IDIQ 12: Infinite Death closes the Infinite Death story and the IDIQ series, and the game lists it as Part 3. With the mirror universe anomaly dealt with, Q Junior goes to see his father, and the two of them ask you to help shut a singularity Q still has open to the mirror universe. The recommended level is 61, the mission starts at warp 1 and needs warp 40 to complete, and it moves from Oprelian Gamma and Oprelian Theta to Sol. Rewards include 150 Premium Recruit Tokens and a Paragon Recruit Token, for one hard fight against a Tesseract.
IDIQ 12: Infinite Death Part 3
The story line is to reunite with Q. Q congratulates you for bringing the galactic anomalies down to a low-level distraction, and your officer notes that he is still bound to the Origin Sector and has been projecting from Oprelian Gamma.
- Visit Q, in Oprelian Gamma.
- Travel to Q’s mirror universe portal, in Oprelian Theta.
- Destroy the Tesseract, in Oprelian Theta (enemy strength ~3,534,007,028).
- Investigate the new anomaly, in Sol.
At Oprelian Theta, Q admits that an old experiment left a singularity open to the mirror universe. Q Junior talks him into closing it, but Q’s powers are limited while he is confined to the sector, so it takes a joint effort that starts with you destroying the Tesseract. That fight, at about 3.5 billion strength, is the only combat in the mission and the hardest fight in the Infinite Death story. Once the singularity is gone, reports of a powerful new anomaly in Sol send you there, and the ending has a surprise about Q that sets up whatever comes next. There is no choice split. Warp to complete: 40.
Rewards: 150 Premium Recruit Token, 60 8 Hour Speed Up, 1 8 Hr Peace Shield, 1 Paragon Recruit Token.
The Infinite Death missions compared
All three Infinite Death missions are recommended for level 61. The first two need warp 50, and this finale needs warp 40.
| Mission | Warp to complete | Main tasks | Rewards |
|---|---|---|---|
| IDIQ 10: Infinite Death | 50 | Travel between Mirror Sol and Mirror Bajor, 5 hostiles (level 35+) | 1 2 Hr Peace Shield, 450,000,000 Dilithium, 200 3 Hour Speed Up, 30,000 6★ Raw Ore |
| IDIQ 11: Infinite Death | 50 | One fight (~2.22 billion strength), 3.6B Tritanium payment | 2,000 Commander XP, 180 8 Hour Speed Up, 1 4 Hr Peace Shield, 69,000 6★ Raw Gas |
| IDIQ 12: Infinite Death | 40 | Destroy the Tesseract (~3.53 billion strength) | 150 Premium Recruit Token, 60 8 Hour Speed Up, 1 8 Hr Peace Shield, 1 Paragon Recruit Token |
Tips for completing IDIQ 12: Infinite Death
Everything hinges on the Tesseract. At about 3,534,007,028 strength it is well above the 2.1 to 2.6 billion fights found across most of the IDIC and IDIQ missions, so send your strongest combat ship at full health and do not start the fight with a damaged hull.
There are no resource payments, and the other three objectives are travel steps between Oprelian Gamma, Oprelian Theta and Sol, all inside warp 40. That makes this the lightest trip of the three Infinite Death missions, so the Tesseract is the only thing to prepare for.
This is the last mission in the IDIQ series, so nothing further unlocks from it. If you skipped any of the earlier IDIC or IDIQ missions, the table above covers the rest of Infinite Death.
Are the IDIQ 12: Infinite Death rewards worth it?
Yes, for the recruit tokens. 150 Premium Recruit Tokens and a Paragon Recruit Token are the draw, backed by 60 8 Hour Speed Ups and the Peace Shield. It is a short mission, and the only real cost is winning one 3.5 billion strength fight. The story also ties back to Q’s confinement in the Origin Sector, covered on the Origin Sector arc page. For more level 61 missions, see the STFC mission guide.