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Suliban Runner

The Suliban Runner spawns in 11 systems between level 46 and level 70: Beta Nerra (level 46, warp 110), Reeka and Unas-Tol (50), W’jeff (56), Karoun and Montathu (60), Laochra (62), Curadh (66), Danan Xoa (68), and Cliann and Sepenthe (70, warp 1700). It is a Transogen hostile that only ever spawns as a Battleship, so bring an Interceptor. It drops grade 4 to grade 6 Transogen Containment depending on level, and six other Suliban hostiles cover levels 14 to 70 if you need a different band.

Suliban Runner systems and locations

The Runner does not appear at every level. It spawns at eight fixed levels, in one or two systems each, and splits into two bands by warp. The lower band, levels 46 to 56 at warp 110 to 355, is reachable for most mid-game players. The upper band, levels 60 to 70, needs warp 700 to 1700.

Level Warp Systems
46 110 Beta Nerra
50 190 Reeka, Unas-Tol
56 355 W’jeff
60 700 Karoun, Montathu
62 1200 Laochra
66 1300 Curadh
68 1500 Danan Xoa
70 1700 Cliann, Sepenthe

All Suliban hostiles and where they spawn

If you searched for Suliban hostile systems in general, the Runner is one of seven. The early four (Nomad, Bounty Hunter, Assailant and Patrol) are Neutral ships in low-level space, while the Stealth Cruiser, Transport and Runner belong to the Transogen faction and reach level 70. The Stealth Cruiser and Transport are also Battleships, so the same Interceptor that farms the Runner works on them.

Suliban hostile Levels Hull Warp Drops Example systems
Suliban Nomad 14–22 Interceptor 11–12 Parsteel Atreig, Bharani, Ione (level 14); Amador, Wasat (level 22)
Suliban Bounty Hunter 18–38 Explorer 7–23 Tritanium Rainsford (levels 18–19) to Yarda (level 38)
Suliban Assailant 35–37, 42–45 Interceptor 45–80 Parsteel, Tritanium, 4★ Broken Interceptor Parts Axanar (35–37); Ash-tor, Ril Korvas (42–45)
Suliban Patrol 37–39 Interceptor 40 Parsteel Tiwoqua
Suliban Stealth Cruiser 30–70 Battleship 26–1700 Transogen Manipulator Kappa Wovak (level 30) to Eznar Delta (level 70)
Suliban Transport 32–68 Battleship 26–1500 Grade 3 to 6 Transogen Canister Hoskk, Seyodea, Terasai (level 32) to Krayn (level 68)
Suliban Runner 46–70 Battleship 110–1700 Grade 4 to 6 Transogen Containment Beta Nerra (level 46) to Cliann, Sepenthe (level 70)

How to beat the Suliban Runner

The Runner has one hull type, Battleship, at every level, so there is nothing to swap between systems. Interceptors beat Battleships, so a well-tiered Interceptor holds the type advantage from level 46 to 70.

Two ship abilities trigger at the start of combat. Transogen Charged raises its Apex Barrier by 1000, and Red Mist! increases its Isolytic Damage by 625%. In practice it opens with an extra protective barrier and hits much harder with Isolytic damage than its attack stat suggests, so bring hull and mitigation and aim to finish quickly rather than trading blows for many rounds.

Before you fly out, check that your Interceptor’s strength clears the level you are targeting. The stat table below shows how fast the Runner grows, so a ship that farms level 46 will not survive level 62. Repair between fights, since its opening Isolytic hit lands hardest early.

Suliban Runner crew

The base crew is a captain that boosts weapon damage against hostiles, with officers that add damage or mitigation. Two officers carry abilities written for Suliban hostiles: SNW Montgomery Scott increases Isolytic Cascade Damage versus Suliban hostiles by 40% at rank 1 up to 150% at rank 5, and SNW Black Ops M’Benga increases Isolytic Defense versus Suliban hostiles, which answers Red Mist! directly. The Runner flies under the Transogen faction, so confirm in your battle report that their bonuses apply before you build around them. For everything else, the Officer Tier List has current picks, and crews shift with the meta.

Rewards and what it drops

Every Runner drops Transogen Containment, and the grade rises with the level band. That makes it a steady source for players working through Transogen content. Ship XP climbs steeply too, from 1,440 at level 46 to 12,000 at level 62 and 20,735 at level 70.

Drop Amount per kill Levels What it is
Grade 4 Transogen Containment 380–530 46–50 Grade 4 Transogen material
Grade 5 Transogen Containment 380–530 56–60 Grade 5 Transogen material
Grade 6 Transogen Containment 300–660 62–70 Grade 6 Transogen material

Suliban Runner stats

Stats vary little by variant here, since it is Battleship only, but climb steeply with level. A level 70 Runner has more than 5,000 times the total strength of a level 46 one.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
46 115,074,279 137,681,591 45,893,864 7,223,697 16,062,855 1,440
62 17,158,001,432 20,528,836,364 6,842,945,455 1,077,079,613 2,395,030,910 12,000
70 637,178,208,548 762,357,272,727 254,119,090,909 39,998,344,910 88,941,681,820 20,735

Suliban Runner firing pattern

It carries two weapon groups. The Energy pair fires every round for steady pressure, while the Kinetic pair fires every other round but hits two to three times harder per shot, so time your mitigation or repairs for the Kinetic volleys. Both groups crit on 10% of shots for double damage. Figures are from the lowest-level record.

Weapon type Count Damage per shot Fires Crit
Energy 2 321,257–413,045 Every round 10% (2x)
Kinetic 2 688,408–1,147,347 Every other round 10% (2x)

The Suliban in Star Trek

The Suliban are a spacefaring species from Star Trek: Enterprise. Most were refugees scattered without a homeworld, but a faction called the Suliban Cabal, led by Silik, was armed and genetically enhanced by a shadowy benefactor from the future during the Temporal Cold War. Their augmentations let them scale sheer walls, squeeze through tight gaps and shift the pigment of their skin for camouflage. In the game the Suliban surface through the Transogen storyline, which builds on that genetic-engineering theme.

Is the Suliban Runner worth grinding?

It earns its place if you need Transogen Containment or want mid to late ship XP. Pick the highest level your Interceptor clears cleanly, since both the Containment grade and the XP scale with level. Match the warp, bring the Interceptor, keep hull and mitigation high to ride out the opening Isolytic burst, and rotate to the Stealth Cruiser or Transport when you need their Transogen materials instead.