The Suliban Bounty Hunter is a Neutral hostile that roams the galaxy between levels 18 and 38. It flies as an Explorer-class ship, so a Battleship counters it cleanly. You will find it scattered across low- and mid-level neutral systems out toward the edges of early territory, and it drops Tritanium when it goes down. Match its warp requirement, bring a Battleship, and it falls without much trouble.
How to beat the Suliban Bounty Hunter
The Suliban Bounty Hunter only spawns as an Explorer, which means a Battleship beats it every time. Battleships hit Explorers for bonus damage and soak up less in return, so you never have to swap hull types as you move up the level bands. Pick a Battleship you can crew and arm for the level you are grinding, and keep an eye on the warp column below so you actually reach the system.
For the crew, lean on a captain that boosts weapon damage against hostiles and fill the other seats with officers that add damage or shield mitigation. At the low end of this range the classic cadet crew works well: Cadet Kirk in the captain’s chair with Cadet Spock and Cadet Uhura backing him up. As you climb toward level 38 you will want stronger officers, so check the Officer Tier List for current picks. The best crews shift with the meta, so treat any named crew as a starting point.
Where to find the Suliban Bounty Hunter
This hostile sticks to neutral space and spreads across more systems as its level climbs. The early levels sit in a handful of systems like Rainsford and Lydan at warp 13, then the mid-20s spawns fan out through systems such as Gealan, Paradane, and Terazon-X31 at warp 7. The deeper levels around 31 to 33 push the warp requirement up to 21 and 23 before it settles back to warp 7 for the top of the range, so make sure the Battleship you send can actually make that jump before you commit to those systems. Because several adjacent levels share the same systems, you can often park in one spot like Terazon-X31 or Ifrea-3 and clear a range of levels without hopping around. The full level-to-system breakdown is below.
| Level | Warp | Systems |
|---|---|---|
| 18–19 | 13 | Rainsford |
| 20–21 | 13 | Lydan, Raddan, Rainsford |
| 22 | 7 | Lydan, Raddan, Rainsford, Tera Lara |
| 23 | 7 | Lydan, Raddan, Tera Lara |
| 24 | 7 | Gealan, Lydan, Raddan, Rona Tan, Tera Lara |
| 25 | 7 | Gealan, Kor Na Ron, Paradane, Rona Tan, Tera Lara |
| 26 | 7 | Duriana, Gealan, Kor Na Ron, Paradane, Rona Tan, Tera Lara, Terazon-X31 |
| 27 | 7 | Duriana, Gealan, Kor Na Ron, Paradane, Rona Tan, Terazon-X31 |
| 28 | 7 | Duriana, Gealan, Kor Na Ron, Paradane, Rona Tan, Terazon-X31, Vellamo |
| 29 | 7 | Duriana, Kor Na Ron, Paradane, Terazon-X31, Vellamo |
| 30 | 7 | Duriana, Ifrea-3, Terazon-X31, Vellamo |
| 31 | 21 | Ifrea-3, Olassa, Vellamo |
| 32 | 21 | Ifrea-3, Olassa, Orda-877, Vellamo |
| 33 | 23 | Ifrea-3, Ilmatar, Olassa, Orda-877 |
| 34 | 7 | Ifrea-3, Ilmatar, Olassa, Orda-877, Yarda |
| 35 | 7 | Ilmatar, Olassa, Orda-877, Yarda |
| 36 | 7 | Ilmatar, Orda-877, Yarda |
| 37 | 7 | Ilmatar, Yarda |
| 38 | 7 | Yarda |
Rewards and what it drops
The Suliban Bounty Hunter drops Tritanium, one of the core early-game refined materials you burn through upgrading ships and buildings. Each kill yields between 146 and 558 Tritanium depending on the level you fight, with the higher bands paying out more. Ship XP scales the same way, climbing from 190 at level 18 to 825 at level 38, so grinding the upper levels doubles as a quick way to level a new hull.
| Drop | What it is |
|---|---|
| Tritanium | Refined material used to upgrade ships and buildings (146–558 per kill) |
Suliban Bounty Hunter stats
Stats climb steeply with level, so the numbers below are anchor points at the bottom, middle, and top of the range rather than a full table.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 18 | 12,905 | 2,420 | 2,550 | 5,255 | 5,165 | 190 |
| 28 | 102,720 | 21,600 | 22,800 | 39,270 | 41,250 | 454 |
| 38 | 910,378 | 138,570 | 146,270 | 386,538 | 381,420 | 825 |
Suliban Bounty Hunter firing pattern
The Suliban Bounty Hunter carries three energy weapons that all fire every round, so its damage comes in steady, predictable bursts rather than big spikes. There is only the one weapon group to plan around, which keeps timing repairs or mitigation simple: the pressure is constant. The figures below are from the lowest-level record and scale up as the hostile’s level rises.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 3 | 832–1,017 | Every round | 10% (1.5x) |
The Suliban in Star Trek
The Suliban are a spacefaring humanoid species best known from Star Trek: Enterprise, set about a century before Kirk’s era. Most Suliban lived scattered and stateless, but a faction called the Cabal accepted genetic enhancements from a mysterious benefactor operating out of the future, gaining abilities like shifting their body density and surviving hostile environments. The Cabal became agents in the Temporal Cold War, harassing Captain Archer’s Enterprise under their leader Silik. In the game, Suliban ships like this bounty hunter lean on that reputation as elusive, opportunistic raiders working the edges of settled space.
Is the Suliban Bounty Hunter worth grinding?
For an early- to mid-game player it is a solid Tritanium farm and an easy source of ship XP, helped by the fact that it only ever shows up as an Explorer and never forces you to change hulls. It will not carry you late game, but through the level 18 to 38 window it earns a spot in the rotation. Match the warp requirement for the level you want, bring a Battleship, and clear them on repeat.