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The Gorn Marauder is a neutral hostile in Star Trek Fleet Command that roams the galaxy between levels 25 and 41. It always spawns as an Interceptor, so an Explorer is the ship you want to bring against it. You will find it across a spread of neutral systems, from warp 19 at the low levels out to warp 47 at the top, and it drops Parsteel through most of its range plus 4-star Broken Interceptor Parts at the highest levels.

How to beat the Gorn Marauder

The Gorn Marauder only appears as an Interceptor, and in the combat triangle Explorers beat Interceptors. Bring an Explorer and you hold the class advantage at every level of its range, so there is nothing to swap as you move from the mid 20s up to level 41. The one thing that does change is warp: the higher bands sit deeper in the galaxy, so make sure your ship can reach the system before you set out.

For crew, put a captain in the chair who boosts weapon damage against hostiles, then fill the other seats with officers that add damage or survivability. At the bottom of this level range the free cadet crew still does the job: Cadet Kirk as captain with Cadet Spock and Cadet Uhura in the officer seats. Once you push past the low 30s the Gorn Marauder hits hard enough that you will want stronger officers, so check the current officer tier list for picks that fit your roster. Crew choices move with the meta, so treat any named lineup as a starting point rather than a permanent answer. This hostile has no special ship ability and no listed vulnerability, so the fight is a straight damage race: keep your Explorer repaired and let the class advantage do the work.

Where to find the Gorn Marauder

At the lower levels the Gorn Marauder clusters in early neutral systems such as Biruin, Koltiska, Losti, Niawillen and Willenia, all reachable at warp 19. As the levels climb the spawns shift outward to systems like Aesir, Kuvrak, Nibiq and Trill, and the warp requirement rises with them until it reaches warp 47 at level 41. Pick a band your ship can both reach and clear, then farm the systems that carry it. The table below lists each level band, the warp you need, and the systems where it appears.

Level Warp Systems
25–26 19 Biruin, Koltiska, Losti, Niawillen, Willenia
27–29 19 Biruin, Koltiska, Losti, Niawillen, Oppidum Frumenti, Willenia
30 19 Biruin, Eeli, Januu, Koltiska, Losti, Niawillen, Oppidum Frumenti, Willenia
31 19 Aesir, Eeli, Januu, Koltiska, Losti, Niawillen, Oppidum Frumenti, Willenia
32–33 24 Aesir, Eeli, Januu, Oppidum Frumenti
34 27 Aesir, Eeli, Januu
35 27 Aesir, Eeli, Januu, Kuvrak
36 27 Aesir, Eeli, Januu, Kuvrak, Nibiq
37 30 Aesir, Kuvrak, Nibiq, Trill
38–40 40 Kuvrak, Nibiq, Trill
41 47 Kuvrak, Trill

Rewards and what it drops

The Gorn Marauder is mostly a Parsteel farm. Parsteel drops on nearly every level from 25 up to 40, which makes the low and middle bands a convenient way to top up your base material while you are already out fighting. Once you reach the top of its range it starts dropping 4-star Broken Interceptor Parts, the repair and upgrade component for tier-4 Interceptor ships. Ship XP also climbs steeply with level, so higher-level kills return more toward leveling whatever ship you fly.

Drop What it is
Parsteel (817–2,637) The basic building and upgrade material for your base and ships. Drops on levels 25 through 40.
4★ Broken Interceptor Parts (108–170) Repair and upgrade component for 4-star Interceptor-class ships. Drops at levels 40 and 41.

Gorn Marauder stats

Stats vary within the range and climb steeply with level, so the jump from the mid 20s to level 41 is enormous. These anchor rows show the low, middle and high ends of what you can expect to face.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
25 44,356 7,680 7,680 17,926 18,750 364
33 350,820 46,560 46,560 153,960 150,300 627
41 4,083,334 2,160,925 2,160,925 1,234,739 687,670 1,625

Gorn Marauder firing pattern

The Gorn Marauder carries two weapon groups. Its kinetic pair hits hardest but only fires every other round, while the single energy weapon chips away every round. Plan your repairs and mitigation around the rounds the kinetic guns fire, since that is when the incoming damage spikes. The figures below come from the lowest-level record and scale up as the level climbs.

Weapon type Count Damage per shot Fires Crit
Energy 1 2,400–2,933 Every round 10% (1.5x)
Kinetic 2 5,760–7,040 Every other round 10% (1.5x)

The Gorn in Star Trek

The Gorn are a reptilian species first seen in the original series episode “Arena,” where Captain Kirk was forced to fight a Gorn captain hand to hand on a barren planet after the god-like Metrons pitted the two crews against each other. Large, cold-blooded and physically overpowering, the Gorn were written as a rival power on the edges of Federation space, more predator than diplomat. Later stories, including the 2022 series Strange New Worlds, expanded them into a genuine threat and leaned into their reputation as a hunting civilization whose ships raid the borders. In Star Trek Fleet Command, their marauders fit that raider role, prowling neutral systems for easy prey.

Is the Gorn Marauder worth grinding?

For a mid-game player it is a steady source of Parsteel and, at levels 40 and 41, 4-star Broken Interceptor Parts for upgrading your Interceptor hulls. The rising ship XP also makes it a reasonable target when you want to level a new Explorer without chasing a tougher enemy. Bring an Explorer for the class advantage, match its warp so you can reach the system, and pick the level band your ship can clear comfortably rather than the highest one you can technically fly to.