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V’ger Hurak Honorguard

The V’ger Hurak Honorguard is a Vger Clone hostile in Star Trek Fleet Command that you fight from level 51 to 80. It spawns only as an Interceptor, so an Explorer is the ship you want against it. You find it deep in the galaxy, from warp 205 up to warp 6000, and every kill drops Broken Interceptor Parts in 5, 6, and 7-star grades. It leans on Isolytic and Apex mechanics, so bring real firepower and expect the fight to escalate as its hull drops.

How to beat the V’ger Hurak Honorguard

The V’ger Hurak Honorguard only appears as an Interceptor, and Explorers beat Interceptors, so bring your strongest Explorer. There is no other hull variant, so you never swap ship class between levels. The only thing that changes as you climb is the raw power you need to match.

For crew, aim for a captain that raises weapon damage against hostiles, backed by officers that add damage or mitigation. This hostile lives well past the early cadet crews, so lean on your current endgame roster. For the strongest picks at your level, see the Officer Tier List. Crews shift with the meta and your own roster, so treat any one lineup as a starting point.

Two always-on abilities make this a harder fight than its hull suggests. Replicated Honorguard Apex boosts its own Isolytic Damage, Isolytic Defense, and Apex Barrier at the start of combat, and it shreds your ship’s Apex Barrier right away, so any Apex protection you brought is stripped before the first volley lands. Replicated Counter-Intel then kicks in once the hostile drops below 50% hull health, raising its Isolytic Damage and Apex Barrier at the start of every round, so a slow fight gets tougher the longer it runs. That ability also hard-counters a specific crew: if SNW Pike, SNW Pelia, SNW Sam Kirk, SNW James Kirk, or SNW T’Pring is aboard your ship, the hostile gains a massive amount of Apex Barrier. Leave those five off your crew here, and favor a fast, heavy hit over a drawn-out fight.

Where to find the V’ger Hurak Honorguard

The V’ger Hurak Honorguard clusters in high-warp systems that climb in step with its level. The lowest spawns sit around warp 205, while the level 76 and higher versions need 5000 warp or more, so this is endgame territory. Each level appears in one or two systems, so the table below doubles as a route: pick the level you can beat and set course. Check your warp range before you go.

Level Warp Systems
51 205 Audon Core, Lyntaro Gap
52 230 Tolm
53 255 Ignay
54 285 Kamre
55 320 Becca
56 355 Wudell
57 400 Megos
58 440 Enoa
59 500 Lecio
60 700 Iya-9, Paetbria
61 900 Mizak, Valay Cetra
62 1000 Faea
63 1100 Warna
64 1200 Lujia
65 1250 Riolao
66 1500 T’Oran
67 1500 Fiavoli
68 1500 Dae Mu
69 1550 Partor
70 1550 Anos Seta, Teal Keres
71 1550 Gujamas, Nazare
72 1600 Levemoth
73 2100 Calthea Lambda
74 3000 Valtir
75 3500 Q’Osa
76 5000 Kebo
77 5000 Advent
78 5000 Jodaj
79 5500 Eidolas
80 6000 Vapir-X

Rewards and what it drops

Every kill drops Broken Interceptor Parts, the material used to build and upgrade Interceptor-class ships. The grade rises with the hostile’s level band, so the higher you fight, the better the parts you pull.

Drop What it is
5★ Broken Interceptor Parts Interceptor ship-part material, 5-star grade (levels 51-60)
6★ Broken Interceptor Parts Interceptor ship-part material, 6-star grade (levels 61-70)
7★ Broken Interceptor Parts Interceptor ship-part material, 7-star grade (levels 71-80)

Each kill also grants ship XP, scaling from 2,500 at level 51 to 118,500 at level 80, so the higher spawns double as a quick way to level a new hull.

V’ger Hurak Honorguard stats

Stats climb steeply with level, so treat these anchor points as a sense of scale rather than exact figures for every spawn:

Level Total strength Hull HP Shield HP Attack Defense Ship XP
51 1,413,397,207 1,452,418,947 1,352,252,123 6,596,737 4,464,935 2,500
66 123,687,249,077 127,102,065,193 118,336,405,524 577,284,433 390,729,285 28,000
80 110,194,034,142,192 113,236,323,200,000 105,426,921,600,000 514,307,665,872 348,104,076,320 118,500

The jump from level 51 to level 80 is enormous, so make sure your ship can absorb the incoming damage before you commit to the top spawns.

V’ger Hurak Honorguard firing pattern

The V’ger Hurak Honorguard fires two weapon groups every round. Its Kinetic guns hit far harder per shot than its Energy weapons, and both can crit for an extra half of their damage, so expect heavy, steady punishment on every exchange. Time your repairs and mitigation around the Kinetic volleys.

Weapon type Count Damage per shot Fires Crit
Energy 2 450,751-490,817 Every round 15% (1.5x)
Kinetic 2 1,502,502-1,652,753 Every round 15% (1.5x)

V’ger in Star Trek

V’ger is the entity at the center of Star Trek: The Motion Picture. It began as Voyager 6, a NASA probe launched from Earth and later thought lost. In the story, the probe was found by a race of living machines that rebuilt it and sent it home to finish its programming: gather all knowledge and return it to its creator. Over centuries it collected so much data that it became conscious, named itself V’ger, and swept toward Earth as a vast cloud of energy looking for the human who first launched it. Star Trek Fleet Command’s V’ger arc runs with that idea, spawning replicated fleets like the Hurak Honorguard.

Is the V’ger Hurak Honorguard worth grinding?

Grind it if you are farming Interceptor parts at the top of the game. The 6 and 7-star Broken Interceptor Parts only drop on the level 61 and higher spawns, and those are the parts endgame Interceptors need, so this is a target for players already deep in the galaxy. The rising ship XP is a useful bonus for leveling new hulls. Match your warp to the system, bring an Explorer with enough firepower to end the fight before its Apex mechanics ramp up, and keep the five countered SNW officers off your crew.