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Factions in Star Trek Fleet Command

Star Trek Fleet Command has far more factions than the three most guides talk about. Current game data carries names for more than fifty, and around thirty of those matter to you in some practical way: a store you can unlock, a reputation ladder you can climb, or hostiles you will be grinding for parts.

This page indexes all of them, with what each one is for and where to read more.

The three core factions

Federation, Klingon and Romulan are the ones the whole reputation system is built around. Your standing with each is linked, so building one usually costs you the other two, and that trade shapes most of the mid game.

  • Federation ships are built to last, with strong shields and hulls that outlive opponents in long fights.
  • Klingon ships are built to hit hard, favouring damage and critical hits over defense.
  • Romulan ships sit in between, combining shield penetration with high critical damage.

Each of those pages lists that faction’s ships, officers, hostiles, missions and star systems.

How faction reputation works

Reputation is a running score with each faction. It rises when you complete their missions and kill their enemies, and falls when you attack them or side against them. Drop below Tolerated with one of the core three and their hostiles will attack you on sight in their space.

The score maps onto a 35-tier ladder, and five points on that ladder are locks. Pass a lock and your reputation can never fall below it again, which is what lets you farm one faction freely while building another. The faction reputation page has the full ladder, every threshold and the lock points.

Factions with their own store

These factions have a reputation track and a store you can spend their currency in. Several need something specific before the store opens at all.

Faction How the store unlocks
Federation Earn Federation points from missions, events, and killing hostiles in other factions’ space.
Klingon Earn Klingon points from missions, events, and killing hostiles in other factions’ space.
Romulan Earn Romulan points from missions, events, and killing hostiles in other factions’ space.
Augment Research the Botany Bay Ship Commission in the Ascension Tree, or earn Augment points from missions.
Rogue (Outlaw) Earn Rogue points from missions and events.
Bajoran Complete the Doctor, Tailor, Soldier, Spy chain at Operations 35+ through the Holodeck.
Ex-Borg Complete the mission We Are People Too at Operations 38+, then use Daily Goals.
Section 31 Claim the Wave Defense Unlock bundle in Gifts, at level 30+.
Terran Empire Reach Operations 40 and claim the launch bundle in Gifts, or finish Let the Games Begin.
DTI Claim the DTI Building Unlock Bundle, at level 42+.
Maverick Complete The Warp Dive Part 1 at Operations 55+, through Gifts.

Augment, Rogue and Bajoran work differently from the rest: they have no locks, because their reputation cannot be lowered at all. Every point is permanent from the moment you earn it.

Augment carries one warning. Positive Augment standing can cause bounty hunters in Augment space to attack you, which is the opposite of how the core three behave.

Factions you meet as hostiles

Most of the remaining factions exist as things to shoot. They have no store and no reputation ladder, but they field a lot of targets and they gate real content.

The heaviest presence by number of hostiles in the game data:

  • Academy fields 234, the combat training targets that appear across the level range.
  • Borg fields 210, counting the standard Borg ships and the assimilated Galor-class line, and has the deepest armada content in the game. See Borg solo armadas.
  • Mirror Universe fields 182. See Mirror Universe hostiles.
  • Cardassian fields 146, the Galor-class line plus the Central Command, Obsidian Order and Nor-class stations. See Cardassian hostiles.
  • Actian fields 130, mostly the Apex line. See Actian hostiles.
  • Node fields 126, the Controlled Galor-class ships that sit between the Cardassian and Borg versions of the same hull.
  • Dominion fields 112 across 29 systems. See Dominion hostiles.
  • Q-Continuum fields 97. See Q-Continuum hostiles.
  • Exiles fields 96 across 31 systems, the Augment-adjacent group.
  • Venari Ral fields 91 at the top of the level range.
  • Apex Raiders field 75, Aggregation 61 and V’Ger Clone 60.
  • Krenim Imperium fields 57 across 39 systems, and Gorn Hunting Pack 53.
  • Texas-class fields 50 across 14 systems. See Texas-class hostiles.
  • Assimilated and Ex-Borg field 48 each, both separate from the main Borg group.
  • Xindi splits into Reptilian and Aquatic branches totalling 84. See Xindi hostiles.
  • Swarm fields 38 but punches above that, with its own armada track. See swarm armadas.
  • Origin Sector fields 36. See Origin Sector hostiles.
  • Transogen fields 35 but holds 57 systems, one of the widest footprints in the game.
  • Eclipse fields 31, the Outlaw-aligned corporation. See Eclipse hostiles.
  • Breen and Gorn field small numbers. See Breen hostiles and Gorn hostiles.

Species with a presence but no hostiles

A handful of factions exist in the game as culture and officers rather than as targets. Andorian, Vulcan, Arkonian, Suliban and Corvallen all carry full descriptions in the game data and appear through officers, missions and story, but you will not find fleets of them to grind.

The Orion Syndicate is its own case: an organised crime network rather than a government, with a progression track that works nothing like faction reputation. It has its own page.

Where reputation moves fastest

Killing faction traders gives more reputation for their level than any other target, so they are the efficient grind. Beyond that, armadas are where the volume is.

Armada locations covers targets by faction and level, solo armadas covers the ones you can run without a group, and formation armadas covers the three-target encounters in the Delta Quadrant.

For missions grouped by recommended level rather than by faction, the mission guide indexes every walkthrough on the wiki.