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Borg Polygon 1.0

The Borg Polygon 1.0 is a Q-Continuum armada target in Star Trek Fleet Command, fought at levels 42 to 50 across five systems from Nova Kron to Osbor. It is an armada, not a roaming hostile, so you form an armada or bring your strongest ship rather than picking a hull counter. Beating it pays out Borg Polygon Group Armada Credits. The 1.0 form is an evolved stage of the Borg Polygon Group Armada, so you meet it once that armada line has progressed. Match its warp range of 105 to 195 and be ready for a heavy second-weapon hit every round.

How to beat the Borg Polygon 1.0

The Borg Polygon 1.0 is an armada target, not a roaming ship with a hull class you counter. The game lists it as a single Station/Armada type, so there is no Interceptor, Battleship, or Explorer version to swap between at different levels. You take it down by forming an armada with other players or by bringing your strongest armada-capable ship, then holding the field until its health runs out. Coordinating with alliance members matters more here than any single hull choice. You can start the armada yourself or join one an alliance member has already opened, and everyone in the group needs enough warp to reach the system, so pick a level the whole team can travel to. For a wider list of these targets, see the Solo Armadas hub.

Watch its combat ability, Defense Protocol α. On the second weapon of every round the Borg Polygon fires a Cutting Beam that lands very heavy damage on your ship, so its second shot each round hurts far more than the first. Favor a ship and crew that can absorb that spike, and keep reinforcements ready if the fight runs long. The encounter also carries a round limit: you have to defeat the Borg Polygon within 20 rounds, so bring enough combined firepower to close it out quickly instead of grinding it down slowly.

For crew, put a captain that boosts weapon damage against hostiles in the chair, then fill the other seats with officers that add damage or shore up mitigation. The strongest names change as new officers arrive, so check the current Officer Tier List for up-to-date picks. Any fixed lineup is a starting point, since crews shift with the meta.

Where to find the Borg Polygon 1.0

The Borg Polygon 1.0 spawns across five systems, one level per system, climbing from level 42 in Nova Kron to level 50 in Osbor. Warp requirements rise with level, from 105 up to 195, so the higher-level spawns sit deeper in the map. Pick the level that matches the warp you can reach and the fleet you can field.

Ebene Warp Systeme
42 105 Nova Kron
44 150 Ephemeris
46 170 Brikker
48 190 Gilmour
50 195 Osbor

Rewards and what it drops

Clearing the Borg Polygon 1.0 pays out Borg Polygon Group Armada Credits, the currency tied to this armada line. You earn between 800 and 2,000 per kill across levels 42 to 50, with the higher levels paying more. Ship XP also rises with level, from 1,750 at level 42 to 3,000 at level 50, so the tougher spawns move your ship’s progress along faster. The credits feed the Borg Polygon armada line, so steady runs here are how you build toward its rewards rather than a one-off payout.

Ablegen What it is
Borg Polygon Group Armada Credits (800–2,000) Armada currency earned from this armada line and spent on its associated rewards

Borg Polygon 1.0 stats

Stats climb steeply with level, so the level 50 spawn is far tougher than the level 42 one.

Ebene Total strength Hull HP Shield HP Angriff Verteidigung Ship XP
42 1,353,148,628,952 2,164,944,325,655 541,236,081,414 56,008,708 2,416,710 1,750
46 9,577,621,310,448 15,324,048,553,861 3,831,012,138,465 87,040,645 3,923,640 2,250
50 29,510,583,715,349 47,216,702,161,772 11,804,175,540,443 137,857,007 7,007,235 3,000

Borg Polygon 1.0 firing pattern

The Borg Polygon 1.0 fires four weapons a round: three Energy weapons and one Kinetic. The Energy guns do the bulk of the damage and fire every round, so most of the incoming hits are Energy. These figures are for the level 42 spawn, and damage scales up at higher levels.

Weapon type Count Damage per shot Fires Crit
Energie 3 2,862,119–7,258,997 Every round 10% (1.5x)
Kinetic 1 2,000,000 Every round 10% (1.5x)

The Q Continuum in Star Trek

The Q Continuum is a plane of existence inhabited by the Q, near-omnipotent beings who can bend space, time, and matter at will. The best known Q first put Captain Picard’s crew on trial in The Next Generation, then turned up across Deep Space Nine and Voyager as a meddling, unpredictable presence. In Voyager, Q’s own son, nicknamed Q Junior, struggled to control his powers and learn some responsibility. Star Trek Fleet Command leans on that trickster streak: the Borg Polygon is a Borg vessel conjured as one of Q Junior’s tests, which is why a Continuum event ends up pitting you against Borg technology.

Is the Borg Polygon 1.0 worth grinding?

It earns its slot when you want Borg Polygon Group Armada Credits or steady ship XP in the level 42 to 50 range, and it gives mid-game rosters a reason to form armadas together. Because the fight caps at 20 rounds, it rewards a coordinated armada that brings real damage over a slow, undergunned attempt. Match your warp to the level you want, keep your strongest ship up front, and plan for that heavy second-weapon hit each round.