Take Arms against an Empire of Troubles III is a level 55 mission in Star Trek Fleet Command where you evacuate Immortal colonies before the Romulans can bombard them. It starts at warp 1 and needs warp 320 to complete, with stops in Magnus, Hajamieli, Horgi and Hauge. Halfway through you choose whether to recover a stranded transport’s supplies. Recovering them means a fight and pays 3 billion Parsteel and 85 million Tritanium; leaving them skips the fight and pays Officer XP and speed ups instead. The Parsteel path is the stronger payout if your ship can handle one Romulan Centurion.
Take Arms against an Empire of Troubles III objectives
Danclus opens the mission by asking you to move colonists from Magnus to safer bases in Hajamieli. Once they are delivered, a colony leader asks you to find a supply transport that went silent in Horgi. You find it with its engines and communications down, and that is where the mission branches.
- Evacuate the colony. Location: Magnus.
- Bring the colony to the safe zone. Location: Hajamieli.
- Find the transport. Location: Horgi.
- What should we do? The choice is whether to take the time to recover the supplies.
Path 1: recover the supplies
Your crew beams the colonists aboard and starts moving the cargo, and a Romulan ship arrives before the transfer finishes.
- Defeat the Romulan Centurion. Location: Horgi. Enemy strength is roughly 26,141,406.
- Escort the survivors to the safe-zone. Location: Hauge.
Path 2: leave the supplies behind
You take only the crew and leave the cargo so you do not invite a Romulan attack. There is no fight on this path.
- Escort the survivors to the safe-zone. Location: Hauge.
Both paths end in Hauge because the new bases in Hajamieli are nearly full by then.
Where and what warp
No pickup system is listed, and the mission starts at warp 1. To complete it you need warp 320, since the route runs through four systems. The recommended level is 55.
Take Arms against an Empire of Troubles III rewards
The rewards depend on the choice at the transport.
| Reward | Path 1: recover the supplies | Path 2: leave the supplies |
|---|---|---|
| Parsteel | 3,000,000,000 | None |
| Tritanium | 85,050,000 | None |
| Officer XP | None | 35,000 |
| 3 Hour Speed Up | None | 400 |
| Romulan Credits | 800 | 800 |
| Romulan Points | 2,500,000 | 2,500,000 |
| Federation Points | -3,300,000 | -3,300,000 |
Completing either path unlocks Take Arms against an Empire of Troubles IV.
The Take Arms against an Empire of Troubles missions
This is the third of five numbered missions about the Tal Shiar pushing into Immortal space. All five share a recommended level of 55, and the warp needed to finish them stays between 255 and 320.
| Mission | Recommended level | Warp to complete | Story |
|---|---|---|---|
| Take Arms against an Empire of Troubles I | 55 | 255 | Defend against the Tal Shiar assault on Immortal space. |
| Take Arms against an Empire of Troubles II | 55 | 285 | Intercept Tal Shiar warships across Immortal space. |
| Take Arms against an Empire of Troubles III | 55 | 320 | Evacuate Immortal colonies before they can be bombarded. |
| Take Arms against an Empire of Troubles IV | 55 | 320 | Build a weapon to use against the Tal Shiar. |
| Take Arms against an Empire of Troubles V | 55 | 285 | Drive the Tal Shiar out of Immortal space. |
Tips
Decide before you reach Horgi. The Romulan Centurion on Path 1 is the only fight in the mission, listed at about 26 million strength. If your ship can win that fight, the supply path pays far more in raw resources.
Path 2 makes sense if you need Officer XP or speed ups more than resources. The 400 3 Hour Speed Ups add up to 1,200 hours of build or research time.
Both paths cost the same 3,300,000 Federation Points and pay the same 2,500,000 Romulan Points, so your choice does not change your standing with either faction. The faction reputation page covers what those points are for. Other missions around this level are listed on the mission guide.