The V’ger Fighter is a Vger Clone hostile that spawns from level 51 to 80 as an Explorer-hull ship, found across systems that range from warp 205 out to warp 6000. It drops U.S.S. Excelsior Energy Containment on every kill plus Broken Explorer Parts that climb from 5-star to 7-star as the level rises. Because it flies an Explorer hull, the fast way to beat it is to bring a strong Battleship.
How to beat the V’ger Fighter
The V’ger Fighter only appears as an Explorer, so you never have to guess which class to bring. In the combat triangle, Battleships beat Explorers, so field your best Battleship and you hold the damage advantage at every level. There is nothing to swap between levels here, since the hull never changes.
For crew, lead with a captain that boosts weapon damage against hostiles and fill the seats with officers that add damage or shield mitigation. These fighters start at level 51, so a cadet crew is long past its useful window; pull current picks from the Officer Tier List instead. Crews shift with the meta, so treat any named lineup as a starting point rather than a fixed answer.
Watch the fighter’s start-of-combat buffs. At levels 51 to 54 it carries two named abilities: Entropic Existentialism, which raises its own Apex Barrier, and Plasma Energy Sphere, which raises its Isolytic Damage. From level 55 up it drops the named pair and instead rolls a single scaling package that keeps lifting its Isolytic Damage and Apex Barrier while also shredding a growing share of your ship’s Apex Barrier at the start of the fight. The practical read: the higher the level, the less you can lean on your own Apex Barrier holding, so favor a quick kill and Isolytic defense over a long grind that lets its buffs stack against you.
Where to find the V’ger Fighter
Low-level V’ger Fighters cluster in nearby systems at warp 205 to 500, while the level 60-plus spawns push into deep space and climb steeply, topping out at warp 6000 for the level 80 version. Match your warp range to the level you want to farm before you set out.
| Level | Warp | Systems |
|---|---|---|
| 51 | 205 | Audon Core, Indaego, Lyntaro Gap |
| 52 | 230 | Tolm |
| 53 | 255 | Ignay |
| 54 | 285 | Kamre |
| 55 | 320 | Becca |
| 56 | 355 | Wudell |
| 57 | 400 | Megos |
| 58 | 440 | Enoa |
| 59 | 500 | Lecio |
| 60 | 700 | Iya-9, Paetbria |
| 61 | 900 | Mizak, Valay Cetra |
| 62 | 1000 | Faea |
| 63 | 1100 | Warna |
| 64 | 1200 | Lujia |
| 65 | 1250 | Riolao |
| 66 | 1500 | T’Oran |
| 67 | 1500 | Fiavoli |
| 68 | 1500 | Dae Mu |
| 69 | 1550 | Partor |
| 70 | 1550 | Anos Seta, Teal Keres |
| 71 | 1550 | Gujamas, Nazare |
| 72 | 1600 | Levemoth |
| 73 | 2100 | Calthea Lambda |
| 74 | 3000 | Valtir |
| 75 | 3500 | Q’Osa |
| 76 | 5000 | Kebo |
| 77 | 5000 | Advent |
| 78 | 5000 | Jodaj |
| 79 | 5500 | Eidolas |
| 80 | 6000 | Vapir-X |
Rewards and what it drops
Every V’ger Fighter drops U.S.S. Excelsior Energy Containment, and the level band decides which grade of Broken Explorer Parts you pull. Ship XP scales hard with level too, rising from 1,000 at level 51 to 47,400 at level 80, so higher spawns are the better XP per kill if your ship can clear them cleanly.
| Drop | What it is |
|---|---|
| U.S.S. Excelsior Energy Containment | An event material tied to the U.S.S. Excelsior, the ship at the center of the V’ger content. Twenty per kill at every level. |
| 5★ Broken Explorer Parts | Salvage refined into explorer-hull ship parts. Drops from level 51 to 60. |
| 6★ Broken Explorer Parts | The next grade of explorer salvage. Drops from level 61 to 70. |
| 7★ Broken Explorer Parts | The top grade in this bracket. Drops from level 71 to 80. |
V’ger Fighter stats
Stats vary a little by spawn and climb steeply with level, so treat these anchor rows as low, mid, and high reference points rather than exact values for every fighter.
| Level | Total strength | Hull HP | Shield HP | Attack | Defense | Ship XP |
|---|---|---|---|---|---|---|
| 51 | 12,819,740,776,150 | 25,009,011,629,624 | 612,108,676,250 | 1,372,136,023 | 7,808,487,190 | 1,000 |
| 66 | 1,071,218,092,138,373 | 2,081,623,653,330,460 | 50,948,830,675,920 | 4,439,793,628,538 | 492,056,506,645 | 11,200 |
| 80 | 4,988,755,746,664,417 | 9,679,663,574,479,530 | 210,590,971,317,348 | 42,025,063,516,958 | 1,603,410,249,020 | 47,400 |
V’ger Fighter firing pattern
The V’ger Fighter carries a mixed loadout: three Energy weapons and three Kinetic weapons, all firing every round. The two damage types land together, so a shield tuned against only one of them will still take heavy hits from the other. The figures below are the level 51 spawn and scale up with level.
| Weapon type | Count | Damage per shot | Fires | Crit |
|---|---|---|---|---|
| Energy | 3 | 139,968,620 – 164,310,989 | Every round | 10% (1.5x) |
| Kinetic | 3 | 139,968,620 – 164,310,989 | Every round | 10% (1.5x) |
V’ger in Star Trek
V’ger began as Voyager 6, a 20th-century Earth space probe sent out to gather data and report back. Lost through a black hole, it was found by a distant world of living machines that read its simple programming literally, rebuilt it into a vessel of immense power, and sent it home to complete its mission. By the time the refit Enterprise met it in 2273, V’ger had grown into a colossal, cloud-shrouded intelligence that had absorbed everything in its path and returned to Earth searching for its creator. Star Trek Fleet Command’s V’ger content spins that machine legacy into a wave of clone ships, the V’ger Fighter among them.
Is the V’ger Fighter worth grinding?
Yes, if you are building or upgrading explorer-hull ships. The Broken Explorer Parts it drops feed straight into that work, the grades rise as you move up the level bands, and the ship XP per kill gets generous in the 70s. Bring a Battleship to keep the hull advantage, match your warp range to the level you can clear, and lean on a fast kill so its Apex Barrier buffs never get time to stack.