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Take Arms against an Empire of Troubles I

Take Arms against an Empire of Troubles I is a level 55 Immortal mission in Star Trek Fleet Command where the Tal Shiar begin their assault on Immortal space. It starts at warp 1 and needs warp 255 to complete. After meeting Danclus in Omadi you choose whether to defend a civilian colony or a military outpost. Both paths have one fight and a 200 million Tritanium repair bill. The colony path pays Officer XP and speed ups, and the outpost path pays 3 billion Parsteel and 40.5 million Tritanium.

Take Arms against an Empire of Troubles I objectives

The subspace relay in Omadi has picked up Romulan chatter about an attack on Immortal space. Danclus explains that neither the colonies nor the outposts have the people to hold off a Romulan assault, and asks for your help. The first wave is a small fleet meant to cause panic before the real battle.

  • Meet with Danclus. Location: Omadi.
  • What should we do? Maia asks where to focus your efforts.

Path 1: the civilian colonies

Maia argues the civilians need protection most. At the colony, its contact Duntharis offers help, and a Romulan ship moves in to attack.

  • Go to the civilian colony. Location: Timvir.
  • Defend the colony. Location: Timvir. Enemy strength is roughly 25,144,247.
  • Help repair the colony with 200M Tritanium.

Path 2: the military outposts

Maia argues the outposts will decide a longer war. In the story, Kuuvar and the outpost crew turn their ground-to-air torpedoes on one of the two Romulan ships while you take the other.

  • Go to the military outpost. Location: Cortázar.
  • Defend the outpost. Location: Cortázar. Enemy strength is roughly 25,144,247.
  • Help repair the outpost’s defenses with 200M Tritanium.

Either way, Danclus reports afterwards that the attack caused damage but few casualties, and that the real fight is still to come.

Where and what warp

No pickup system is listed and the mission starts at warp 1. It needs warp 255 to complete, which covers Omadi and whichever of Timvir or Cortázar your choice sends you to. The recommended level is 55.

Take Arms against an Empire of Troubles I rewards

Reward Path 1: civilian colonies Path 2: military outposts
Officer XP 35,000 None
3 Hour Speed Up 1,700 None
Parsteel None 3,000,000,000
Tritanium None 40,500,000
Romulan Credits 800 800
Romulan Points 2,500,000 2,500,000
Federation Points -3,300,000 -3,300,000

Completing either path unlocks Take Arms against an Empire of Troubles II. The mission before this one is Good Samaritan.

The Take Arms against an Empire of Troubles missions

This is the first of five numbered missions about the Tal Shiar pushing into Immortal space. All five are recommended for level 55.

Mission Warp to complete Story
Take Arms against an Empire of Troubles I 255 Defend against the Tal Shiar assault on Immortal space.
Take Arms against an Empire of Troubles II 285 Intercept Tal Shiar warships across Immortal space.
Take Arms against an Empire of Troubles III 320 Evacuate Immortal colonies before they can be bombarded.
Take Arms against an Empire of Troubles IV 320 Build a weapon to use against the Tal Shiar.
Take Arms against an Empire of Troubles V 285 Drive the Tal Shiar out of Immortal space.

Tips

Have 200 million Tritanium ready before you start, since both paths end with that donation. On the outpost path you get 40.5 million of it back, so the net cost there is 159.5 million Tritanium in exchange for 3 billion Parsteel.

The fight is the same on both paths, one enemy at about 25.1 million strength, so pick by reward. The colony path’s 1,700 3 Hour Speed Ups come to 5,100 hours of build or research time, plus 35,000 Officer XP.

The Romulan and Federation Points are the same on both paths. For more on standing, see faction reputation.