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Take Arms against an Empire of Troubles IV

Take Arms against an Empire of Troubles IV is a level 55 Immortal mission in Star Trek Fleet Command where you help Danclus build an EMP weapon and use it against the Romulan flagship. It starts at warp 1 and needs warp 320 to complete, with stops in Kiyratari, Bell’eu and Magnus. There is no choice split and one fight, against Subcommander Narul. The reward is 2,000 Latinum and 72.9 million Tritanium, and finishing it unlocks the last mission in the run.

Take Arms against an Empire of Troubles IV objectives

The Romulans now hold many Immortal systems, and their largest concentration of ships sits in Magnus, the gateway to the rest of Immortal space. Danclus and a contact named Kirol have designed an electromagnetic pulse beam that knocks out Romulan shields and energy weapons. Kirol has the rare parts, and Danclus wants you to fetch them.

  • Meet with the representative. Location: Kiyratari.
  • Meet with the merchant. Location: Bell’eu.
  • Return with the components. Location: Kiyratari.
  • Build the EMP device. Location: Kiyratari.
  • Set a course for Magnus. Location: Magnus.
  • Defeat Subcommander Narul. Location: Magnus. Enemy strength is roughly 26,141,406.

Kirol sends schematics with the parts and advises a test run. In the story, Danclus lets you fire the finished device at his own ship, and it shuts down his shields and weapons. At Magnus, the Romulan flagship orbiting Devai belongs to Narul, an old acquaintance of Danclus from his time in the Empire. After a short exchange, Maia fires the EMP and you finish the ship off.

Where and what warp

No pickup system is listed and the mission starts at warp 1. You need warp 320 to complete it. In the story Kirol lives in neutral space at Bell’eu, and Magnus is where the fight takes place. The recommended level is 55.

Take Arms against an Empire of Troubles IV rewards

Reward Amount
Latinum 2,000
Tritanium 72,900,000
Romulan Credits 800
Romulan Points 2,500,000
Federation Points -3,300,000

Completing this mission unlocks Take Arms against an Empire of Troubles V. The mission before it is Take Arms against an Empire of Troubles III.

How IV compares with the rest of the run

All five Take Arms against an Empire of Troubles missions are recommended for level 55 and pay the same 800 Romulan Credits and 2,500,000 Romulan Points. IV shares the longest warp requirement with III.

Mission Warp to complete Fights Main rewards
Take Arms against an Empire of Troubles I 255 1 Depends on the path chosen
Take Arms against an Empire of Troubles II 285 3 3,000,000,000 Parsteel, 72,900,000 Tritanium
Take Arms against an Empire of Troubles III 320 0 or 1, by path Depends on the path chosen
Take Arms against an Empire of Troubles IV 320 1 2,000 Latinum, 72,900,000 Tritanium
Take Arms against an Empire of Troubles V 285 1 35,000 Officer XP

Tips

The first five objectives are travel and a build step with no combat. The only step that needs a combat-ready ship is the last one in Magnus, where Narul’s flagship is listed at about 26.1 million strength.

This is the only mission in the run that pays Latinum. If you need Latinum more than Parsteel, IV is the one not to skip.

Each mission in the run costs 3,300,000 Federation Points, so five in a row cost 16,500,000 in total. For more on standing, see faction reputation. More missions at this level are on the mission guide.