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Suliban Transport

The Suliban Transport is a Transogen-faction battleship hostile you can hunt from level 32 through level 68 across systems spread through the mid and deep galaxy. It only spawns as a Battleship, so an Interceptor is your counter. Every kill drops Transogen Canisters, the Suliban storyline resource, and the warp you need climbs from 26 at the low end all the way to 1500 at the top.

How to beat the Suliban Transport

The Suliban Transport only appears as a Battleship, so the counter is simple: bring an Interceptor. Interceptors out-damage Battleships in the combat triangle, and because this hostile never swaps to another hull, you can run the same ship at every level without rethinking the matchup.

Crew for raw hostile damage. Put a captain that boosts weapon damage against hostiles in the captain seat, then fill the bench with officers that add damage or mitigation. If you are still in the early game and working the low-level spawns, the cadet crew of Cadet Kirk as captain with Cadet Spock and Cadet Uhura is a reliable starter. For current top picks, check the Officer Tier List, since the best crews shift with the meta.

Two always-on abilities make this ship tougher than a plain battleship of its level. Transogen Charged raises its Apex Barrier by 500 at the start of combat, and Red Mist! increases its Isolytic Damage by 500% from the opening round. In practice it comes out strong on both defense and damage, so favor a fast kill and solid mitigation over a long, grinding fight.

Because the hull never changes, the deciding factor at higher levels is your ship tier, not clever crew swaps. Pick the level your Interceptor can clear cleanly and repair cheaply rather than the highest one you can reach. Warping to a level 68 target with a ship that barely survives it means slow, expensive kills, while a level you overpower turns the same resource into a fast farm.

Where to find the Suliban Transport

The Suliban Transport clusters by level, with the easier spawns sitting at low warp and the higher levels pushed out to deep space. The level 32 targets need only warp 26, while the level 68 version sits at warp 1500, so match your warp range to the level you want to farm. The levels step up in gaps rather than every number, running 32, 36, 40, 42, and 46 in the closer systems, then 52, 56, 62, and 68 further out, so pick the exact level your ship handles from the table below.

Ebene Warp Systeme
32 26 Hoskk, Seyodea, Terasai
36 30 Fennit, Halenview, Luponamé
40 56 Grajoel, Levie Minu, Mak’Nino, Wyte
42 80 Alpha Nerra, Vowoh
46 160 Wasen
52 230 Demm, Glave Gamma, Molko, Visnay
56 440 Tiefurt
62 1000 Oconel, Orkan Alpha, Waiam
68 1500 Krayn

Rewards and what it drops

Every Suliban Transport drops Transogen Canisters. The grade of canister rises with the hostile’s level, so higher-level kills return higher-tier resource. Ship XP also scales sharply, from 250 at level 32 to 14,400 at level 68, which makes the upper levels useful for leveling a ship as well as farming the resource.

Ablegen What it is
Transogen Canister (3▿ to 6▿) A Suliban-arc resource. The star grade rises with the hostile’s level: 3▿ at levels 32-40, 4▿ at 42-46, 5▿ at 52-56, and 6▿ at 62-68.

Suliban Transport stats

Stats vary little by build here (it is Battleship only) but climb steeply with level, so treat the rows below as anchors rather than a full ladder.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
32 2,768,416 3,387,273 1,129,091 115,054 395,180 250
46 95,059,049 116,308,636 38,769,545 3,950,618 13,569,340 1,200
68 118,548,473,398 145,048,909,091 48,349,636,364 4,926,827,946 16,922,372,725 14,400

Suliban Transport firing pattern

At the low end the Suliban Transport fires two Energy weapons every round plus a single Kinetic weapon every other round. The Kinetic shot lands far harder per hit, so expect a heavy spike on the rounds it fires and time your repairs or mitigation around that beat.

Weapon type Count Damage per shot Fires Crit
Energie 2 7,904-10,162 Every round 10% (2x)
Kinetic 1 16,936-28,227 Every other round 10% (2x)

The Suliban in Star Trek

The Suliban are a spacefaring species introduced in Star Trek: Enterprise. Most were ordinary nomads who lost their homeworld and scattered across the quadrant as refugees. A faction of them, the Suliban Cabal, accepted genetic augmentation that let them shapeshift, cling to walls, and survive in hostile environments. The Cabal, led by Silik, took orders from a mysterious figure in the far future and became a recurring threat to Captain Archer’s Enterprise during the Temporal Cold War. In Star Trek Fleet Command, the Suliban surface through Transogen content, and this transport is one of the ships you meet along that path.

Is the Suliban Transport worth grinding?

Go after the Suliban Transport when you need Transogen Canisters or want ship XP from a single-hull target you can farm with one Interceptor build. The level range is wide, so you can settle at a warp band that suits your roster and still pull the resource. The low-level spawns are cheap to clear and good for steady daily runs, while the level 62 and 68 targets pay out the most XP and the highest-grade canisters if your ship can handle them. Match your warp to the level, bring an Interceptor, and lean on mitigation to soak the Kinetic spikes.