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Separatist hostiles in Star Trek Fleet Command spawn in nine systems: Ka’Bi, Rana Nur and Achillon at level 17, Kol Ran, Aesuri and Rada Ban at level 22, and a level 26 boss in Urthak, Pareleon and Constina. All nine sit at warp 15 or 16. The level 17 and 22 ships are Interceptors, while each level 26 system holds a boss in a different hull. Every kill pays Parsteel and Dilithium, and the boss adds Tritanium. The Separatists are the Klingon faction that broke with the Klingon Empire to start a war with its Federation and Romulan enemies.

Separatist systems and locations by level

Each level spawns in its own set of three systems, and the system level matches the hostile level, so you can read the target straight off the map. The boss is the one to plan around: its hull depends on the system, which decides the ship you bring.

Level Type Hull Warp Systems
17 Separatist Interceptor 15 Ka’Bi, Rana Nur, Achillon
22 Separatist Interceptor 15 Kol Ran, Aesuri, Rada Ban
26 Separatist boss Interceptor 16 Urthak
26 Separatist boss Explorer 16 Pareleon
26 Separatist boss Battleship 16 Constina

The systems sit across Klingon, Federation and Romulan territory, so the faction reputation you hold in each area decides whether local stations and other hostiles leave you alone while you hunt. The Separatist missions send you through the same stretch of space, so it is worth clearing both on one trip.

How to beat the Separatist

The level 17 and 22 Separatists are Interceptors, so bring an Explorer. Explorers beat Interceptors, Interceptors beat Battleships, and Battleships beat Explorers. At these levels any Explorer you have kept upgraded clears them quickly, and neither version has a ship ability to worry about.

The level 26 boss is a different fight. It carries 3,500,000 hull and 200,000 shield against 89,925 attack, so the danger is running out of rounds before it runs out of hull rather than being destroyed outright. Pick the system by the ship you want to use: Urthak holds the Interceptor boss (bring an Explorer), Constina holds the Battleship boss (bring an Interceptor), and Pareleon holds the Explorer boss (bring a Battleship). The boss has no ship ability either, so the counter triangle and raw damage decide the fight.

Crew for the Separatist boss

Damage over time pays off against a target with this much hull, which is why Nero’s crew works here. As captain, Nero can set the enemy ship Burning when you hit it, and his captain maneuver raises your weapon damage by 40% at rank 1 in any round the target is Burning. On a Battleship, Livis raises your ship’s maximum hull health and Javaid raises its armor, which keeps you in the fight for the extra rounds a boss this size needs. All three share the Nero’s Crew synergy group. Use that Battleship setup in Pareleon, where the boss is an Explorer and the hull counter is on your side.

If you have not unlocked these officers, the officer tier list covers strong early-game crews that work on any hostile. Crew picks shift with the meta, so treat any single lineup as a starting point.

Rewards and what it drops

Payouts rise with level, so the level 22 Separatist pays roughly two to three times what the level 17 ship does, and the boss pays the most. Tritanium only comes from the level 26 boss.

Level Parsteel Dilithium Tritanium Ship XP
17 600 to 1,200 15 to 30 None 169
22 1,500 to 3,000 40 to 60 None 283
26 (boss) 3,000 to 5,000 100 to 200 500 to 1,500 393

Separatist stats

Stats vary by hull variant and climb steeply with level. The boss shows the same strength in all three hulls.

Level Hull type Strength Attack Defense Hull HP Shield HP
17 Interceptor 25,031 13,161 6,110 5,760 5,760
22 Interceptor 65,615 33,710 17,505 14,400 14,400
26 (boss) Explorer 2,381,490 89,925 441,565 3,500,000 200,000

The jump from level 22 to the boss is roughly 36 times the strength, which is why the boss deserves a counter ship and a proper crew while the regular Separatists do not.

Separatist firing pattern

The Separatist fires one Energy weapon and two Kinetic weapons. The Kinetic volleys carry most of its damage, and because they fire every other round, the rounds where both land are the ones that hurt.

Weapon type Count Damage per shot (level 17) Fires Crit
Energy 1 2,080 to 2,542 Every round 10% (1.5x)
Kinetic 2 4,992 to 6,101 Every other round 10% (1.5x)

Both weapon groups start firing after a one-round warm-up.

Looking for Klingon Elite hostiles?

The Separatist is not the Klingon Elite hostile. That target is the Klingon Elite Assassin, a level 30 to 50 hostile that spawns in all three combat hulls. It carries Mo’Kai Elite Lethal Strike: only Federation or Romulan designed ships can fight it, and any other ship is lethally struck at the start of combat. Leave your Klingon ships at home. These are its systems by level:

Level Warp Systems Main drop
30 26 Elequa Parsteel and Tritanium
31 26 Ulrich Parsteel and Tritanium
32 31 Ok’Vak Parsteel and Tritanium
33 26 Pekka Parsteel and Tritanium
34 33 Beta Penthe Parsteel and Tritanium
35 28 Lixar Parsteel and Tritanium
36 37 Quv’lw Parsteel and Tritanium
37 38 Korvat Parsteel and Tritanium
38 48 Qu’Vat Parsteel and Tritanium
39 52 Burke Parsteel and Tritanium
40 65 T’ong, Mehg Torr, Klopp, Zlim’kach 4★ Broken parts (matching hull)
41 65 Somraw (warp 95), Klopp, Zlim’kach, T’ong, Mehg Torr 4★ Broken parts (matching hull)
42 65 Klopp, Zlim’kach, Somraw (warp 95), T’ong, Mehg Torr, nuHmey veQ (warp 120) 4★ Broken parts (matching hull)
43 65 Klopp, Zlim’kach, Somraw (warp 95), Erzon’Uk (warp 120), T’ong, Mehg Torr, nuHmey veQ (warp 120) 4★ Broken parts (matching hull)
44 75 Klopp, Somraw, Annalu (warp 120), Erzon’Uk, T’ong, Mehg Torr, nuHmey veQ 4★ Broken parts (matching hull)
45 75 Klopp, Somraw, Muhg (warp 150), Annalu, Erzon’Uk, T’ong, nuHmey veQ 4★ Broken parts (matching hull)
46 75 Somraw (warp 95), Nalla (warp 160), Muhg (warp 150), Annalu (warp 120), Erzon’Uk (warp 120), T’ong, nuHmey veQ (warp 120) 4★ Broken parts (matching hull)
47 95 Somraw, Inoss (warp 185), Nalla (warp 160), Muhg (warp 150), Annalu (warp 120), Erzon’Uk (warp 120), nuHmey veQ (warp 120) 4★ Broken parts (matching hull)
48 120 Inoss (warp 185), Nalla (warp 160), Muhg (warp 150), Annalu, Erzon’Uk, nuHmey veQ 4★ Broken parts (matching hull)
49 120 Inoss (warp 185), Nalla (warp 160), Muhg (warp 150), Annalu, Erzon’Uk 4★ Broken parts (matching hull)
50 120 Muhg (warp 150), Annalu, Inoss (warp 185), Nalla (warp 160) 4★ Broken parts (matching hull)

From level 40 the Elite Assassin stops dropping Parsteel and Tritanium and pays 4★ Broken parts for the hull you fought, along with Federation and Romulan reputation.

Video: scoring big against Separatist bosses

https://youtu.be/GvnlB74StIs

Is the Separatist worth farming?

For a player between levels 17 and 26, yes. The regular Separatists are quick Explorer kills that pay Parsteel and Dilithium close to home, and the boss is one of the earliest reliable sources of Tritanium, as long as you pick the system whose boss your ship counters. Once you move past level 30 the rewards stop keeping up with your costs, and other Klingon hostiles are a better use of your time. For every other hostile by faction and level, start at the hostile guide.