The Klingon Sentrypost is a stationary armada target in Star Trek Fleet Command, spawning at fourteen level steps between 21 and 49 across Klingon space. It isn’t a roaming ship you pick off solo; you form an armada with your alliance to crack it. Every kill drops Uncommon Armada Credits along with Federation and Romulan reputation points, which makes it a steady source of armada loot that also improves your standing with two factions at once.
How to beat the Klingon Sentrypost
This is a station, not a ship, so the usual class-counter triangle doesn’t apply. There is no Interceptor, Battleship, or Explorer variant to swap against; the fight comes down to the combined power of the armada you bring. Check the target’s total strength before you commit, and don’t launch until the ships in the armada comfortably clear it. A failed armada still costs you the time and the ships sit in repair afterward, so it’s cheaper to step down a level than to gamble on a close one. The strength column in the stats table further down gives you the benchmark for each anchor level.
For crew, the principle is the same as any hostile fight: a captain whose ability boosts weapon damage against hostiles, backed by officers that add more damage or shave incoming hits. See the officer tier list for current picks at your level. Crews shift with the meta, so treat any named combo as a starting point rather than gospel.
Lower-level Sentryposts are also a good way for stronger alliance members to carry newer players: a level 21 target falls to a small group even when most participants are still building their first decent ships, and everyone in the armada shares the payout.
Where to find the Klingon Sentrypost
Sentryposts sit throughout Klingon space, from warp-13 systems like Antonehk and BeK at level 21 out to warp-160 deep space at level 49. The pattern is simple: the deeper you push into Klingon territory, the higher the level. Match the row below to your armada’s strength, and confirm everyone joining has the warp range to reach the system.
| Level | Warp | Systems |
|---|---|---|
| 21 | 13 | Antonehk, BeK, Francihk |
| 23 | 16 | Godui, Jonauer, Khitomer, Maclyyn, Uikuv, Woxoxit |
| 25 | 17 | Etaoin, K’amia, Loiat, Vosak, Yadow |
| 27 | 18 | Ciara, Enthra, Hoeven, Ias |
| 29 | 19 | Morska, Phelan |
| 31 | 22 | Ebisu, H’Atoria |
| 33 | 31 | Beta Penthe, Ok’Vak |
| 35 | 37 | Jiwu’puH |
| 37 | 39 | Gorath |
| 39 | 38 | Ursva |
| 41 | 65 | B’Oh, Dok’Vos, Garyb |
| 43 | 75 | Maht-H’A, Shan Mhna’Tir, Szov |
| 46 | 110 | Ch’Kmulk, Dohrmas, Drakoria, Het’Tenz’A, Pholtar, Sylvorn, Torvath, Xenara |
| 49 | 160 | Rai’Trohk, Tej’Lukk, Wuk’Vek |
Rewards and what it drops
Every Sentrypost kill pays three ways, and all three scale hard with level. A level 21 target drops a few hundred Uncommon Armada Credits; a level 49 drops over 770,000. Federation and Romulan reputation points climb the same way, from a handful at the bottom of the range to tens of thousands at the top. Ship XP also grows with level, from 258 per kill at level 21 to 1,352 at level 49, so higher targets level your ships faster too. The reputation side is easy to overlook but worth real value: faction stores gate ships and gear behind standing tiers, and points earned here count toward both the Federation and Romulan tracks at the same time.
| Drop | What it is |
|---|---|
| Uncommon Armada Credit | Currency spent on armada loot chests in the store; the main reason to run these targets |
| Federation Points | Reputation with the Federation, which rises when you destroy Klingon targets |
| Romulan Points | Reputation with the Romulans, which also rises when you hit Klingon targets |
Klingon Sentrypost stats
Stats climb steeply across the level range; the rows below are anchors from the bottom, middle, and top.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 21 | 276,248 | 264,960 | 132,480 | 18,213 | 59,315 | 258 |
| 35 | 12,474,656 | 13,662,000 | 6,831,000 | 859,406 | 1,368,750 | 703 |
| 49 | 256,283,081 | 285,066,687 | 142,533,344 | 22,262,365 | 20,220,700 | 1,352 |
Klingon Sentrypost firing pattern
The Sentrypost fires two weapon groups: a pair of energy weapons that hit every round, and a single kinetic weapon that hits roughly twice as hard but only every other round. Expect the damage spikes on the kinetic rounds, and time repairs or mitigation buffs around them in longer fights. The figures below come from the level 21 record; damage climbs sharply at higher levels.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 2 | 2,245–2,744 | Every round | 10% (1.5x) |
| Kinetic | 1 | 6,159–7,527 | Every other round | 10% (1.5x) |
The Klingons in Star Trek
The Klingons are one of Star Trek’s oldest alien powers, introduced as adversaries in the original 1960s series. Their culture centers on honor and combat, with noble houses competing for standing on the homeworld Qo’noS under the Klingon High Council. After decades of hostility with the Federation, the Khitomer Accords of 2293 opened a lasting peace, and by the Next Generation era Worf served as the first Klingon officer in Starfleet. In STFC’s timeline the empire is one of the three major factions, holding a large stretch of the galaxy map that these Sentryposts guard.
Is the Klingon Sentrypost worth grinding?
Yes, if your alliance runs armadas. It’s the bread-and-butter source of Uncommon Armada Credits from the low 20s all the way to level 49, and the dual Federation and Romulan reputation payout means you build two faction standings without leaving Klingon space. Pick the highest level your alliance can clear comfortably, confirm the warp range, and fold it into the daily armada rotation.