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Let My People Go

Let My People Go is a level 11 mission in Star Trek Fleet Command in which you investigate an Orion Syndicate operation with Saru and free the captives of a slave colony. It starts at warp 1 and needs warp 7 to finish. You clear 15 hostiles and an Orion Guard in Imgra, then deliver the captives to Goas in Elva. The reward is 2 30 Minute Speed Ups, 600 Tritanium and 300 Ship XP, and completing it unlocks Excuses, Excuses. It opens a five-mission Orion Syndicate chain.

Let My People Go objectives

There are five objectives and no choice split:

  • Go to the Syndicate operation in Imgra. Location: Imgra.
  • Defeat 15 hostiles of Level 10 or higher.
  • Investigate the slave colony on Dejugei. Location: Imgra.
  • Defeat the Orion Guard. Location: Imgra (enemy strength ~2,393).
  • Deliver the captives to Goas. Location: Elva.

Working with Saru, you find the Syndicate operation in Imgra, clear 15 hostiles and uncover the slave colony on Dejugei. The Orion Guard is the one named fight. With it beaten, you carry the captives to Goas in Elva.

Where and what warp

Warp 1 to start and warp 7 to complete, with no pickup system. Imgra and Elva are the two systems.

The recommended level is 11. The Orion Guard at about 2,393 strength and the level 10 floor on the hostiles are the combat checks.

Let My People Go rewards

Reward Amount
30 Minute Speed Up 2
Tritanium 600
Ship XP 300

Completing Let My People Go unlocks the next mission, Excuses, Excuses.

The Orion Syndicate chain

Mission Recommended level Warp to complete Story
Let My People Go 11 7 Investigate an Orion Syndicate operation with Saru
Excuses, Excuses 12 10 Explain your actions to the Orion Syndicate
Shifting Priorities 12 11 Take over a mining operation in the name of the Syndicate
Making Amends 13 12 Choose between helping the Andorians or the Vulcans
Discovered 13 11 Stop the Orion Syndicate from hijacking the USS Discovery

Freeing the Syndicate’s captives has consequences: the next mission has you explain your actions to the Syndicate, and the chain ends with you stopping them from hijacking the USS Discovery. The warp climbs slowly from 7 to 12 over the five missions.

Tips

Farm the 15 hostiles in Imgra. They have no system requirement, but the slave colony and the Orion Guard are both in Imgra, so staying there keeps the route short.

The Orion Guard is a light fight at about 2,393 strength. Repair only if the hostile grind has worn your ship down.

The rewards are small, but this is the entry point to the chain, and Making Amends later gives you a choice between Andorian and Vulcan rewards. More missions around level 11 are on the mission guide.