Heroes and Villains is a single choice mission in Star Trek Fleet Command, recommended for level 10, and its choice matters beyond the mission itself. A garbled message from Captain Picard warns you not to activate something; then Q appears and tempts you with a Temporal Doorway. The game states that your answer sets your alignment for Hero/Villain events. It starts at warp 1, needs warp 5 to complete, and each path pays two officer shards: Jadzia Dax and Miles O’Brien for heroes, Gul Dukat and Ikat’ika for villains.
Heroes and Villains objectives
The first four steps are shared:
- Investigate the temporal signature. Location: Maluria.
- Defeat Captain B’Rall. Location: Maluria. Enemy strength about 980.
- Look for signs of the Nexus Ribbon. Location: Whinnul.
- Find the Temporal Doorway. Location: Whinnul.
- Decide whether you are a hero or a villain (choice split, see below).
Picard, thrown back from a future where the Klingon B’Rall finds something far worse than the Nexus, asks you to stop B’Rall before he causes a catastrophe. You disable B’Rall’s ship and take him aboard, and Picard fades back to his own time. Then Q arrives and says Picard is only partly right: in another timeline it is you who finds the Doorway, and it offers wondrous adventures and power. B’Rall’s navigation data leads to an anomaly putting out impossible amounts of energy.
Destroy the Temporal Doorway: you are a Hero
- Chase down B’Rall. Location: Whinnul.
- Defeat Gowron and Martok. Location: Whinnul. Enemy strength about 1,380.
Rewards: 1 Jadzia Dax shard, 1 Miles O’Brien shard.
Activate the Temporal Doorway: you are a Villain
- Chase down B’Rall. Location: Whinnul.
- Destroy B’Rall’s ship before it’s too late. Location: Whinnul. Enemy strength about 980.
Rewards: 1 Gul Dukat shard, 1 Ikat’ika shard.
Where and what warp
No pickup system is listed and the mission starts at warp 1. You need warp 5 to complete it, for Maluria and Whinnul. The recommended level is 10.
The fights are small: B’Rall at about 980, then either Gowron and Martok at about 1,380 on the Hero path or B’Rall again at about 980 on the Villain path.
Heroes and Villains rewards
| Reward | Hero | Villain |
|---|---|---|
| Jadzia Dax shards | 1 | none |
| Miles O’Brien shards | 1 | none |
| Gul Dukat shards | none | 1 |
| Ikat’ika shards | none | 1 |
Tips
Decide on your alignment before the last step. The prompt warns that this choice decides your side for Hero/Villain events, so choose by which side you want to play in those events, as well as by the shards.
The Villain path has the easier final fight, B’Rall at about 980 against Gowron and Martok at about 1,380, but both are light at level 10.
Every mission by level is on the mission guide.