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USS Antares Survey Ship

The U.S.S. Antares is a grade 3, Rare Federation Survey ship in Star Trek Fleet Command, and it is built for one job: pulling gas out of mining nodes faster. Its Gas Mining Laser raises your gas mining rate, and it unlocks at Shipyard level 30. If gas is your bottleneck in the mid game, the Antares is a solid dedicated gas hauler that keeps paying off as you tier it up.

How to get the U.S.S. Antares

Building the Antares takes 100 Antares blueprints and a Shipyard at level 30. Blueprints for this ship have come from the Federation faction store, and level 31 and higher Federation ships have also dropped them, so Federation-space grinding and store buys are the usual routes. Channels rotate over time, so treat those as the typical sources rather than a guarantee.

Once you have the blueprints and the shipyard level, the build cost is 4,900,000 Tritanium, 171,000 Dilithium, 2,500 3-star Common Refined Crystal, and 625 3-star Common Refined Gas. The build takes 21 days. The Antares can be scrapped once your Operations reach level 41, which makes it a candidate feeder ship later on.

U.S.S. Antares ability

The Antares ship ability is Gas Mining Laser, and it increases your gas mining rate. At ship level 1 the bonus is 70%, and it climbs to 250% at level 45. Ship abilities are always active, so the boost applies whenever the Antares is parked on a gas node. In practice, leveling the hull is what turns it from a modest upgrade over a starter miner into a serious gas producer, so keep it progressing if gas is a resource you burn through.

U.S.S. Antares active ability

The Antares also has a player-triggered ability called Automated Defenses. When you activate it, the ship gains combat effectiveness while it is attached to a mining node, which helps it survive when another player tries to run you off your gas. Like other activatable ship abilities, it runs on a cooldown, and the ability itself is unlocked through the ship’s refit rather than being available by default.

Stats and tiers

Base values below come from the current game data; research, buffs, and officers raise them in play. The Antares tiers from 1 to 9, and levels to 45.

Tier Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 2.1 / 30 75 262,500 (3,000) 8,470 6,190 7,330
5 3.2 / 40 75 412,560 (3,520) 24,190 6,190 15,190
9 4.5 / 70 75 750,000 (5,000) 69,090 6,190 37,640

The Antares is a miner, so the number that matters most is cargo, which reaches 750,000 at tier 9 with 5,000 of it protected. Its shield HP grows a lot across the tiers while hull HP stays flat, which is normal for a survey ship that is not meant to trade blows.

Weapons and firing pattern

Warm-up is the round a weapon first fires, and cool-down is how many rounds pass between shots after that. The Antares carries a single energy weapon, so it is lightly armed by design.

Weapon Type Shots Warm-up Cool-down Damage Crit chance Crit damage
Phaser Turrets Energy 1 1 1 9,865–12,058 10% 150%

Crew slots and officer bonus

Officer slots open up as the ship gains levels, from a single slot early to a full bridge of seven at level 45.

Ship level Officer slots
5 1
10 2
20 3
30 4
35 5
40 6
45 7

The Antares also boosts your officers’ own stats as it tiers up. Its attack, defense, and health bonuses are identical at every step, so one ladder covers all three.

Amount Bonus
200 30%
400 60%
650 90%
900 120%
1,200 150%
1,600 180%
2,200 210%
3,000 240%
4,000 270%
6,000 300%

U.S.S. Antares refits

The Antares has one refit that unlocks its active ability rather than tweaking a stat.

Refit What it does
Antares Auto Defense Unlocks the Automated Defenses ability. When Automated Defenses is active, the survey ship gains greatly increased combat power against players while it is on a mining node. Costs 120 shards to unlock.

Crew for the U.S.S. Antares

Because the Antares is a dedicated gas miner, crew it for mining and survivability rather than raw combat. Officers that raise mining speed or protected cargo get the most out of it day to day, and officers that add hull health or mitigation help it hold a node when someone tries to attack it during a mine. Pair that bridge with the Automated Defenses activation and the Antares becomes stubborn to push off contested gas. For current top picks, check the Officer Tier List, and keep in mind that the best crew shifts as the meta changes.

Best U.S.S. Antares crews

Crew to Mine Gas

Captain: T’Pring
Officer: K’Bisch
Officer: Domitia

Below deck focus on a balanced crew.

Gas Mining to Maximize Storage

Captain: Two of Eleven
Officer: Ten of eleven
Officer: Stonn

A gas mining crew that focuses on increasing max cargo. Below deck crew should focus on health.

Alt Gas Mining Crew

Captain: Two of Ten
Officer: One of Eleven
Officer: T’Pring

Two of ten will increase mining speed. One of ten and T’pring will increase protected cargo. Below deck focus on health.

The U.S.S. Antares in Star Trek

The Antares has real screen history. In the original series episode “Charlie X,” a Federation survey ship named Antares found the sole survivor of a crashed transport, the young Charlie Evans, and later delivered him to the Enterprise. In the game, the design is framed as an updated take on the old Earth Cargo Service Y-class freighters that ran the early shipping lanes to and from Sol, which fits its role as a working survey and hauling vessel rather than a warship. That lineage is why it shows up as a gas miner instead of a frontline combatant.

U.S.S. Antares build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Tier Build cost Repair cost Build time Repair time Cargo Protected cargo
Tier 1 4,900,000 Tritanium
171,000 Dilithium
2,500 3* Common Crystal
625 3* Common Gas
35,665 Tritanium
7,133 Dilithium
21d 0h 0m 4h 52m Base: 262,500
Upgrade: 26,500
Total: 289,000
Base: 3,000
Upgrade: 85
Total: 3,085
Tier 2 13,050,000 Tritanium
466,500 Dilithium
3,000 3* Common Crystal
659 3* Common Gas
690 3* Survey Parts
48,685 Tritanium
10,291 Dilithium
3d 8h 0m 5h 36m Base: 489,000
Upgrade: 33,160
Total: 522,160
Base: 6,085
Upgrade: 115
Total: 6,200
Tier 3 26,250,000 Tritanium
1,104,000 Dilithium
6,000 3* Common Crystal
150 3* Uncommon Crystal
1,405 3* Common Gas
27 3* Uncommon Gas
1,249 3* Survey Parts
64,129 Tritanium
14,098 Dilithium
6d 16h 0m 6h 30m Base: 722,160
Upgrade: 40,840
Total: 763,000
Base: 9,200
Upgrade: 135
Total: 9,335
Tier 4 43,700,000 Tritanium
2,329,000 Dilithium
9,600 3* Common Crystal
900 3* Uncommon Crystal
2,825 3* Common Gas
149 3* Uncommon Gas
2,063 3* Survey Parts
91,764 Tritanium
21,111 Dilithium
11d 2h 40m 7h 46m Base: 963,000
Upgrade: 49,560
Total: 1,012,560
Base: 12,335
Upgrade: 185
Total: 12,520
Tier 5 81,900,000 Tritanium
4,670,000 Dilithium
12,000 3* Common Crystal
2,200 3* Uncommon Crystal
2,700 3* Common Gas
480 3* Uncommon Gas
3,430 3* Survey Parts
129,759 Tritanium
31,259 Dilithium
16d 16h 0m 9h 22m Base: 1,212,560
Upgrade: 59,220
Total: 1,271,780
Base: 15,520
Upgrade: 230
Total: 15,750
Tier 6 147,300,000 Tritanium
9,330,000 Dilithium
12,000 3* Common Crystal
3,800 3* Uncommon Crystal
36 3* Rare Crystal
1,800 3* Common Gas
975 3* Uncommon Gas
6 3* Rare Gas
6,140 3* Survey Parts
179,617 Tritanium
45,887 Dilithium
22d 5h 20m 10h 34m Base: 1,471,780
Upgrade: 69,640
Total: 1,541,420
Base: 18,750
Upgrade: 320
Total: 19,070
Tier 7 365,000,000 Tritanium
24,300,000 Dilithium
6,600 3* Uncommon Crystal
250 3* Rare Crystal
4,200 3* Common Gas
1,675 3* Uncommon Gas
40 3* Rare Gas
13,700 3* Survey Parts
253,620 Tritanium
69,230 Dilithium
27d 18h 40m 11h 51m Base: 1,741,420
Upgrade: 80,380
Total: 1,821,800
Base: 22,070
Upgrade: 405
Total: 22,475
Tier 8 638,800,000 Tritanium
43,700,000 Dilithium
9,600 3* Uncommon Crystal
705 3* Rare Crystal
2,125 3* Uncommon Gas
152 3* Rare Gas
24,150 3* Survey Parts
350,880 Tritanium
103,675 Dilithium
36d 2h 40m 14h 5m Base: 2,021,800
Upgrade: 128,200
Total: 2,150,000
Base: 25,475
Upgrade: 525
Total: 26,000
Tier 9 1,029,000,000 Tritanium
73,150,000 Dilithium
8,000 3* Uncommon Crystal
1,415 3* Rare Crystal
1,200 3* Uncommon Gas
330 3* Rare Gas
34,300 3* Survey Parts
510,691 Tritanium
172,751 Dilithium
44d 10h 40m 15h 54m Base: 2,350,000
Total: 2,350,000
Base: 29,000
Total: 29,000

U.S.S. Antares ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Tier 1

Level 2: 800
Level 3: 1,000
Level 4: 1,400
Level 5: 1,700

Tier 2

Level 6: 2,400
Level 7: 2,900
Level 8:
3,900
Level 9: 4,600
Level 10: 6,000

Tier 3

Level 11: 7,000
Level 12: 8,500
Level 13:
9,500
Level 14: 11,000
Level 15: 13,500

Tier 4

Level 16: 15,000
Level 17: 17,500
Level 18:
19,500
Level 19: 23,000
Level 20: 25,000

Tier 5

Level 21: 29,000
Level 22: 31,500
Level 23:
36,000
Level 24: 39,000
Level 25: 42,000

Tier 6

Level 26: 47,000
Level 27: 51,000
Level 28:
57,000
Level 29: 61,000
Level 30: 69,000

Tier 7

Level 31: 72,000
Level 32: 81,000
Level 33:
86,000
Level 34: 95,000
Level 35: 100,000

Tier 8

Level 36: 105,000
Level 37: 116,000
Level 38:
122,000
Level 39: 134,000
Level 40: 140,000

Tier 9

Level 41: 154,000
Level 42: 161,000
Level 43:
176,000
Level 44: 183,000
Level 45: 200,000

Resources to max out a U.S.S. Antares

  • 2,349,900,000 Tritanium
  • 159,220,500 Dilithium
  • 45,100 3* Common Crystal
  • 31,250 3* Uncommon Crystal
  • 2,406 3* Rare Crystal
  • 14,214 3* Common Gas
  • 6,631 3* Uncommon Gas
  • 528 3* Rare Gas
  • 85,722 3* Survey Parts

Total Experience: 2,561,700

Resources from recycling a max U.S.S. Antares

  • 17,918,719 Dilithium
  • 176,426,250 Tritanium
  • 104,938 4* Common Crystal
  • 5,947 4* Uncommon Crystal
  • 933 4* Rare Crystal
  • 56,505 4* Common Gas
  • 3,202 4* Uncommon Gas
  • 503 4* Rare Gas
  • 171,762 4* Common Survey Parts
  • 12,883 4* Uncommon Survey Parts
  • 51,234 Ship XP

Time to Recycle

Time: 23d 9h 36m
Seconds: 2,021,760 **

U.S.S. Antares video

Unlocking the USS Antares | Star Trek Fleet Command

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Is the U.S.S. Antares worth it?

For a grade 3 ship, the Antares is a worthwhile pickup if gas is slowing your progress, since its whole value is a large, always-on gas mining boost that grows with the hull. It will not fight for you, so do not expect it to double as a combat ship. Newer players who lean on gas for refinery and building costs get the most from it, and the level 41 scrap option means it can feed later ships once you outgrow it.