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Assimilated Ship

The Assimilated Ship is a Borg-assimilated hostile in Star Trek Fleet Command that spawns in two separated level bands: 26–28 in Torana and 47–51 in Beta Sector, Corsen, Rek’Sgar, and Weima. Unlike most hostiles, it appears as all three combat hulls (Interceptor, Explorer, and Battleship), so check the variant before you attack and bring its counter class. The low band drops parsteel, tritanium, and dilithium; the high band drops 4★ broken ship parts and Pattern Disruptors.

How to beat the Assimilated Ship

The Assimilated Ship uses every hull type in the game’s combat triangle, so the right ship depends on the variant in front of you. The triangle works like this: Interceptors beat Battleships, Battleships beat Explorers, and Explorers beat Interceptors, while Survey ships barely fight and should stay home. Tap the hostile to see its hull before committing. Against the Battleship variant, bring an Interceptor. Against the Explorer variant, bring a Battleship. Against the Interceptor variant, bring an Explorer. The matchup works in both directions, since your shots hit harder and its shots hit softer, so if you plan to farm these in volume it pays to keep more than one grinder ready and pick targets that match the counter you have parked in the system.

For crew, follow the standard anti-hostile formula: a captain whose ability raises weapon damage against hostiles, backed by officers that add damage or reduce what comes back at you. In the 26–28 band the classic cadet crew holds up well, with Cadet Kirk as captain plus Cadet Spock and Cadet Uhura. By the time you are hunting the 47–51 spawns you will want deeper options; see our officer tier list for current picks by roster depth. Crews shift with the meta, so treat any named combination as a starting point rather than a permanent answer.

Where to find the Assimilated Ship

The two bands live in very different territory. The level 26–28 version patrols Torana, a warp-22 system most early ships can reach without trouble. The level 47–51 version sits in warp-185 space: Beta Sector, Corsen, Rek’Sgar, and Weima. That warp requirement is the real gate on the high band, so plan your ship and engine upgrades before you go hunting Pattern Disruptors. There are no Assimilated Ship spawns between levels 29 and 46; once you outlevel Torana, your next stop is deep space.

Level Warp Systems
26–28 22 Torana
47–51 185 Beta Sector, Corsen, Rek’Sgar, Weima

Rewards and what it drops

The drop table changes completely between bands. At levels 26–28 the Assimilated Ship pays out the three core resources: parsteel at 873–1,344 per kill, tritanium at 70–349, and dilithium at 21–31. At levels 47–51 it drops 4★ Broken Interceptor, Explorer, and Battleship Parts at 516–1,418 per kill, along with 2–29 Pattern Disruptors. Ship XP climbs from 393 per kill at level 26 to 2,929 at level 51, so the high band levels your ships far faster than the low one.

Drop What it is
Parsteel The most common construction material, used for station buildings and early upgrades
Tritanium One of the three core construction and upgrade materials, used heavily for ship tiering
Dilithium The rarest of the three core resources, mainly spent on research
4★ Broken Interceptor Parts Salvage components used to tier up 4-star Interceptor-class ships
4★ Broken Explorer Parts Salvage components used to tier up 4-star Explorer-class ships
4★ Broken Battleship Parts Salvage components used to tier up 4-star Battleship-class ships
Pattern Disruptor A rarer resource used in the game’s Borg-themed content

Assimilated Ship stats

Stats vary by hull variant and climb steeply with level; the anchor rows below are Interceptor records. Note the size of the jump between the bands. A level 48 Assimilated Ship is more than 200 times stronger than a level 26 one, so the low-band grinder you used in Torana has no business in Rek’Sgar.

Level Total strength Hull HP Shield HP Attack Defense Ship XP
26 54,654 9,600 9,600 22,554 22,500 393
48 11,674,733 5,954,405 5,954,405 3,929,263 1,791,065 2,501
51 16,956,795 8,460,931 8,460,931 6,016,414 2,479,450 2,929

Assimilated Ship firing pattern

The Assimilated Ship fires two weapon groups. A single energy weapon hits every round for 3,120–3,813 damage, and a pair of kinetic weapons fires every other round, starting from the first, at 7,488–9,152 damage per shot. The kinetic pair is where the pain is: on the rounds it fires, incoming damage jumps to several times the baseline, so time mitigation abilities and repairs around those spikes rather than the steady energy chip damage. The figures below come from the lowest-level record; damage climbs with level along the same curve as the stats above.

Weapon type Count Damage per shot Fires Crit
Energy 1 3,120–3,813 Every round 10% (1.5x)
Kinetic 2 7,488–9,152 Every other round 10% (1.5x)

The Borg in Star Trek

The Borg are a cybernetic collective from the Delta Quadrant, first seen in the Star Trek: The Next Generation episode “Q Who.” They do not conquer so much as absorb, assimilating people and technology into a hive mind while announcing that resistance is futile. Captured crews become drones, and captured vessels are refitted with Borg technology, which is what an Assimilated Ship is: a stolen hull flying under collective control. The Borg’s most famous victim is Captain Picard, assimilated as Locutus in “The Best of Both Worlds,” and they went on to anchor the film First Contact and much of Star Trek: Voyager.

Is the Assimilated Ship worth grinding?

Yes in both bands, for different reasons. The 26–28 spawns in Torana are an easy early farm that pays all three core resources in one place. The 47–51 spawns are the real prize: 4★ broken parts for all three ship classes plus Pattern Disruptors, with generous XP per kill. One practical tip: confirm the hull variant before every attack, because this hostile spawns as all three classes and the wrong matchup turns a routine kill into a repair bill.