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Lean On Me is a level 53 main storyline mission in Star Trek Fleet Command in which you meet Scotty at Avofall and then escape Federation space through Petandria. It starts at warp 1 and needs warp 160 to finish. There is no fight. The reward is 150 15 Hour Speed Ups and 16,200,000 Tritanium, and completing it unlocks You Think You Know Me. The speed ups make it one of the more valuable travel Missionen at this level.

Lean On Me objectives

Es gibt zwei Ziele und keine Verzweigung:

You meet Scotty in Avofall, then make for Petandria to get out of Federation space. No enemy is listed and nothing is donated. Petandria is the last stop, so there is no return leg to your Station.

Wo und welcher Warp

Warp 1 to start and warp 160 to complete, with no pickup system. Avofall and Petandria are the two systems.

The recommended level is 53. Since there is no combat, warp 160 is the only requirement.

Lean On Me rewards

Belohnung Amount
15 Hour Speed Up 150
Tritanium 16,200,000

That is 2,250 hours of speed ups in total. Completing Lean On Me unlocks the next mission, Du denkst, du kennst mich.

Lean On Me and the missions around it

The level 53 storyline alternates between station tasks at warp 1 and long trips:

Mission Warp zum Abschließen Story Belohnungen
Machtmensch 1 Find a way to disrupt the Cardassian jammer 190 3 Hour Speed Ups, 3,825,000,000 Parsteel, 2,500 Ship XP
Was sie nicht halten können 185 Defend VESTA from a Cardassian assault 1 Data shard, 9,000,000 Dilithium, 4,590,000,000 Parsteel
Lehn dich an mich 160 Treffen mit Scotty 150 15 Hour Speed Ups, 16,200,000 Tritanium
Du denkst, du kennst mich 150 Meet with Starfleet 1 Deanna Troi shard, 12,500,000 Dilithium, 2,500 Ship XP
What They Don’t Know… 1 Repair relations with the USS Enterprise 270 3 Hour Speed Ups, 10,500,000 Dilithium, 5,355,000,000 Parsteel

Lean On Me is the Tritanium and speed up mission of this run, and one of only two in the table, along with You Think You Know Me, that pays no Parsteel. The warp comes down a little from What They Cannot Hold at 185, to 160 here and 150 in You Think You Know Me.

Tips

Send a ship built for range. With no combat, any hull that reaches warp 160 finishes the mission, so there is no need to tie up your main fighter.

Save the 15 Hour Speed Ups for your longest building and research timers, where a big chunk of time off matters most.

The full storyline order is on the main storyline missions page. Previous mission: What They Cannot Hold. Next mission: You Think You Know Me.