The Gorn Eviscerator is an Epic, grade 4 Interceptor reverse engineered from scans of a downed Gorn ship. It is a specialist: both of its abilities reward you for hunting Gorn Hunters, raising your Isolytic damage against them and multiplying the Apex Isomatter they yield. You unlock the build once your Shipyard reaches level 40. If you farm Gorn Hunters for Apex materials, it earns its place. Outside that job, it has little reason to fly.
It also carries an active ability, Spatial Rip, that opens a portal your own ships and your Alliance can jump through, which makes it a travel tool as well as a farmer. The sections below cover the build, both abilities, stats, refits, a verified Gorn Hunter crew and where the Gorn Hunters spawn.
How to get the Gorn Eviscerator
The Gorn Eviscerator needs 200 blueprints, and the build unlocks once your Shipyard reaches level 40. Blueprints come through Gorn Eviscerator Data Cores, which trade for Gorn Eviscerator blueprints or parts and are earned through the battle pass and special events.
The build cost is 5,000 4★ Common Refined Gas, 36,000,000 Tritanium, 4,000,000 Dilithium, and 20,000 4★ Common Refined Crystal. Construction runs 30 days, so line up the materials and the shipyard time before you start the timer.
Upgrading the ship past tier 3 takes Gorn Eviscerator Parts plus an Axion Engine for each tier. The Axion Engines appear in the Isomatter tab as your Operations level rises, so the ship’s top tiers are paced by your account level.
| Axion Engine | Available from |
|---|---|
| Tier 4 | Operations 46 |
| Tier 5 | Operations 48 |
| Tier 6 | Operations 50 |
| Tier 7 | Operations 51 |
| Tier 8 | Operations 53 |
| Tier 9 | Operations 55 |
| Tier 10 | Operations 56 |
| Tier 11 | Operations 58 |
| Tier 12 | Operations 60 |
| Tier 13 | Operations 61 |
| Tier 14 | Operations 63 |
| Tier 15 | Operations 65 |
Gorn Eviscerator ability
The ship carries two always-active abilities, both pointed at Gorn Hunters. Hunt the Hunters increases Isolytic damage against Gorn Hunters, starting at 200% at ship level 1 and climbing to 7,500% at level 75. Rigorous Extraction increases the Apex Isomatter you gain from defeating Gorn Hunters, from 5,000% at level 1 up to 69,000% at level 75. Ship abilities need no activation, so both bonuses apply the moment you engage that target.
Read together, the two abilities define the ship. It is a dedicated Apex Isomatter farmer against one enemy type, not a general combat hull you would take into open PvP or mixed hostile grinding. The higher you level it, the sharper both bonuses get, so ship level matters more here than on a jack-of-all-trades ship.
| Ship level | Hunt the Hunters (Isolytic damage) | Rigorous Extraction (Apex Isomatter) |
|---|---|---|
| 1 | 200% | 5,000% |
| 10 | 430% | 8,180% |
| 25 | 1,000% | 16,200% |
| 37 | 5,740% | 31,360% |
| 40 | 5,800% | 33,940% |
| 75 | 7,500% | 69,000% |
Note the jump between level 25 and level 37: Hunt the Hunters goes from 1,000% to 5,740%, so pushing the ship into the high 30s is the single biggest damage upgrade against Gorn Hunters.
Gorn Eviscerator active ability: Spatial Rip
Separate from the two passive abilities, the Gorn Eviscerator has a player-triggered ability called Spatial Rip. It opens a rip in the system the Eviscerator is in, and your ships and your Alliance members can travel through it to any system within their player grade. Any ship that travels through a Spatial Rip gets one free instant recall. The Eviscerator itself can also warp instantly to any system within its warp range.
Tiering the ship up lengthens how long each rip stays open, raises how many ships can pass through it and shortens the cooldown. Axion Plasma is the resource used to open and travel through Spatial Rips. In practice, park the Eviscerator in a Gorn Hunter system and open a rip so the rest of your fleet, or your Alliance, can reach the same hunting ground without the long warp.
Stats and tiers
Base values at three anchor tiers; research, buffs and officers raise them in play.
| Tier | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Tier 1 | 4.66 / 110 | 120 | 400,000 (24,000) | 95,875 | 87,425 | 91,650 |
| Tier 8 | 7 / 290 | 120 | 1,630,000 (112,000) | 396,230 | 361,313 | 378,772 |
| Tier 15 | 8.75 / 1,130 | 120 | 5,860,000 (436,800) | 3,493,901 | 2,986,881 | 3,240,391 |
Warp range climbs slowly through the mid tiers and then opens up at the top: 535 at tier 12, 915 at tier 13, 980 at tier 14 and 1,130 at tier 15. Gorn Hunter systems sit at warp 700 to 1,500, so the tier 13 range is where the ship can reach the lower Gorn Hunter systems on its own warp.
Weapons and firing pattern
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. The values below are at max tier 15.
| Weapon | Type | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Weapon 1 | Energy | 1 | 1 | 1 | 796,101–981,834 | 10% | 150% |
| Weapon 2 | Kinetic | 1 | 1 | 1 | 1,218,978–1,523,712 | 10% | 150% |
| Weapon 3 | Kinetic | 2 | 2 | 2 | 2,223,560–2,779,464 | 10% | 150% |
Weapon 3 is the heaviest hitter, a two-shot kinetic battery that first fires on round two and reloads every two rounds after that. Weapons 1 and 2 fire every round from the start, so the ship opens with steady damage and then adds the big kinetic volley.
Crew slots and officer bonus
The Gorn Eviscerator opens officer slots as it levels, reaching a full seven-officer bridge at ship level 55.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 40 | 5 |
| 45 | 6 |
| 55 | 7 |
The ship also raises your officers’ own stats. Its attack, defense and health bonuses use one shared ladder, so a single figure covers all three. Each step needs a higher officer-stat total on the ship to reach the next bonus.
| Amount | Bonus |
|---|---|
| 1,500 | 50% |
| 3,000 | 100% |
| 4,875 | 150% |
| 6,750 | 200% |
| 9,000 | 250% |
| 12,000 | 300% |
| 16,500 | 350% |
| 22,500 | 400% |
| 30,000 | 450% |
| 45,000 | 500% |
Gorn Eviscerator refits
Refits spend shards to unlock permanent upgrades. The Gorn Eviscerator has two: Oblique helps the farming loop, and Spectre powers up the fleet that travels through its Spatial Rips.
| Refit | What it does |
|---|---|
| Oblique Eviscerator | Costs 120 shards to unlock. Increases base max cargo by 300%, and increases Apex Ship Parts by 50% and Gorn Eviscerator parts by 30% in the Gorn Eviscerator Refinery. |
| Spectre | Costs 120 Spectre Shards to unlock. Ships that travel through a Spatial Rip gain 40% Isolytic Damage at Operations 40, scaling with Operations level to 100% at Operations 70, plus 75% Critical Hit Damage. The Spatial Rip buffs are temporary. |
For a full list of refits across every ship, see the ship refit list.
Crew for the Gorn Eviscerator
This Interceptor exists to kill Gorn Hunters and pull Apex Isomatter, so build the bridge around damage against that target and enough survivability to finish the fight. A captain who lifts weapon damage or isolytic output, backed by officers that add mitigation or crit, does more here than any mining setup. It is a combat hull, not a survey ship, so protected cargo matters less than staying alive long enough to close the kill.
Gorn Hunters are regular (non-armada) hostiles, and the Strange New Worlds officers are built for exactly that fight. A dependable Gorn Eviscerator crew:
| Seat | Officer | Why it fits |
|---|---|---|
| Captain | SNW M’Benga | His captain maneuver raises all mitigation stats by a share of officer health against non-armada hostiles, and his officer ability restores shields every round in the same fights. |
| Bridge | SNW Sam Kirk | His officer ability raises critical damage against non-armada hostiles. |
| Bridge | SNW Nurse Chapel | Her officer ability raises the Volatile Isomatter you get from destroying Gorn Hunters by 25% to 200%, stacking a second Isomatter reward on top of the ship’s Apex Isomatter bonus. |
SNW Nurse Chapel has no captain maneuver, so keep her in a bridge seat. Her below-decks ability, Protocol 12, raises Isolytic Cascade damage against non-armada hostiles at the start of combat, which pairs with the ship’s Isolytic damage bonus if you have a spare lower-deck slot. Specific picks shift with the meta, so confirm the current best crews before you commit. See the Officer Tier List for up-to-date recommendations.
Where to find Gorn Hunters
The Gorn Hunter is a level 60 to 71 Battleship hostile, with a hazard-zone version in the deeper systems. It deals up to 100% more damage to Explorers in the first five rounds, so an Interceptor like the Eviscerator is the right hull to send. It drops 6★ Broken Battleship Parts and 6★ Broken Survey Parts on every kill.
| Level | Warp | Systems |
|---|---|---|
| 60 | 700 | Esteris, Jaicoo, Mistrare, Nerokira, Qorfit, Shaz, Steria, Yunii |
| 61 | 700 | Endurance-429, Esteris, Jaicoo, Mistrare, Nerokira, Qorfit, Savtaagh, Shaz, Steria, Yunii |
| 62 | 700 | Endurance-429, Esteris, Jaicoo, Mectuna, Mistrare, Nerokira, Qorfit, Savtaagh, Shaz, Steria, Yunii |
| 63 | 700 | Biba, Endurance-429, Esteris, Jaicoo, Mectuna, Mistrare, Nerokira, Qorfit, Savtaagh, Shaz, Steria, Yunii, Zeta Kan |
| 64 | 1,000 | Biba, Endurance-429, Esteris, Jaicoo, Mectuna, Mistrare, Qorfit, Savtaagh, Steria, Yunii, Zeta Kan |
| 65 | 1,000 | Biba, Endurance-429, Jaicoo, Mectuna, Mistrare, Netania-6, Qorfit, Savtaagh, Steria, Zeta Kan |
| 66 | 1,100 | Biba, Endurance-429, Jaicoo, Mectuna, Mistrare, Netania-6, Savtaagh, Wigg, Zeta Kan |
| 67 | 1,200 | Biba, Endurance-429, Mectuna, Netania-6, Savtaagh, Wigg, Zeta Kan |
| 68 | 1,250 | Biba, Mectuna, Netania-6, Wigg, Zeta Kan |
| 69 | 1,300 | Biba, Netania-6, Wigg, Zeta Kan |
| 70–71 | 1,500 | Netania-6, Wigg |
Jaicoo, Mistrare and Qorfit carry Gorn Hunters from level 60 to 65, and Biba and Zeta Kan cover 63 to 69, so pick a system that matches your level and stay there. For the other Gorn ships, see the Gorn Marauder and Lost Gorn Warship.
The Gorn Eviscerator in Star Trek
The Gorn are longtime Star Trek antagonists, the reptilian species Captain Kirk first fought hand to hand in the original-series episode “Arena.” The Eviscerator itself is a Star Trek Fleet Command original rather than a ship from the screen. In the game’s story it is reverse engineered from scans of a downed Gorn vessel, close enough to the real thing to pass for one, and fitted with a stolen Gorn portal engine and purpose-built isolytic artillery aimed at Gorn weak points. The game frames it as a weapon meant to turn the Gorn’s own technology back against them.
Is the Gorn Eviscerator worth it?
For a grade 4 Epic, the Gorn Eviscerator is narrow by design. If Gorn Hunters and Apex Isomatter are on your list, the two abilities and the Oblique Eviscerator refit turn it into a focused farming tool that pays back the 200 blueprints. If you are not chasing Apex materials, a general-purpose grade 4 ship will serve you better day to day. It has no scrap level, so treat it as a keeper for its specific job.
Timing matters too. Gorn Hunters start at level 60 and the top Axion Engines need Operations 60 to 65, so the ship pays off most for players in that range. Below it, Spatial Rip is the main reason to build early: an instant-travel portal for you and your Alliance is useful at any level.


