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Enterprise NX-01

The Enterprise NX-01 is an Epic, grade 4 Independent Explorer that unlocks at Shipyard level 40. It is a specialist rather than an all-rounder: a heavy-hull ship with a large cargo hold and a damage ability built around one hostile type, the Xindi-Aquatic. If you run that content it earns its slot; if you don’t, it sits as a collection ship with plenty of survivability and storage. The best crew for the NX-01 is its own Enterprise officers, led by Jonathan Archer.

How to get the Enterprise NX-01

The Enterprise NX-01 needs 200 blueprints and a Shipyard at level 40 before you can start the build. The build cost is 20,000 4★ Common Refined Gas, 36,000,000 Tritanium, 4,000,000 Dilithium, and 5,000 4★ Common Refined Ore, and the build takes 30 days to finish. Enterprise NX-01 Schematics, the item used to build and upgrade the ship, are earned through special events and the store.

The NX-01 also has a Ship Commission in the Ascension research tree. An NX-01 Commission Approval unlocks it, and you earn one by researching the U.S.S. Hydra, B’Chor or Vorta Vor Ship Commission.

Enterprise NX-01 ability

The ship ability is called Learning The Hard Way, and like all ship abilities it is always on. It raises the NX-01’s base damage against Xindi-Aquatic hostiles, starting at 16,000,000% at level 1 and climbing to 370,000,000% at level 60. In plain terms, this ship exists to farm Xindi-Aquatic targets: against them the multiplier is enormous, and against anything else the bonus does not apply. The NX-01 also has one activatable ability slot you switch on when you need it.

Ship level Damage vs Xindi-Aquatic hostiles
1 16,000,000%
10 70,000,000%
25 160,000,000%
30 190,000,000%
40 250,000,000%
60 370,000,000%

Enterprise NX-01 active ability

That active slot holds Long Road Ahead. It temporarily reveals the depths of Deep Space, so you can view a target system even with no ship present there, as long as you have visited that system at least once. Each use spends an NX-Isolinear Array, which you claim from the daily Gift or buy in the Store. Use it to scout a system before you commit a warp, which saves wasted trips in Deep Space.

Farming Xindi-Aquatic hostiles with the NX-01

The NX-01’s damage bonus points it at the Xindi-Aquatic, such as the Xindi-Aquatic Cruiser, and those kills feed the ship’s own refinery. Xindi-Aquatic hostiles in Delphic Expanse tokened space drop Tech Modules, which claim bundles in the Enterprise NX-01 refinery. The Xindi-Aquatic Enhanced Cruiser battleships there also drop Rare Choice Opportunity Chips, used for special rewards in the same refinery.

Stats and tiers

Base values below; research, buffs and officers raise them in play.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 4.66 / 70 78 500,000 (30,000) 0 500,707 250,353.5
6 6.33 / 140 88 1,420,000 (100,000) 0 882,065 441,032.5
12 8 / 200 100 4,240,000 (280,000) 0 4,044,421 2,022,210.5

Look at the shield line: the NX-01 runs on hull, not shields. Its shield HP reads zero at every tier, so all of its survivability sits in a very large hull pool. That makes hull repair costs and hull-focused defensive officers matter more than usual for this ship.

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is how many rounds pass between shots after that. Values are shown at max tier 12.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Energy 1 1 1 98,969–119,863 10% 150%
2 Energy 1 1 1 98,969–119,863 10% 150%
3 Kinetic 4 2 2 72,585–87,908 10% 150%
4 Kinetic 4 2 2 72,585–87,908 10% 150%

The two energy weapons fire every round from round one, while the two kinetic weapons fire four shots each but need a two-round warm-up and a two-round cool-down, so they land in heavier bursts on a slower cycle.

Crew slots and officer bonus

The NX-01 opens officer slots as it levels up:

Ship level Officer slots
5 1
10 2
20 3
30 4
40 5
45 6
55 7

On top of the slots, the ship raises your officers’ attack, defense and health as it progresses. All three bonuses are identical, so one ladder covers them: as the ship’s officer stat contribution climbs, the bonus steps up from 50% to 500%.

Amount Bonus
1,500 50%
3,000 100%
4,875 150%
6,750 200%
9,000 250%
12,000 300%
16,500 350%
22,500 400%
30,000 450%
45,000 500%

Enterprise NX-01 refits

The NX-01 has two refits, each unlocked with 120 shards.

Refit What it does
Columbia NX-02 Costs 120 shards to unlock. Doubles the output of the Officer Exchange that holds Rare and Epic Voyager officer shards in the Ex-Borg faction store.
Picard refit (NX-01 Picard Shard) Costs 120 shards to unlock. Increases the NX-01’s Impulse Speed by 30 and unlocks a bonus Reward Claim in the Enterprise NX-01 refinery: Delphic Expanse Tokens, Parsteel, Tritanium and Dilithium, plus Σ-Parsteel, Σ-Tritanium and Σ-Dilithium once the NX-01 is Tier 7 and you are Operations 61 or higher.

Enterprise NX-01 upgrade cost by tier

Resources for each tier-up, with the upgrade time. Ceramic Composite and Ex-Borg Credits are the NX-01’s own upgrade materials, and tier 7 also needs a G5 Subspace Warp Coil.

Tier Upgrade cost Upgrade time
2 4.05B Tritanium
5.4M Dilithium
3,240 Ex-Borg Credits
2,255 Ceramic Composite
855 Uncommon Ex-Borg Credits
5d 13h 20m
3 10.4B Tritanium
11.1M Dilithium
6,840 Ex-Borg Credits
5,245 Ceramic Composite
1,900 Uncommon Ex-Borg Credits
11d 2h 40m
4 16.8B Tritanium
17.8M Dilithium
10,445 Ex-Borg Credits
8,900 Ceramic Composite
3,015 Uncommon Ex-Borg Credits
18d 12h 26m
5 26B Tritanium
24.2M Dilithium
14,030 Ex-Borg Credits
13,150 Ceramic Composite
3,070 Uncommon Ex-Borg Credits
610 Rare Ex-Borg Credits
27d 18h 40m
6 28.4B Tritanium
30M Dilithium
18,200 Ceramic Composite
15,015 Ex-Borg Credits
3,465 Uncommon Ex-Borg Credits
1,220 Rare Ex-Borg Credits
165 Epic Ex-Borg Credits
37d 53m
7 39.4B Tritanium
36.3M Dilithium
23,750 Ceramic Composite
5,430 Uncommon Ex-Borg Credits
1,590 Rare Ex-Borg Credits
775 Epic Ex-Borg Credits
1 G5 Subspace Warp Coil
46d 7h 6m
8 594B Tritanium
699M Dilithium
12,400 Ceramic Composite
5,775 Uncommon Ex-Borg Credits
1,625 Rare Ex-Borg Credits
1,060 Epic Ex-Borg Credits
60d 4h 26m
9 1.26T Tritanium
1.45B Dilithium
28,350 Ceramic Composite
7,330 Uncommon Ex-Borg Credits
2,750 Rare Ex-Borg Credits
1,190 Epic Ex-Borg Credits
74d 1h 46m
10 1.47T Tritanium
1.7B Dilithium
36,950 Ceramic Composite
8,925 Uncommon Ex-Borg Credits
2,920 Rare Ex-Borg Credits
1,295 Epic Ex-Borg Credits
92d 14h 13m
11 1.64T Tritanium
1.98B Dilithium
47,600 Ceramic Composite
10,765 Uncommon Ex-Borg Credits
2,700 Rare Ex-Borg Credits
2,145 Epic Ex-Borg Credits
120d 8h 53m
12 1.88T Tritanium
2.24B Dilithium
58,750 Ceramic Composite
12,455 Uncommon Ex-Borg Credits
2,950 Epic Ex-Borg Credits
2,560 Rare Ex-Borg Credits
166d 16h

Best crew for the Enterprise NX-01

Because the NX-01 tanks on hull and its damage ability only fires against Xindi-Aquatic hostiles, the sensible bridge depends on the job. For clearing those specific hostiles, seat a captain and officers that raise weapon damage and keep the hull alive; for hauling, lean on cargo and protected-cargo officers instead. The ship’s own bonus already lifts whichever officers you seat, so a coherent crew beats a scattered one. For current recommendations, see the officer tier list, and remember that crews change as new officers arrive.

A dependable classic for Xindi work is the ship’s own crew. Jonathan Archer as captain increases the resources you get from destroying Xindi hostiles by 300%, and his officer ability raises your critical damage for two rounds each time you are hit. Trip Tucker lowers the opponent’s critical damage for two rounds when you take damage from a hostile, and Phlox cuts the opponent’s critical hit chance for eight rounds at the start of combat. With no shields to absorb anything, fewer and weaker enemy crits keep the NX-01’s hull pool alive longer.

The Enterprise NX-01 in Star Trek

The NX-01 is the first warp-5 starship in Starfleet history and the setting of Star Trek: Enterprise, under Captain Jonathan Archer. Launched in 2151, roughly a century before Kirk’s Enterprise, it carried humanity’s first deep-space crew and helped lay the groundwork for the Federation. Its voyages ran through early friction with the Klingons, the Xindi crisis that threatened Earth, and the Temporal Cold War. The in-game story leans on that legacy, presenting the NX-01 as the product of Henry Archer and Zefram Cochrane’s warp research and the start of the Enterprise line that later ships inherited.

Is the Enterprise NX-01 worth it?

For a grade 4 Epic, the NX-01 is a specialist. Its ability makes it a strong pick for players who farm Xindi-Aquatic content, and its oversized cargo hold and deep hull give it a second life as a hauler and a durable body. Outside that niche it is outclassed by combat ships in its bracket, since the headline damage bonus never applies. Chase it if you want the Xindi role or the collection piece; skip it if you need a general-purpose warship at Shipyard 40.

Enterprise NX-01 FAQ

What is the best crew for the Enterprise NX-01 in STFC?

Jonathan Archer as captain with Trip Tucker and Phlox. Archer adds 300% resources from Xindi kills, and Tucker and Phlox cut enemy critical damage and critical chance, which matters on a ship with no shields.

What does the NX-01’s Long Road Ahead ability do?

It reveals a Deep Space system you have visited before, so you can view it without a ship there. Each use costs an NX-Isolinear Array from the daily Gift or the Store.

What shipyard level does the Enterprise NX-01 need?

Shipyard level 40, plus 200 blueprints and a 30-day build.