Guns Blazing is a mission in the Discovery storyline of Star Trek Fleet Command where you escape from Tilly’s system. The game lists a recommended level of 25 and warp 1 to start and complete, though the first fight is in Netron Alpha. You disable Burnham’s ship, head home, then deal with a mercenary ship that follows you. The reward is 435,000 Parsteel, 13,000 Dilithium and 7 3★ Uncommon Refined Gas, the biggest Parsteel payout in this part of the story.
Guns Blazing objectives
There are four objectives in a fixed order and no choice split:
- Disable Burnham’s ship. Location: Netron Alpha. Enemy strength is about 131,625.
- Return to your Station.
- Defeat the merc ship following you. Enemy strength is about 133,020.
- Return to your Station.
The mission is two fights, each followed by a trip home. Burnham’s ship is the first target, in Netron Alpha. Once you are back at your Station, a mercenary ship picks up your trail; no system is named for that fight, so it takes place wherever the mission places it. After the second win you return to your Station again to finish.
Where and what warp
The game lists warp 1 to start and warp 1 to complete. The first objective still sits in Netron Alpha, the same system that The Masks We Wear and Quicksand send you to at warp 20, so plan your ship’s range around that system rather than the listed warp.
The recommended level is 25. The two fights sit at about 131,625 and 133,020 strength, which matches the rest of this storyline.
Guns Blazing rewards
| Reward | Amount |
|---|---|
| Parsteel | 435,000 |
| Dilithium | 13,000 |
| 3★ Uncommon Refined Gas | 7 |
Completing Guns Blazing also unlocks the next mission, Strike While the Iron is Hot, the assault on Tilly’s base.
Guns Blazing in the Discovery storyline
These missions are all recommended for level 25. Guns Blazing sits between an ambush and the final assault:
| Mission | Warp to complete | Fights | Rewards |
|---|---|---|---|
| The Masks We Wear | 20 | Two mercenary ships in Netron Omega (about 131,625 and 129,975) | 335,000 Parsteel, 50,000 Tritanium, 5 3★ Uncommon Refined Crystal |
| Guns Blazing | 1 | Burnham’s ship in Netron Alpha (about 131,625), then a merc ship (about 133,020) | 435,000 Parsteel, 13,000 Dilithium, 7 3★ Uncommon Refined Gas |
| Strike While the Iron is Hot | 20 | 12 hostiles of level 23 or higher, then Tilly in Netron Alpha (about 129,975) | 402,000 Parsteel, 60,000 Tritanium, 250 1★ Battleship Parts |
The three missions add up to more than 1.1 million Parsteel. Guns Blazing pays the most of the three, and it is the only one of them with refined gas.
Tips
Repair between the two fights. The mission sends you home after disabling Burnham’s ship, which is a natural point to clear any damage before the mercenary shows up.
The mercenary is the stronger of the two targets at about 133,020, so do not treat the second fight as a formality.
Get ready for the next mission while you are here. Strike While the Iron is Hot asks for 12 hostiles of level 23 or higher before you can confront Tilly, so it helps to have a hunting spot for hostiles in that range picked out before you accept it.
Michael Burnham is also an officer in the game. The full storyline is on the Discovery arc page, and missions from every arc are on the mission guide.


