The Fourth Pillar is a short story mission in Star Trek Fleet Command where you deploy the final Conduit Pillar in the Muhg system. The game lists a recommended level of 1, but the mission needs warp 150 to complete, so ship range is what decides when you can run it. There are three objectives and no fight. The reward is 50 4★ Uncommon Refined Ore, and finishing it moves the Conduit Pillar story on toward the Progenitor showdown.
The Fourth Pillar objectives
The mission has three steps, one path and no choice split:
- Travel to Muhg. Location: Muhg.
- Deploy the final Pillar in orbit over Stoklasa. Location: Muhg.
- Return to your Station.
Everything happens in one system. You fly out to Muhg, deploy the pillar over the planet Stoklasa, then recall to your station. No hostile is listed at any step and nothing has to be donated, which makes this the quietest of the pillar missions by a wide margin.
Where and what warp
The Fourth Pillar can be accepted from warp 1 and has no pickup system, but completing it needs warp 150 to reach Muhg. The recommended level is listed as 1. Treat that number as a formality: a ship that cannot make the jump to Muhg cannot finish the first objective, so warp range is the real requirement here.
The Fourth Pillar rewards
The reward is 50 4★ Uncommon Refined Ore. Completing the mission also unlocks the next step in the chain, Final Preparations.
How the pillar missions compare
Each Conduit Pillar mission sends you to a different system, and the demands change a lot from one to the next. Current game data for the pillar missions and the mission that finally activates them:
| Mission | System | Warp to complete | Fight or cost | Rewards |
|---|---|---|---|---|
| The Second Pillar | Dok’Vos | 70 | Pay 6M Dilithium or defeat an Arkonian Soldier (about 7.2M strength) | 180 4★ Uncommon Explorer Parts and 59,085,000 Tritanium, or 1,500 Latinum and 26 1M Tritanium Tokens |
| The Third Pillar | New Reykjavik | 160 | 15 hostiles of level 46 or higher, then a Convergence Militant (about 7.2M strength) | 120 4★ Uncommon Battleship Parts, 270,000,000 Parsteel |
| The Fourth Pillar | Muhg | 150 | None | 50 4★ Uncommon Refined Ore |
| Containment | Naalur | 110 | Defeat Virgil (about 7.2M strength) | 22,725,000 Tritanium, 23 1M Tritanium Tokens |
The Fourth Pillar is the lightest step in this stretch of the story. The Third Pillar before it asks for 15 high-level kills and a fight, and Containment after Final Preparations has you face Virgil. Here you only travel and deploy, so the payout is smaller too. Refined ore is the one reward the other pillar missions do not hand out.
Tips
Send whatever ship has the range. With no fight listed, a ship that can reach Muhg at warp 150 is all you need, and it does not have to be your strongest combat hull.
Keep your fighting ship ready for what comes after. Containment ends in a fight with Virgil at roughly 7.2 million strength, so use the easy trip to Muhg to repair and prepare rather than to grind.
4★ Uncommon Refined Ore is slow to build up, and 50 of it is a useful top-up for upgrades that ask for refined ore at that tier.
Previous mission: The Third Pillar. Other missions by level are on the mission guide.


