Standoff is a level 62 story mission in Star Trek Fleet Command in which you try to stop a Klingon and Romulan fleet from going to war in Redreev, and the Actian Brood arrive instead. It starts at warp 1 but needs warp 900 to complete. There is one fight, then an escape to Xor’Na’Tin. The reward is four 1 Hour Σ-Speed Ups and 139,000 Raw Σ-Dilithium, and finishing it unlocks The Brood. Warp 900 is the main requirement here.
Standoff objectives
Word arrives that Klingon and Romulan forces have clashed in Redreev, and your officer wants to step in before it escalates. The objectives run in order, with no choice split:
- Stop the Romulans and Klingons from going to war. Location: Redreev.
- Approach the Romulans. Location: Redreev.
- Investigate the anomaly. Location: Redreev.
- Fight your way out. Location: Redreev (enemy strength ~3,534,007,028).
- Escape! Location: Xor’Na’Tin.
In Redreev you find twenty-three Klingon and Romulan ships locked in a standoff. You hail a Romulan Augur, whose commander has no interest in pulling back, but a spatial disturbance on their sensors gives you a reason to look around. The anomaly turns out to be a homing beacon.
Then the Actian Brood pour into the system. Chrysalids tear into both fleets, boarders overrun the Romulan bridge, and an Actian mist rolls in that drives the crews into hallucinations. You fight your way clear and run for Xor’Na’Tin before the mist can reach your ship. Back home, Howards asks what happened, and your officer warns that this may be only the start.
Where and what warp
No pickup system is listed, and the mission opens at warp 1. Completing it needs warp 900, because all the action happens in Redreev and the escape ends in Xor’Na’Tin. The recommended level is 62.
The single fight is listed at about 3.53 billion strength, which is higher than the roughly 2.6 billion fights in several level 62 faction missions, so treat it as the second hurdle after warp.
Standoff rewards
| Reward | Amount |
|---|---|
| 1 Hour Σ-Speed Up | 4 |
| Raw Σ-Dilithium | 139,000 |
Completing Standoff also unlocks the next mission in the storyline, The Brood.
Standoff and the missions around it
Standoff sits between two other level 62 story missions. The warp jump happens here: the mission before it stays at warp 1, while Standoff and The Brood both need warp 900 to complete.
| Mission | Level | Warp to complete | Rewards |
|---|---|---|---|
| The Secret of Violence (previous) | 62 | 1 | 400 Σ-Dilithium, 104,000 Raw Σ-Parsteel |
| Standoff | 62 | 900 | 4 1 Hour Σ-Speed Up, 139,000 Raw Σ-Dilithium |
| The Brood (next) | 62 | 900 | 300 Σ-Dilithium, 78,000 Raw Σ-Parsteel |
The two neighbours pay a few hundred Σ-Dilithium and some Raw Σ-Parsteel, while Standoff swaps that for Raw Σ-Dilithium and is the only one of the three with speed ups.
Tips
Get warp 900 sorted before you pick this up. The Secret of Violence finishes at warp 1 (its only task is 25 kills of level 61 or higher hostiles), so a player coming straight from it may not have a ship ready for Redreev.
Go in with a combat ship. Four of the five steps are talking and travel, but Fight your way out is a real battle, and the escape comes straight after it with no stop to repair. The Actian faction page covers the Brood as hostiles you can fight, including the Actian Chrysalis.
The 139,000 Raw Σ-Dilithium is the main payout (see Dilithium), and the four 1 Hour Σ-Speed Ups are handy for level 62 upgrades. Standoff belongs to the story that continues past level 60, after the chapters on the main storyline missions page. After The Brood the thread runs on through The Recesses of the Mind, Hidden Gems and Come Hither, and other missions sorted by level are on the mission guide.