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The Isle of Noises

The Isle of Noises is a level 6 mission in Star Trek Fleet Command about opening talks with landmark systems and looking into the missions available there. It has a single objective, donating 400 Parsteel, and needs only warp 1 to start and finish. There is no fight and no travel. The reward is 100 Officer XP and 15 Ship XP, and completing it unlocks the next part of the chain. With the Parsteel in hand, it clears in a single step.

The Isle of Noises objectives

There is one objective and no choice split:

  • Donate 400 Parsteel.

That is the whole mission. No system is listed, no hostile has to be beaten, and the only cost is 400 Parsteel. The story line frames it as opening talks with landmark systems and investigating the missions there.

Where and what warp

The game lists warp 1 to start and warp 1 to complete, with no pickup system. Since the only objective is a donation, your ships do not need to go anywhere.

The recommended level is 6.

The Isle of Noises rewards

Reward Amount
Officer XP 100
Ship XP 15

Completing the mission also unlocks the next part of the chain.

What the mission is really for

The rewards are small, and the mission pays no resources back for the 400 Parsteel you donate. What you get is progress: The Isle of Noises unlocks the next part of its chain, and the story line points you toward the missions available in landmark systems.

Game data places it in the same storyline as Distress Call, alongside other early-game missions such as Relocation and Rise of the Independents.

Mission Recommended level Warp to complete Objective Rewards
The Isle of Noises 6 1 Donate 400 Parsteel 100 Officer XP, 15 Ship XP
Relocation 8 5 Scout Dignam and Doraboro, return home 4,000 Parsteel, 1 Relocation Token
Rise of the Independents 18 1 Upgrade Operations to Level 18 50,000 Parsteel

Tips

Have 400 Parsteel on hand and the mission clears in one step. At level 6 that can be a real share of your stockpile, so if an upgrade is waiting on Parsteel, decide which comes first.

Do not expect a payout. 100 Officer XP and 15 Ship XP are token amounts; the reason to finish The Isle of Noises is the chain progress.

For scale, 400 Parsteel is a small cost next to what the missions around it pay: Relocation returns 4,000 Parsteel at level 8, and Rise of the Independents pays 50,000 at level 18.

If you are short on Parsteel, Filling in the Gaps at level 4 leaves you 700 Parsteel up, which more than covers this donation.

Other missions sorted by level are on the mission guide.