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USS Enterprise Entdeckerschiff

The U.S.S. Enterprise is a grade 3 Epic Explorer for the Federation, the Constitution-class flagship built for long fights where staying power counts more than a fast kill. Its ship ability heals its own shields every time it takes a hit, as long as it holds Morale, and it can unlock Tarnung on top of that. It unlocks at Shipyard level 34. For a grade 3, it stays useful well past the tier band where most ships get scrapped.

How to get the U.S.S. Enterprise

You assemble the Enterprise at the shipyard once you have collected its blueprints. The full requirement, straight from the current game Daten:

  • Blueprints required: 150
  • Build requirement: Shipyard level 34
  • Build cost: 6,000,000 Tritanium, 1,375 3★ Common Refined Ore, 300,000 Dilithium, 8,250 3★ Common Refined Gas
  • Build time: 34d 12h

The blueprints are gathered separately and have been available for Credits, so the currency you spend on the blueprints is not the same as the resources for the build itself. Set the shipyard job running early, because the build clock is long.

U.S.S. Enterprise ability

The ship ability is called Giving what she’s got. As long as the ship has Morale, the Enterprise heals its Shield Health by a percentage of the damage every time it gets hit. Ship abilities are always active, so this runs on its own the whole fight. The heal starts at 5% at ship level 1 and climbs to 25% at level 45.

The catch is the Morale condition. The heal does nothing until the ship has Morale, so the crew has to supply it. Pair the Enterprise with Offiziere that grant Morale and the shield heal turns a long fight into a war of attrition the Enterprise tends to win.

U.S.S. Enterprise active ability

The Enterprise also carries player-triggered abilities that you switch on yourself, separate from the always-on shield heal. Ship Cloaking hides the ship; the cloak ends when its duration runs out, when you enter combat, when you start mining, or when you dock at a station. Direct Hit increases all of the ship’s Penetration stats against players by 300% for its window, which sharpens it as a player-versus-player striker. Both are unlocked through refits rather than being on the ship by default, and each runs on a cooldown that tightens as the ship tiers up.

Stats and tiers

These are base values from the current game data; research, buffs and officers raise them in play.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
1 4 / 40 100 16,000 (300) 116,513 74,604 95,558.5
5 4.4 / 56 100 33,630 (380) 165,209 74,604 119,906.5
9 4.8 / 75 100 84,000 (600) 230,000 74,604 152,302

The shield pool is where the Enterprise puts its growth. Shield HP nearly doubles from tier 1 to tier 9 while hull stays flat, which is exactly what you want on a ship that heals shields rather than hull.

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. Values shown are at max tier 9.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
1 Energie 1 1 1 21,523–25,829 10% 150%
2 Energie 1 1 1 21,523–25,829 10% 150%
3 Energie 2 2 2 27,934–33,521 10% 150%

All three weapons are energy, which lines up with the Enterprise being an Explorer and points its damage at ships that are weak to energy.

Crew slots and officer bonus

The Enterprise opens officer slots as it levels, reaching a full seven-officer bridge at ship level 45.

Ship level Officer slots
5 1
10 2
20 3
30 4
35 5
40 6
45 7

The ship also raises your officers’ stats as it progresses. Its bonus to attack, defense and health is identical, so a single ladder covers all three: the more the ship is built up, the higher the step.

Amount Bonus
300 30%
600 60%
975 90%
1,350 120%
1,800 150%
2,400 180%
3,300 210%
4,500 240%
6,000 270%
9,000 300%

U.S.S. Enterprise refits

Refits are shard-unlocked upgrades that add abilities or open new options for the ship. The Enterprise has several, and two of them switch on the active abilities covered above.

Nachrüstung What it does
Enterprise Refit Ship refit for the U.S.S. Enterprise. Costs 120 shards to unlock.
U.S.S. Enterprise Cloaking Enables cloaking for the ship. Costs 120 shards to unlock.
Enterprise Direct Hit Unlocks the Direct Hit ability. Requires a level 34 Armory and 120 shards.
Hijacked U.S.S. Enterprise Unlocks the Hijacked refit skin for the ship. Costs 60 shards to unlock.
Ascend Key Unlocks the potential to upgrade your Station to level 40.

Crew for the U.S.S. Enterprise

The whole ship is built around Morale, so the first job of the crew is to create it and keep it up. Once Morale is on the ship, the shield heal fires every round the Enterprise is hit, and any officer that also keys off Morale stacks on top of that.

A dependable classic that makes this ship work is its namesake bridge. Put James T. Kirk in the captain’s chair: his officer ability has a chance to inspire Morale to the ship each round, which is the trigger the whole design waits on, and his captain maneuver raises all officer stats while the ship has Morale. Crew him with Spock, whose ability restores a share of the ship’s officer defense to the shield while the ship has Morale, and Leonard McCoy, who boosts the officer abilities during combat and hardens the bridge when hit. That trio turns on the Morale engine and then piles shield recovery on top of it.

For current top picks, check the Officer Tier List, and treat any named crew as a starting point, because the best bridge shifts with the meta.

Best crews for U.S.S. Enterprise

Kapitän: TOS James T. Kirk
Offizier: TOS Nyota Uhura
Offizier: TOS Leonard McCoy

Ein Klassiker der USS Besatzung der Enterprise. Konzentrieren Sie Ihre Mannschaft unter Deck auf die Verteidigung.

Kapitän: TOS Leonard McCoy
Offizier: TOS James T. Kirk
Offizier: TOS Nyota Uhura

Eine gute USS Enterprise-Besatzung, wenn Sie erwarten, angegriffen zu werden. Unter Deck konzentriert sich die Besatzung auf die Verteidigung.

Kapitän: William T. Riker
Offizier: James T. Kirk
Offizier: Spock

Eine gute USS Enterprise-Besatzung für den Kampf gegen eine Armada. Unter Deck konzentriert sich die Besatzung auf die Verteidigung.

The U.S.S. Enterprise in Star Trek

The Enterprise is the most famous ship in all of Star Trek. The Constitution-class starship carried Captain Kirk, Spock and the rest of the original crew across the galaxy in the 23rd century, from first contacts to standoffs with the Klingonen and Romulans. It stood for Starfleet’s mission of exploration backed by the muscle to defend it. In Star Trek Fleet Command the ship keeps that identity as a Federation Explorer that survives punishment and pushes forward, which fits a vessel whose whole reputation was built on coming home from fights it should not have won.

U.S.S. Enterprise build cost by tier

Build and repair costs for every tier, carried over from the previous version of this page.

Ebene Build cost Repair cost Build time Repair time Fracht Protected cargo
Stufe 1 6.000.000 Tritanium
300.000 Dilithium
8,250 3★ Allgemeines Gas
1,375 3★ Gewöhnliches Erz
34d 12h 23h 22m 42s Basis: 16,000 Basis: 300
Stufe 2 65.400.000 Tritanium
2.275.000 Dilithium 11.150
3★ Allgemeines Gas 2,775
3★ Gewöhnliches Erz 1,865
3★ Explorer Teile
40.577 Tritanium
15.298 Dilithium
7d 7h 1d 1h 4m 30s Basis: 22,850 Basis: 425
Stufe 3 131.300.000 Tritanium
5.420.000 Dilithium
8,200 3★ Allgemeines Gas
1,275 3★ Ungewöhnliches Gas
2.500 3★ Gewöhnliches Erz
300 3★ Ungewöhnliche Erze
3,765 3★ Explorer Teile
104.962 Tritanium
53.077 Dilithium
14d 14h 1d 3h 45m 42s Basis: 30,560 Basis: 560
Stufe 4 218.900.000 Tritanium
11.350.000 Dilithium
21,900 3★ Allgemeines Gas
4,125 3★ Ungewöhnliches Gas
6.600 3★ Gewöhnliches Erz
975 3★ Ungewöhnliche Erze
6.500 3★ Explorer Teile
172.481 Tritanium
69.394 Dilithium
24d 7h 20m 1d 6h 33m 54s Basis: 39,370 Basis: 695
Stufe 5 411.400.000 Tritanium
22.750.000 Dilithium
8,250 3★ Allgemeines Gas
10.600 3★ Ungewöhnliches Gas
7.500 3★ Gewöhnliches Erz
2,275 3★ Ungewöhnliche Erze
11.225 3★ Explorer Teile
269.185 Tritanium
93.925 Dilithium
36d 11h 1d 10h 45s Basis: 49,630 Basis: 840
Stufe 6 739.000.000 Tritanium
45.500.000 Dilithium
16,500 3★ Allgemeines Gas
5,250 3★ Ungewöhnliches Gas
300 3★ Seltenes Gas
2.000 3★ Ungewöhnliche Erze
72 3★ Seltene Erze
22,725 3★ Explorer Teile
457.740 Tritanium
144.187 Dilithium
48d 14h 40m 1d 14h 30m Basis: 61,770 Basis: 985
Stufe 7 1.645.000.000 Tritanium
106.700.000 Dilithium
38,500 3★ Allgemeines Gas
12,250 3★ Ungewöhnliches Gas
1,125 3★ Seltenes Gas
4.600 3★ Ungewöhnliche Erze
270 3★ Seltene Erze
50.650 3★ Explorer Teile
774.486 Tritanium
234.200 Dilithium
60d 18h 20m 1d 19h 54m 12s Basis: 76,360 Basis: 1,150
Stufe 8 2.880.000.000 Tritanium
192.100.000 Dilithium
13.000 3★ Ungewöhnliches Gas
6.650 3★ Seltenes Gas
12.000 3★ Ungewöhnliche Erze
1.480 3★ Seltene Erze
186.700 3★ Explorer Teile
1.402.475 Tritanium
426.394 Dilithium
78d 23h 50m 2d 2m 59s Basis: 94,120 Basis: 1,325
Stufe 9 4.114.000.000 Tritanium
284.500.000 Dilithium
11.000 3★ Ungewöhnliches Gas
5.700 3★ Seltenes Gas
1,505 3★ Seltene Erze
140.750 3★ Explorer Teile
2.455.110 Tritanium
819.445 Dilithium
34d 12h 2d 23h 22m 42s Basis: 116,000 Basis: 1,520

U.S.S. Enterprise ship XP needed by level

Experience required to reach each level, with the health and shield bonuses that come with it.

Stufe 1

Stufe 2: 800
Stufe 3: 1.000
Stufe 4: 1.400
Stufe 5: 1.700

Stufe 2

Stufe 6: 2.400
Stufe 7: 2.900
Stufe 8: 3.900
Stufe 9: 4.600
Stufe 10: 6.000

Stufe 3

Stufe 11: 7.000
Stufe 12: 8.500
Stufe 13: 9.500
Stufe 14: 11.000
Stufe 15: 13.500

Stufe 4

Stufe 16: 15.000
Stufe 17: 17.500
Stufe 18: 19.500
Stufe 19: 23.000
Stufe 20: 25.000

Stufe 5

Stufe 21: 29.000
Stufe 22: 31.500
Stufe 23: 36.000
Stufe 24: 39.000
Stufe 25: 42.000

Stufe 6

Stufe 26: 47.000
Stufe 27: 51.000
Stufe 28: 57.000
Stufe 29: 61.000
Stufe 30: 69.000

Stufe 7

Stufe 31: 72.000
Stufe 32: 81.000
Stufe 33: 86.000
Stufe 34: 95.000
Stufe 35: 100.000

Stufe 8

Stufe 36: 105.000
Stufe 37: 116.000
Stufe 38: 122.000
Stufe 39: 134.000
Stufe 40: 140.000

Stufe 9

Stufe 41: 154.000
Stufe 42: 161.000
Stufe 43: 176.000
Stufe 44: 183.000
Stufe 45: 200.000

Resources to max out a U.S.S. Enterprise

Gesamtbaukosten*

  • 10.616.400.000 Tritanium
  • 693.345.000 Dilithium
  • 112.750 3★ Gemeinsam Gas
  • 61,600 3★ Ungewöhnliches Gas
  • 10.450 3★ Seltenes Gas
  • 26,875 3★ Gemeinsame Erze
  • 18,425 3★ Ungewöhnliche Erze
  • 2,587 3★ Seltene Erze
  • 342.055 3★ Explorer Teile

Erfahrung insgesamt: 2,561,700

*Kosten und Zeit sind nur Basiswerte. Sie sind spielerspezifisch und basieren auf Gebäude und Forschung.

U.S.S. Enterprise recycling time & reward

Abwrackprämien auf Stufe 45

Verschrottungszeit*: 44d 01h 01m
Sekunden: 3805260

Belohnungen*:

  • 1.021.400.000 x Tritanium
  • 100,649,250 x Dilithium
  • 265,864 x 4★ Gemeinsame Gas
  • 15,066 x 4★ Ungewöhnlich Gas
  • 2,364 x 4★ Seltene Gas
  • 143.158 x 4★ Gemeinsam Erze
  • 8.113 x 4★ Uncommon Ore
  • 1.273 x 4★ Seltene Erze
  • 446.451 x 4★ Gemeinsame Explorer-Teile
  • 51.234 x Schiff XP
  • 33.484 x 4★ Uncommon Explorer Teile

Anmerkung:

* Die Trit- und Dil-Belohnungen basieren auf aufgerüsteten Komponenten.
* Die Verschrottungszeit hängt von der Stufe Ihres Schrottplatzes ab.

U.S.S. Enterprise video

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Is the U.S.S. Enterprise worth it?

For its grade band the Enterprise is a strong survivability pick, especially for a Federation player who wants a ship that can outlast an opponent instead of racing to burst them down. The Morale-fed shield heal, the deep shield pool and the cloak give it staying power and options that most grade 3 ships lack. It is scrappable from Betrieb level 50, but the ability and the cloak give players a reason to hold onto it and keep it crewed long after that.