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Borg solo armadas in Star Trek Fleet Command are Borg Spheres you attack with your own ships, and they spawn in nine systems across six warp bands: Megnomis and Atraxi (warp 35), Petoran (warp 40), Efros and Torovin (warp 80), Thora-Beta-6 (warp 160), Thora-Omega-2 and Orin-Theta-12 (warp 205), and Orin-Sigma-9 (warp 430), home of the level 60 Borg Recon Sphere. Sphere levels run from 35 to 60 in Uncommon, Rare and Epic tiers. Each kill pays Borg Solo Armada Credits and the Foreknowledge buff for the Vi’dar Talios. Two more Borg solo types, Conqueror Borg and Borg Type 03, have their own location tables below.

Borg solo armada locations

The map shows every Borg Sphere system at a glance, and the table under it has the level, rarity and credit payout for each spawn. One system can hold several tiers: Petoran, Efros, Torovin, Thora-Beta-6, Thora-Omega-2 and Orin-Theta-12 each host an Uncommon, a Rare and an Epic sphere a level or so apart.

Map of all Borg solo armada locations in STFC by warp range - Megnomis, Atraxi, Petoran, Efros, Torovin, Thora-Beta-6, Thora-Omega-2, Orin-Theta-12, Orin-Sigma-9

Warp System (level) Target Armada level Rarity Borg Solo Armada Credits
35 Megnomis (35), Atraxi (35) Borg Sphere 35 Uncommon 8,000 to 9,600
40 Petoran (42) Borg Sphere 41 Uncommon 16,000 to 18,900
40 Petoran (42) Borg Sphere 42 Rare 14,000 to 16,100
40 Petoran (42) Borg Sphere 43 Epic 20,000 to 22,400
80 Efros (46) Borg Sphere 45 Uncommon 32,000 to 38,000
80 Efros (46) Borg Sphere 46 Rare 28,000 to 32,000
80 Efros (46) Borg Sphere 47 Epic 40,000 to 44,400
80 Torovin (49) Borg Sphere 48 Uncommon 71,000 to 83,000
80 Torovin (49) Borg Sphere 49 Rare 63,000 to 72,000
80 Torovin (49) Borg Sphere 50 Epic 92,000 to 102,000
160 Thora-Beta-6 (53) Borg Sphere 52 Uncommon 157,000 to 181,000
160 Thora-Beta-6 (53) Borg Sphere 53 Rare 158,000 to 177,000
160 Thora-Beta-6 (53) Borg Sphere 54 Epic 230,000 to 251,000
205 Thora-Omega-2 (57) Borg Sphere 56 Uncommon 370,000 to 430,000
205 Thora-Omega-2 (57) Borg Sphere 57 Rare 435,000 to 483,000
205 Thora-Omega-2 (57) Borg Sphere 58 Epic 621,000 to 671,000
205 Orin-Theta-12 (59) Borg Sphere 59 Uncommon 870,000 to 990,000
205 Orin-Theta-12 (59) Borg Sphere 60 Rare 1,310,000 to 1,450,000
205 Orin-Theta-12 (59) Borg Sphere 60 Epic 1,810,000 to 1,940,000
430 Orin-Sigma-9 (60) Borg Recon Sphere 60 Uncommon 2,610,000 to 2,930,000
430 Orin-Sigma-9 (60) Borg Recon Sphere 60 Rare 3,930,000 to 4,330,000
430 Orin-Sigma-9 (60) Borg Recon Sphere 60 Epic 5,430,000 to 5,760,000

Warp is the real gate here. The first five systems need warp 80 or less, then Thora-Beta-6 jumps to 160, and the Recon Sphere in Orin-Sigma-9 needs 430. If you can reach a band, pick the highest rarity you can finish every time: an Epic sphere in the same system pays more credits than the Uncommon one next to it.

Conqueror Borg solo armada locations

Conqueror Borg solo armadas are the endgame Borg solo targets, from level 55 at warp 320 to level 80 at warp 6000. They come in Common, Uncommon and Rare tiers, and every one pays Conqueror Borg Spatial Particles.

Level Rarity Warp Systems Spatial Particles
55 Common 320 Alma, M2-Parcer, Fee’Nan 50
58 Common 440 Chari, Natehal, Lor-925 100
60 Common 500 K’Biuk, Ana’Wi 250
62 Uncommon 1000 Ki’Ha, Amba-99 500
64 Uncommon 1200 Rua-V 650
65 Uncommon 1250 Del Fine 1,000
67 Uncommon 1400 Ste-Aid 2,000
69 Uncommon 1550 T-For 4,000
72 Rare 1600 Nic-B 8,000
75 Rare 3500 Aligar 10,000
76 Rare 4000 P’Vall-Ile 16,000
78 Rare 5000 R-Sha 32,000
80 Rare 6000 Molan’Lar 64,000

Before you launch, meet the entry rule. Every Conqueror Borg solo armada carries Adapt, Overcome: it destroys all of your ships unless your attack includes one Explorer, one Interceptor and one Battleship, and you have built the Warp Dive Bar. Each tier also adds its own threat. The Common armada raises its Isolytic Damage by 50%. The Uncommon armada raises Isolytic Damage by 1500% and Apex Barrier by 20,000. The Rare armada raises Isolytic Damage by 3000%, Apex Barrier by 3,000,000 and Critical Damage by 13500%.

Conqueror Borg solo armada crew and research

Because the fight turns on Isolytic Damage, Apex Barrier and critical hits, the preparation is research and support rather than one crew. The Maverick research that matters is Isolytic Defense, Apex Shred and Critical Damage Reduction against Conqueror Borg solo armadas, and the Warp Dive Bar raises your Isolytic Damage as you upgrade it. Common support ships for the three-hull fleet include the USS Cerritos, the USS Titan-A and the USS Defiant. For officer picks, build around Isolytic defense and critical damage reduction, and check the officer tier list for current recommendations, since those shift with each new officer release.

Borg Type 03 solo armada locations

Borg Type 03 targets, sometimes called the Revenant solo Borg armadas, are a separate solo line started with Borg Type 03 Solo Armada Directives. They come in three versions (03.0, 03.1 and 03.2) from level 42 to 70, and each pays Borg Type 03 Solo Armada Credits. Their ability, Q Junior’s Twist, turns the fight into one versus one, so you bring a single ship rather than three.

Level Target Warp Systems Type 03 credits
42 Borg Type 03.0 105 Nova Kron 85 to 95
44 Borg Type 03.0 150 Ephemeris 115 to 125
44 Borg Type 03.1 150 Neco 450 to 500
46 Borg Type 03.0 170 Brikker 155 to 170
46 Borg Type 03.1 170 Horalius 1,800 to 2,000
48 Borg Type 03.0 190 Gilmour 210 to 230
48 Borg Type 03.1 190 Opanth 2,150 to 2,400
50 Borg Type 03.0 195 Osbor 300 to 330
50 Borg Type 03.1 195 Kenakel 2,600 to 2,900
52 Borg Type 03.1 240 Mehruunahd 3,100 to 3,500
54 Borg Type 03.1 295 Pherson 3,700 to 4,100
54 Borg Type 03.2 295 Toralia 10,000 to 12,000
56 Borg Type 03.1 430 Brookfield 4,400 to 4,900
56 Borg Type 03.2 430 Puusha 40,000 to 45,000
58 Borg Type 03.1 480 Faolain 5,300 to 5,900
58 Borg Type 03.2 480 Brucam 45,000 to 50,000
60 Borg Type 03.1 700 Corialsis 6,400 to 7,200
60 Borg Type 03.2 700 Jamohr 50,000 to 60,000
62 Borg Type 03.2 1000 Taryyn 55,000 to 65,000
64 Borg Type 03.2 1320 Sotama 60,000 to 70,000
66 Borg Type 03.2 1375 New Salem 65,000 to 75,000
68 Borg Type 03.2 1495 Canavan 70,000 to 80,000
70 Borg Type 03.2 1585 Gusoeop, Manmoor 75,000 to 85,000

All three versions fire a Cutting Beam on the second weapon of every round that deals lethal damage (Defense Protocol α). Type 03.1 also raises its Apex Barrier by 30,000 at the start of combat, and Type 03.2 adds that and a 400% increase to its weapon shots. Each Type 03 system also holds a Borg Polygon, the group version, covered on the Borg armadas page.

How Borg solo armadas work

Classic Borg solo armadas are launched with Uncommon, Rare or Epic Borg Solo Armada Directives, and the directive tier sets the sphere you fight and the credits you earn. You bring your own ships instead of an alliance group, and performance depends on ship choice, crew, research and the tier you pick.

Every Borg Sphere carries Collective Thinking. The ability text points you at the Translink Disruptor research in the Combat research tree, which cuts Borg communications and raises your combat power against Borg solo armadas. It also warns that a sphere you fail to destroy fully regenerates its hull, so a half-finished attack is wasted. Launch only when you can finish.

Directive tiers

  • Uncommon directives are the lowest difficulty and payout, and they suit steady farming.
  • Rare directives raise both difficulty and credits, and they want a stable ship and crew.
  • Epic directives are the hardest and pay the most, so save them for an optimized fleet.

Where Borg Solo Armada Directives come from

The Borg refinery on the Vi’dar Talios is the main long-term source: it turns Borg materials into directives and rewards, and its output rises with Talios tier upgrades and Borg research such as Reclaimator. Borg-focused events, including Borg Final Showdown, hand out directives of all three tiers. The Alliance Store sells them for alliance credits, and event milestones and battle pass tracks add occasional batches. Upgrading the Armada Control Center improves directive generation over time.

Best ship for Borg solo armadas

The Vi’dar Talios is the primary ship. It increases rewards in the Borg refinery, increases the Borg Solo Armada Directives you get from it, improves Borg Solo Armada Credit gains through research, and is the ship Expansion Cubes are built around. Faction ships and specialty ships such as the ISS Jellyfish can take part, but they depend on research support such as Translink Disruptors, and they are less efficient for Borg progression unless your research and crew synergy are strong.

Borg solo armada crew

The commonly used crews are:

A classic Borg solo armada fleet has three ships with set roles: a primary damage ship carrying your strongest armada crew, a secondary damage ship for steady extra damage, and a support ship that adds survivability or buffs. Fleet synergy counts for more than stacking damage on one ship. Borg Spheres carry high mitigation, so crews that raise critical hits, scale damage or add survivability do better than general-purpose armada builds. Crews shift with the meta, so treat these as a starting point.

Borg Sphere stats by level

These are the real numbers for every Borg solo armada tier. Hull and shield health are equal on each sphere, and power climbs from about 92 million on the level 35 Uncommon sphere to about 7.7 billion on the Epic Recon Sphere.

Sphere Power Hull HP Shield HP Attack Damage per round Defense
35 Uncommon 91,631,505 75,137,836 75,137,836 3,665,259 2,382,418 12,828,410
41 Uncommon 113,695,919 93,230,653 93,230,653 4,547,836 3,025,918 15,917,430
42 Rare 247,050,887 202,581,726 202,581,726 9,882,036 6,575,046 34,587,125
43 Epic 279,167,504 228,917,352 228,917,352 11,166,702 7,429,803 39,083,450
45 Uncommon 406,021,214 332,937,395 332,937,395 16,240,849 10,805,905 56,842,970
46 Rare 418,201,850 342,925,518 342,925,518 16,728,072 11,130,080 58,548,260
47 Epic 447,475,982 366,930,303 366,930,303 17,899,039 11,909,186 62,646,640
48 Uncommon 503,499,981 412,869,981 412,869,981 20,140,000 13,400,218 70,490,000
49 Rare 519,072,141 425,639,154 425,639,154 20,762,887 13,814,656 72,670,100
50 Epic 639,050,476 524,021,390 524,021,390 25,562,021 17,007,776 89,467,065
52 Uncommon 798,437,182 654,718,489 654,718,489 31,937,488 21,249,717 111,781,205
53 Rare 1,117,812,060 916,605,886 916,605,886 44,712,484 29,749,603 156,493,690
54 Epic 1,500,766,180 1,230,628,272 1,230,628,272 60,030,648 39,941,595 210,107,260
56 Uncommon 2,101,072,659 1,722,879,575 1,722,879,575 84,042,909 55,918,233 294,150,175
57 Rare 2,269,158,474 1,860,709,947 1,860,709,947 90,766,337 60,391,691 317,682,190
58 Epic 2,496,074,319 2,046,780,944 2,046,780,944 99,842,975 66,430,860 349,450,400
59 Uncommon 4,025,144,207 3,300,618,249 3,300,618,249 161,005,768 107,125,734 563,520,190
60 Rare 5,232,687,470 4,290,803,725 4,290,803,725 209,307,500 139,263,456 732,576,245
60 Epic 5,999,999,999 4,920,000,000 4,920,000,000 239,999,999 159,684,814 840,000,000
60 Uncommon (Recon) 6,700,503,210 5,494,412,629 5,494,412,629 268,020,131 178,328,102 938,070,450
60 Rare (Recon) 7,370,553,536 6,043,853,896 6,043,853,896 294,822,140 196,160,912 1,031,877,500
60 Epic (Recon) 7,705,578,689 6,318,574,527 6,318,574,527 308,223,147 205,077,318 1,078,781,015

Borg Sphere firing pattern

Spheres fire Energy weapons every round and heavier Kinetic weapons every other round, each with a 10% crit chance at 1.5x. The level 35 sphere runs two Energy weapons and three Kinetic ones; every other tier runs three of each. Plan mitigation for the rounds when the Kinetic volley lands.

Sphere Weapon type Count Damage per shot Fires Crit
35 Uncommon Energy 2 323,848–481,501 Every round 10% (1.5x)
Kinetic 3 759,793–928,632 Every other round 10% (1.5x)
41 Uncommon Energy 3 336,436–500,216 Every round 10% (1.5x)
Kinetic 3 825,755–1,009,252 Every other round 10% (1.5x)
42 Rare Energy 3 731,044–1,086,924 Every round 10% (1.5x)
Kinetic 3 1,794,291–2,193,015 Every other round 10% (1.5x)
43 Epic Energy 3 826,080–1,228,224 Every round 10% (1.5x)
Kinetic 3 2,027,549–2,478,107 Every other round 10% (1.5x)
45 Uncommon Energy 3 1,201,451–1,786,330 Every round 10% (1.5x)
Kinetic 3 2,948,867–3,604,157 Every other round 10% (1.5x)
46 Rare Energy 3 1,237,494–1,839,919 Every round 10% (1.5x)
Kinetic 3 3,037,333–3,712,281 Every other round 10% (1.5x)
47 Epic Energy 3 1,324,119–1,968,714 Every round 10% (1.5x)
Kinetic 3 3,249,946–3,972,140 Every other round 10% (1.5x)
48 Uncommon Energy 3 1,489,899–2,215,198 Every round 10% (1.5x)
Kinetic 3 3,656,839–4,469,452 Every other round 10% (1.5x)
49 Rare Energy 3 1,535,978–2,283,709 Every round 10% (1.5x)
Kinetic 3 3,769,937–4,607,682 Every other round 10% (1.5x)
50 Epic Energy 3 1,891,004–2,811,565 Every round 10% (1.5x)
Kinetic 3 4,641,321–5,672,702 Every other round 10% (1.5x)
52 Uncommon Energy 3 2,362,643–3,512,803 Every round 10% (1.5x)
Kinetic 3 5,798,921–7,087,540 Every other round 10% (1.5x)
53 Rare Energy 3 3,307,700–4,917,924 Every round 10% (1.5x)
Kinetic 3 8,118,489–9,922,556 Every other round 10% (1.5x)
54 Epic Energy 3 4,440,893–6,602,768 Every round 10% (1.5x)
Kinetic 3 10,899,824–13,321,950 Every other round 10% (1.5x)
56 Uncommon Energy 3 6,217,250–9,243,875 Every round 10% (1.5x)
Kinetic 3 15,259,754–18,650,730 Every other round 10% (1.5x)
57 Rare Energy 3 6,714,630–9,983,385 Every round 10% (1.5x)
Kinetic 3 16,480,534–20,142,788 Every other round 10% (1.5x)
58 Epic Energy 3 7,386,093–10,981,723 Every round 10% (1.5x)
Kinetic 3 18,128,588–22,157,067 Every other round 10% (1.5x)
59 Uncommon Energy 3 11,910,739–17,709,015 Every round 10% (1.5x)
Kinetic 3 29,233,978–35,730,263 Every other round 10% (1.5x)
60 Rare Energy 3 15,483,961–23,021,720 Every round 10% (1.5x)
Kinetic 3 38,004,172–46,449,343 Every other round 10% (1.5x)
60 Epic Energy 3 17,754,503–26,397,585 Every round 10% (1.5x)
Kinetic 3 43,577,040–53,260,597 Every other round 10% (1.5x)
60 Uncommon (Recon) Energy 3 19,827,351–29,479,518 Every round 10% (1.5x)
Kinetic 3 48,664,682–59,478,800 Every other round 10% (1.5x)
60 Rare (Recon) Energy 3 21,810,086–32,427,470 Every round 10% (1.5x)
Kinetic 3 53,531,150–65,426,680 Every other round 10% (1.5x)
60 Epic (Recon) Energy 3 22,801,454–33,901,446 Every round 10% (1.5x)
Kinetic 3 55,964,384–68,400,620 Every other round 10% (1.5x)

Rewards and the Borg progression loop

Borg solo armadas feed a loop. Spheres pay Borg Solo Armada Credits, Expansion Cube Directives and the Foreknowledge buff. Foreknowledge lasts one hour, does not stack (another sphere kill refreshes the timer), and applies whichever ship destroyed the sphere. With Foreknowledge active and an Expansion Cube Directive in hand, you take the Vi’dar Talios to a Borg Expansion Cube, which pays Vinculum Fragments. The refinery turns those into Borg Queen and Dezoc shards, Nanoprobes and more directives, which make the next round of spheres easier.

Video: Borg solo armadas

Borg solo armada FAQ

Where are the Borg solo armada locations?

Borg Spheres spawn in Megnomis, Atraxi, Petoran, Efros, Torovin, Thora-Beta-6, Thora-Omega-2 and Orin-Theta-12, and the Borg Recon Sphere spawns in Orin-Sigma-9. The full table with levels, rarities and warp sits at the top of this page.

Where are the Conqueror Borg solo armadas?

From level 55 to 60 they sit in Alma, M2-Parcer, Fee’Nan, Chari, Natehal, Lor-925, K’Biuk and Ana’Wi. The Uncommon tier (62 to 69) is in Ki’Ha, Amba-99, Rua-V, Del Fine, Ste-Aid and T-For, and the Rare tier (72 to 80) is in Nic-B, Aligar, P’Vall-Ile, R-Sha and Molan’Lar.

What is the best ship for Borg solo armadas?

The Vi’dar Talios, because of its bonuses to directives, refinery output and Borg rewards.

What is the difference between Borg and Conqueror Borg solo armadas?

Classic Borg solo armadas use Borg Solo Armada Directives and the Talios loop. Conqueror Borg solo armadas sit in the level 55 to 80 range, require one ship of each combat hull plus the Warp Dive Bar, and pay Conqueror Borg Spatial Particles.

Is it worth running Borg solo armadas?

If you are building the Vi’dar Talios or want Borg Queen and Dezoc shards, yes. Spheres are the entry point to the whole Borg loop, and the credit payouts rise sharply by warp band, from 8,000 to 9,600 per Uncommon kill at warp 35 to over 5 million per Epic Recon Sphere. Pick the highest band you can clear without failing, because a sphere you do not finish regenerates. For every other Borg target, see the Borg hostiles hub, and for other solo targets see solo armadas.