different lists. Unlocking a faction store early pays twice: once for the store, and again for the daily goals it switches on.

Negative reputation and getting shot at

Negative standing with the Federation, Klingons or Romulans may cause that faction’s hostiles to attack your ships on sight inside their space. That is the main reason to care about reputation before you care about the store.

Sitting at tier 1, 2 or 3 with a faction makes mining and questing in their systems hard work. If you are deep in the negative and need to move through, either grind back up through their missions and hostiles elsewhere, or route around their space until you do.

Faster ways to reach a lock

Elite Solo Outpost reputation bundles

Federation, Klingon and Romulan reputation can be bought with Elite Solo Outpost Credits, through bundles that scale across ship grades. The G5 bundle unlocks at Operations 53 and improves at 56 and 60, the G6 bundle unlocks at 63 and improves at 66 and 70, and the G7 bundle unlocks at 71 and improves at 76 and 80. These add reputation without the usual cost to a rival faction’s standing.

Syndicate reputation bonuses

The Orion Syndicate track adds permanent faction reputation bonuses as you level it. Syndicate levels 20, 22 and 24 give +2%, +3% and +5% Faction Reputation. Levels 38 and 39 each add +1% Federation, Romulan and Klingon faction points, and levels 41 and 43 each add +2%. Several levels also multiply the faction rewards from daily goals. The full level table is on the Syndicate page.

Armadas and hostiles

For the hostile grinding that moves reputation fastest, the armada locations and solo armada pages list where to find targets by faction and level.

Faction lock FAQ

What are the faction lock levels in STFC?

10 million, 1 billion, 15 billion, 500 billion and 450,000 billion reputation points, reached at the Respected, Champion, Legend, Hero and Prestige VI ranks.

Can reputation drop below a lock?

No. Once you pass a lock, your reputation with that faction cannot fall below the lock value, however many of its ships you destroy.

Which factions have locks?

Federation, Klingon and Romulan. Augment, Rogue, Bajoran and Ex-Borg reputation cannot be lowered at all, so those factions have no locks to chase.

When does the faction store unlock?

At tier 3 (Untrustworthy) for the three core factions, long before the first lock.

Where to go next

If you are working on a specific faction, the faction pages cover their ships, hostiles and systems: Federation, Klingon, Romulan and Orion Syndicate. The factions index lists every faction in the game.