The Imperial Starfleet Planet Harvester is a Mirror Universe hostile that spawns in three level bands: 40–45, 51–55 and 61–65. It only appears as a Survey ship, roaming Mirror systems from Mirror Tau Ceti up to Mirror Vulcan. Every kill pays Federation, Romulan and Klingon points at the same time, plus Broken ship parts in the 4★ to 6★ range. There is no class matchup to plan around; bring your strongest hostile hunter and expect to be Hull Breached from the first round.
How to beat the Imperial Starfleet Planet Harvester
The Planet Harvester only spawns as a Survey ship, which sits outside the usual counter triangle. No class gets a bonus against it and none is punished, so there is nothing to swap between level bands. Pick the strongest combat ship you have for the band you are hunting.
What sets this hostile apart is its ability stack. Deadlock applies a Hull Breach to your ship at combat start, and it lasts the whole fight. Its second ability then feeds off that breach: Dismantlement raises its weapon damage by 20% for a round whenever the enemy player starts the round hull breached, and Photophobia raises its Isolytic Damage by 10% under the same condition. Since Deadlock guarantees the breach, treat both buffs as always on. In practice the Planet Harvester hits about a fifth harder than its attack stat suggests, and a long fight only gives it more boosted rounds. Kill it fast.
For crew, follow the standard hostile-grinding principle: a captain whose ability raises weapon damage against hostiles, backed by officers that add damage or shave incoming damage. Officers with hull repair or mitigation help blunt the breach-fed rounds, since your shields alone will not save a fight that drags. Check the officer tier list for current picks; crews shift with the meta, so treat any named combo as a starting point rather than a fixed answer.
Where to find the Imperial Starfleet Planet Harvester
The Planet Harvester lives entirely in Mirror Universe space. The 40–45 band sits in warp 75 territory, the 51–55 band needs warp 200, and the 61–65 band waits in the deep warp 700 systems. Two of its systems, Mirror P’Jem and Mirror Vulcan, carry an extract tag in the game data.
| Level | Warp | Systems |
|---|---|---|
| 40 | 75 | Mirror Tau Ceti |
| 45 | 75 | Mirror Doloran |
| 51 | 200 | Mirror P’Jem [Extract] |
| 55 | 200 | Mirror Rada Ban |
| 61 | 700 | Mirror Pareleon |
| 65 | 700 | Mirror Vulcan [Extract] |
Rewards and what it drops
This is the rare grind that pays all three faction reputations at once. A level 40 kill drops 9,000 points each for the Federation, Romulans and Klingons, and the payout climbs to 420,000 each at level 65. On top of that, each level band drops Broken ship parts at a matching star tier, and ship XP scales from 1,502 per kill at level 40 to 25,700 at level 65.
| Drop | What it is |
|---|---|
| Federation points | Federation reputation currency; every kill pays the full amount for its level. |
| Romulan points | Romulan reputation currency, paid on the same kill at the same amount. |
| Klingon points | Klingon reputation currency, also paid on every kill. |
| 4★ Broken parts (Explorer, Battleship, Interceptor) | Drop in the 40–45 band, 216–560 per kill. |
| 5★ Broken parts (Explorer, Battleship, Interceptor) | Drop in the 51–55 band, 270–582 per kill. |
| 6★ Broken parts (Explorer, Battleship, Interceptor) | Drop in the 61–65 band, 3,526–7,462 per kill. |
Imperial Starfleet Planet Harvester stats
Stats climb steeply with level; the rows below are anchor points, not the full ladder.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 40 | 42,338,644 | 46,888,529 | 33,233,774 | 1,077,283 | 1,200,210 | 1,502 |
| 51 | 1,853,215,654 | 1,835,848,222 | 1,835,848,222 | 10,414,707 | 6,952,725 | 3,300 |
| 65 | 40,403,384,747 | 39,828,291,757 | 39,828,291,757 | 359,751,040 | 215,341,950 | 25,700 |
Imperial Starfleet Planet Harvester firing pattern
The Planet Harvester runs two weapons, one Energy and one Kinetic, and both fire every round starting from round one. The Energy weapon hits roughly half again as hard as the Kinetic one. There is no burst round to time repairs around: the damage arrives as steady per-round pressure, made heavier by the Dismantlement buff running every round. The figures below come from the level 40 version and climb with level.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 1 | 168,968–183,661 | Every round | 10% (1.5x) |
| Kinetic | 1 | 112,645–122,440 | Every round | 10% (1.5x) |
The Terran Empire in Star Trek
The Mirror Universe first appeared in the 1967 Original Series episode “Mirror, Mirror,” where a transporter accident dropped Kirk into a brutal parallel reality ruled by the Terran Empire. In that universe, Starfleet is the Imperial Starfleet: officers advance by assassination, the ISS Enterprise enforces the Empire’s will with planetary bombardment, and discipline runs through the agony booth. Enterprise expanded the story in “In a Mirror, Darkly,” Deep Space Nine returned to the mirror side across five episodes, and Discovery made Emperor Philippa Georgiou a main character. A ship named Planet Harvester fits the Empire’s method: strip a world bare, then move on.
Is the Imperial Starfleet Planet Harvester worth grinding?
Yes, if faction reputation is what you need. Every kill adds Federation, Romulan and Klingon points together, so one grind builds all three standings at once, and the 420,000-per-faction payout at level 65 adds up quickly. The Broken ship parts and heavy ship XP at the top band sweeten the trip. The practical tip: pick a band your ship can clear fast, because Deadlock’s permanent Hull Breach makes slow fights expensive. One-rounding the 51–55 band beats scraping through level 65.