Who is PIC Worf in Star Trek Fleet Command?
PIC Worf is the Star Trek: Picard era version of the Klingon Starfleet officer, dropped into Star Trek Fleet Command as an Epic Federation Command officer in the Picard group. He is built around one specific job: starting a fight with a debuff that bleeds enemy player ships, and ending it with a large first-round damage spike against player Interceptors.
If you fight other players, especially small Interceptor-class ships, he is a heavy hitter to know about. If you spend most of your time hunting Borg or grinding hostiles, he is less useful and most players can skip him.
Star Trek background
Worf, son of Mogh, is the Klingon raised on Earth by his adoptive human parents who went on to become Starfleet’s most famous Klingon officer. Michael Dorn has played him across The Next Generation, Deep Space Nine, four feature films, and Star Trek: Picard Season 3.
The “PIC” prefix points specifically to the Picard Season 3 version of the character, set in 2401. By that point Worf has grown older, slower to anger, and openly describes himself as a pacifist. He trains in meditation, carries a curved sword rather than a bat’leth, and frames violence as a last resort. He is still a son of Mogh, still of the House of Martok, and still the slayer of Gowron. He just chooses peace until peace is no longer possible.
In the show he is a Starfleet Intelligence captain and Raffi Musiker’s handler. He rejoins the rest of the old Enterprise-D crew to help stop a Borg-aligned plot. That late-career, post-warrior framing is exactly what the in-game flavor text describes.
Role in STFC
PIC Worf is a Federation, Command-class, Epic-rarity officer in the Picard synergy group. Mechanically he is a player-vs-player specialist with two effects layered on top of each other.
- As captain, he applies Hull Breach to enemy player ships at the start of each round.
- On the bridge, he hits player Interceptors very hard on the first round of combat.
That makes him a PvP officer first. Both of his abilities only fire against player ships, so he does nothing extra against hostiles, armadas, Borg solo armadas, or anything else that is not another player. If you do not engage in player combat, his bridge slot can usually go to a more general-purpose officer.
Captain ability: Death to the Opposition!
His captain maneuver gives him a 90% chance to apply Hull Breach for 3 rounds against player ships at the start of each round, as of the latest data. Hull Breach is a damage-over-time debuff that ignores shields, so on a long engagement those applications stack into real pressure.
The captain ability does not scale per rank the way most do. The first-rank value is the safe number to quote: a 90% application chance for 3-round Hull Breach. Promoting Worf still raises his stats and level cap, and his officer ability continues to scale, so rank-ups are not wasted. You should not expect this captain effect itself to grow with rank, though.
The captain seat also brings small class-based synergy bonuses for the crew you put under him. With Worf as captain, the current synergy values are 1% for Command officers, 5% for Engineering, and 5% for Science. The bonus is gentle, but it is one more reason to pair him with crew that fits his role rather than splashing in random officers.
Officer ability: Assimilate this!
On the bridge of any ship, Worf increases the ship’s base Weapon Damage on combat start, but only against a player Interceptor, and only for the duration of that combat. The buff is large and it scales hard with promotion.
Both the in-game ability text and the data behind it show the same per-rank progression for this effect, so the table below is reliable as of the latest data:
| Rank | Weapon Damage bonus vs player Interceptor |
|---|---|
| 1 | 500% |
| 2 | 900% |
| 3 | 1500% |
| 4 | 2200% |
| 5 | 3000% |
The catch is in the trigger. The buff only applies if the target is a player-controlled Interceptor at the start of combat. If you queue Worf against a player Explorer or Battleship, this ability sits idle. It also does not apply against hostile or NPC Interceptors, so he will not turbo-charge your hostile farming.
Where PIC Worf shines
His best work happens in three situations.
The first is hunting player Interceptors directly. If you are running a counter-Interceptor build, with Worf on the bridge and the rest of the crew tuned for first-round burst, he can flatten a same-tier player Interceptor before round two ever happens.
The second is captaining a defense or hunter ship in active PvP windows. Hull Breach for 3 rounds, applied with high consistency at the start of each round, wears down player ships that try to drag the fight out. He pairs well with crews that already do round-over-round damage.
The third is rounding out a Picard-group crew when you have other officers from that group and want the class synergy bonuses to count.
He is much less interesting for hostile grinding, armada work, station defense against NPC reinforcements, or anything else that does not involve another player at the controls.
How to get PIC Worf
PIC Worf is recruited like other Picard-group officers, through shards. Total cost from recruitment to rank 5 is 1,750 shards. Sources of those shards rotate through events, faction-style stores, and recruit tokens. Specific drop locations move with the game’s event calendar, so check the current store and event rotations in-game rather than chasing a guide that might already be out of date.
Synergies and crews
PIC Worf sits in the Picard synergy group, which is a Federation-leaning group of late-TNG-era characters. Pairing him with other officers from that group activates the group synergy effects already wired into your captain bonus.
For class-based crew building, the captain ability adds 1% for Command officers, 5% for Engineering, and 5% for Science as of the latest data. Those numbers nudge you toward Science and Engineering officers in the two bridge seats rather than stacking Command across the board.
The specific list of named synergy officers and their per-officer percentages does not display consistently in available sources right now, so the cleanest advice is to put Worf on a ship with other Picard-group officers when you can, and otherwise to pick the officers who best support a PvP burst opener.
Ranks and shard costs
Worf follows the standard Epic officer rank curve. Per-rank shard costs (incremental, not cumulative) as of the latest data:
| Rank | Max level | Shards to promote | Cumulative shards |
|---|---|---|---|
| 1 | 5 | 120 | 120 |
| 2 | 10 | 120 | 240 |
| 3 | 15 | 240 | 480 |
| 4 | 20 | 320 | 800 |
| 5 | 30 | 950 | 1,750 |
The rank 5 promotion is the painful one, as with most Epics. If you are sitting at rank 4 with no clear PvP use case, it is fine to park him and let the shards stack from passive drops.
Frequently asked questions
Is PIC Worf any good?
He is good if you fight other players, especially Interceptor-class player ships. His officer ability is one of the larger first-round damage spikes in the Picard group when the trigger matches, and his captain maneuver applies pressure that ignores shields. For purely PvE play he is not a priority.
What ship is PIC Worf best on?
He works best on a ship you actually take into player combat: a hunter ship or a defense ship rather than a mining hauler. As captain on a counter-Interceptor build he leans into both abilities at once. As an officer in the bridge he can fit into any crew built around first-round burst against player Interceptors.
Does Worf work against hostiles or armadas?
Both of his abilities specify player ships. They do not trigger on hostiles, armada targets, or Borg solo armadas. If your account is mostly PvE focused, he can sit on the shelf without losing you progress.
Where do you get PIC Worf shards?
Shards come through the in-game event calendar, recruit tokens, and rotating store offers. The exact path moves with the patch cycle, so check the in-game store and the current event tab for current availability rather than relying on any single fixed source.
Is PIC Worf worth ranking to 5?
For an active PvP player, yes: the officer ability’s jump from rank 4 to rank 5 is the largest single step in his progression. For a casual or PvE-focused player the rank 5 push usually is not worth the 950-shard commitment over higher-impact officers.
Bottom line
PIC Worf is the older, calmer Worf turned into a PvP specialist. If you take ships into the open map and the other players in the fight bring Interceptors, he earns his bridge slot. If you mostly play the game alone, he is one of the easier Picard-group officers to skip until you actually need him.