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Swarm armadas in Star Trek Fleet Command spawn in seventeen systems at three levels. The level 40 Swarm Horde sits in Kiju, Miset, Araxian, Estar, Uyik, Siieqa, Vahok, Nobeau, Huik and Iusum (warp 75 to 90). The level 44 Horde sits in Vugef, Begekou, Hobu and Hedex (warp 100), and the level 48 Horde sits in Raxo, Widis and Beilum, deep in Swarm space. They pay Swarm Advanced Biotics: 40 at level 40, 60 at level 44 and 80 at level 48. The ordinary Swarm hostiles, the Swarm Clusters, run from level 15 to 50 in their own systems, listed further down.

You need the USS Franklin-A before you can command a Swarm armada, and each attack starts with Rare Armada Directives.

Swarm armada locations

Three Swarm armada tiers spawn in fixed systems. The warp shown next to each system is the range you need to reach it; the level 47 to 50 systems (Hedex, Widis, Raxo and Beilum) have no direct warp figure and are reached through Swarm space instead.

Armada level Power Hull health Systems (warp) Swarm Advanced Biotics
40 254,905,719 500,000,000 Kiju (80), Miset (90), Araxian (75), Estar (75), Uyik (80), Siieqa (85), Vahok (80), Nobeau (90), Huik (85), Iusum (75) 40
44 510,082,816 1,000,000,000 Vugef (100), Begekou (100), Hobu (100), Hedex (Swarm space) 60
48 1,040,286,914 2,000,000,000 Raxo (Swarm space), Widis (Swarm space), Beilum (Swarm space) 80

Power doubles at each step: about 255 million at level 40, 510 million at level 44, and just over a billion at level 48. Level 48 is the highest Swarm armada, so there is no level 50, 55 or 60 Swarm armada to look for.

Level 40 swarm locations

Level 40 is the most searched level because it is where the first Swarm armada sits. It spawns across ten systems at warp 75 to 90: Araxian, Estar and Iusum (warp 75), Kiju, Uyik and Vahok (warp 80), Siieqa and Huik (warp 85), and Miset and Nobeau (warp 90). Those same systems carry the level 37 to 43 Swarm Clusters, so one trip covers both the armada and the regular ships around it.

Where to find Swarm hostiles by level

Most people searching for Swarm locations want the ordinary Swarm ships rather than the armadas. The Swarm Cluster runs from level 15 to 50 and drops Frequency Modulators up to level 35, then Frequency Modulator Mk. II from level 37. It is an Interceptor at every level, so bring an Explorer.

Level Systems Warp Drop per kill
15 Andvaris, Kohva 13 Frequency Modulators 1 to 2
16 Omtose, Caldik 13 Frequency Modulators 2 to 3
17 Altamid 13 Frequency Modulators 4 to 5
18 Herias 13 Frequency Modulators 6 to 8
19 Ezani 15 Frequency Modulators 10 to 14
20 Beta Vordunn, Idran 15 / 25 Frequency Modulators 18 to 24
22 Klaiz 15 Frequency Modulators 30 to 41
24 Er’Yozun, Lahrel 22 Frequency Modulators 51 to 69
26 Alpha Horunia, Sayo 22 Frequency Modulators 86 to 116
28 Redmond, Ortek 22 Frequency Modulators 145 to 196
30 Fontaine, Von 23 Frequency Modulators 245 to 331
32 Adelphi, Fyrsta 23 Frequency Modulators 414 to 559
35 Dalogn, Vesali 27 Frequency Modulators 699 to 944
37 Araxian, Iusum, Estar 75 Frequency Modulator Mk. II 3 to 4
39 Kiju, Uyik, Vahok 80 Frequency Modulator Mk. II 14 to 18
41 Siieqa, Huik 85 Frequency Modulator Mk. II 25 to 32
43 Miset, Nobeau 90 Frequency Modulator Mk. II 43 to 54
44 Begekou 100 Frequency Modulator Mk. II 72 to 90
45 Vugef 100 Frequency Modulator Mk. II 121 to 152
46 Hobu 100 Frequency Modulator Mk. II 204 to 256
47 Hedex Swarm space Frequency Modulator Mk. II 348 to 436
48 Widis Swarm space Frequency Modulator Mk. II 590 to 738
49 Raxo Swarm space Frequency Modulator Mk. II 1,003 to 1,254
50 Beilum Swarm space Frequency Modulator Mk. II 1,705 to 2,132

The jump between level 35 and level 37 is the one to notice. Everything up to Dalogn and Vesali sits at warp 27 or below, and then the level 37 systems need warp 75. That gap is where most players stall, and it is a warp problem rather than a combat problem. From level 44 upward each system holds a single Swarm level, so Begekou, Vugef, Hobu, Hedex, Widis, Raxo and Beilum form a ladder you climb one system at a time.

A second Swarm ship, the Swarm Agressor, appears from level 28 to 52 but has no fixed system. It shows up through events and the Swarm arc rather than on the map, and it is far tougher than a Cluster of the same level, reaching about 4.3 billion hull at level 52.

Crew for Swarm armadas

The long-standing crew for Swarm armadas is William T. Riker as captain with Six of Eleven and Khan alongside him, with below decks weighted toward attack.

Riker captains because Swarm armadas throw a lot of small hits rather than a few large ones, which suits a crew built around sustained damage. Six of Eleven covers the Swarm-specific side, and Khan adds the raw attack that turns a long fight into a shorter one. If you are short an officer, fill the captain seat first and weight below decks toward attack. Swarm armadas are a damage race more than a survival test. Crew picks shift with the meta, so check the officer tier list for newer options.

Armada Directives and where they come from

Swarm armadas launch with Rare Armada Directives, the same standard directives that start other PvE armadas rather than a Swarm-specific item, at 100 directives per launch. There are four reliable sources: the Alliance Store, where you buy chests with the Armada Credits you earn from defeating armadas; Daily Goals, which award Uncommon directives for milestones; the Leader Chest, which can drop higher-tier directives when you start and defeat an armada yourself; and the Armada Control Center, where upgrading the building raises how many directives you generate. The Armada Control Center is the one players under-use, because it raises output permanently rather than one chest at a time.

What Swarm armadas drop

Swarm armadas pay Swarm Advanced Biotics, the material the Swarm arc runs on: 40 per level 40 Horde, 60 per level 44 Horde and 80 per level 48 Horde. Every player who joins a successful armada attack shares in the rewards, which is why coordinating a full group matters more than any single ship in it.

What you are fighting

Swarm Hordes have no shields at all, only hull: 500 million at level 40, 1 billion at level 44 and 2 billion at level 48. Shield piercing does nothing for you here and armor piercing does everything. Each Horde runs five weapons: two Energy weapons that fire three shots every round, two Kinetic weapons that fire three shots every other round, and one heavy Kinetic weapon that fires a single huge shot on a long timer. At level 40 that heavy shot deals 12.4 to 14.9 million, about 45 times a regular Kinetic shot. Every weapon has a 10% crit chance at 1.5x.

Horde Weapon type Count Damage per shot Fires Crit
Level 40 Kinetic 2 267,424–320,912 x3 shots Every other round 10% (1.5x)
Kinetic 1 12,402,726–14,883,269 Every 15 rounds 10% (1.5x)
Energy 2 133,714–160,461 x3 shots Every round 10% (1.5x)
Level 44 Kinetic 2 483,699–580,444 x3 shots Every other round 10% (1.5x)
Kinetic 1 12,402,726–14,883,269 Every 15 rounds 10% (1.5x)
Energy 2 241,847–290,223 x3 shots Every round 10% (1.5x)
Level 48 Kinetic 2 2,480,508–2,976,636 x3 shots Every other round 10% (1.5x)
Kinetic 1 123,002,254–147,602,674 Every 10 rounds 10% (1.5x)
Energy 2 620,122–744,162 x3 shots Every round 10% (1.5x)

The practical read: build for armor piercing and sustained damage, ignore shield piercing, and expect the fight to be decided by how much damage your group puts out between those heavy shots.

Swarm Horde defense and piercing

Horde Armor Shield deflection Dodge Armor piercing Shield piercing Accuracy Crit chance / damage
Level 40 113,708 113,708 113,708 35,529 7,106 7,106 10% / 150%
Level 44 341,124 341,124 341,124 71,058 14,212 14,212 10% / 150%
Level 48 682,248 682,248 682,248 106,587 21,318 21,318 10% / 150%

Where to go next

For armadas outside Swarm space, the armada locations page covers targets by faction and level, and solo armadas covers the ones you can run without a group. Formation armadas are the three-target variety.