The U.S.S. Newton is a grade 4 Rare Federation Battleship that unlocks at Shipyard level 46. Its always-on Confiscate Evidence ability pulls extra resources out of every hostile you destroy, which makes it a mid-game farming battleship rather than a PvP bruiser or a miner. A mix of energy and kinetic weapons plus solid battleship health lets it grind hostiles and Solo Armadas for loot while it earns its keep.
This guide covers the Newton in Star Trek Fleet Befehl (blueprints, abilities, stats, weapons and its three refits) and the story behind the Newton class in Star Trek.
How to get the U.S.S. Newton
Building the Newton takes 350 blueprints and a Shipyard at level 46, along with the Grade 4 Ship Research, which every grade 4 ship requires. The build cost is 100,000,000 Tritanium, 3,800,000 Dilithium, 8,000 4★ Gemeinsame Refined Ore, and 2,800 4★ Common Refined Crystal, and the build runs for 200 days. Once you reach Operations level 55 the Newton becomes scrappable, so it can feed later grade 4 projects when you outgrow it.
Blueprints also come from the Ascension research tree, where Ship Commission: U.S.S. Newton rewards Newton blueprints. Researching it also unlocks the Ship Commission: Vindicator, which opens after any one of the Newton, Korinar oder Pilum commissions.
Tiering the Newton up has a side reward: once the Newton, Korinar or Pilum reaches tier 6, you can claim the Borg Data Node Tier 7 from Gifts, the item used to upgrade the Borg-Würfel to tier 7.
U.S.S. Newton ability
The Newton’s ship ability is Confiscate Evidence, and it is always active. It gives the ship more resources from hostiles, starting at 10% at level 1 and climbing to 120% at level 60. Because the bonus applies to what hostiles drop, every kill returns more loot as you level the hull, which is the reason to fly the Newton on a farming route in the first place. The scaling also rewards leveling the ship before you lean on it, since the early bonus is modest and the payoff grows steeply toward the top of the range.
| Ship level | Confiscate Evidence (extra resources from hostiles) |
|---|---|
| 1 | 10% |
| 10 | 20% |
| 25 | 43% |
| 30 | 50% |
| 40 | 70% |
| 60 | 120% |
The last 20 levels add 50 percentage points, from 70% at level 40 to 120% at level 60.
U.S.S. Newton active ability
The Newton also has a player-triggered ability, Relentless Assault, that increases weapon damage against Hostiles and Armadas. You activate it in battle and it runs on a cooldown that shortens as the ship tiers up. Paired with Confiscate Evidence, it leans the ship further into clearing hostiles and Solo Armadas quickly. Relentless Assault is not available by default; you unlock it through a refit, covered below.
It also has its own research project, Relentless Assault (U.S.S. Newton), that improves the ability once it is unlocked.
Werte und Stufen
These are base values; research, buffs, and your officers raise them in play.
| Ebene | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| Stufe 1 | 3.5 / 140 | 72 | 60,000 (1,000) | 355,936 | 413,959 | 384,948 |
| Stufe 6 | 4 / 190 | 72 | 84,000 (2,100) | 485,252 | 622,188 | 553,720 |
| Stufe 12 | 4.6 / 225 | 72 | 145,000 (6,500) | 737,034 | 1,000,000 | 868,517 |
The hull is the bigger half of the Newton’s health at every tier and reaches 1,000,000 at tier 12, with armor climbing from 26,690 to 64,475 over the same range.
Waffen und Feuermuster
Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. At max tier the Newton carries three energy weapons and one heavier kinetic weapon, so it can press damage through both shields and armor.
| Waffe | Typ | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Waffe 1 | Energie | 2 | 1 | 2 | 63,840–76,605 | 10% | 150% |
| Waffe 2 | Energie | 2 | 1 | 2 | 63,840–76,605 | 10% | 150% |
| Waffe 3 | Energie | 2 | 1 | 2 | 63,840–76,605 | 10% | 150% |
| Waffe 4 | Kinetic | 3 | 2 | 2 | 70,930–85,826 | 10% | 150% |
The three energy weapons fire two shots each on round 1, then every other round. The kinetic weapon joins on round 2 with three shots and follows the same two-round rhythm, so the heavy volleys land on alternating rounds.
Crew-Slots und Offiziersbonus
The Newton opens officer slots as it levels, reaching six at ship level 55.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 35 | 4 |
| 45 | 5 |
| 55 | 6 |
The Newton also boosts your bridge officers’ own stats as it progresses. Its attack, defense, and health bonuses are identical, and they step up the ladder below as the ship’s officer stat total climbs.
| Amount | Bonus |
|---|---|
| 1,000 | 45% |
| 2,000 | 90% |
| 3,250 | 135% |
| 4,500 | 180% |
| 6,000 | 225% |
| 8,000 | 270% |
| 11,000 | 315% |
| 15,000 | 360% |
| 20,000 | 405% |
| 30,000 | 450% |
U.S.S. Newton refits
The Newton has three refits that change how it fights and what it costs to run.
| Nachrüstung | Was es bewirkt |
|---|---|
| Newton Relentless Assault | Unlocks the Relentless Assault active ability. Requires a level 46 Armory and 80 shards. |
| Apex U.S.S. Newton | Costs 120 shards. Gives 500 Apex Barrier when the Newton fights hostiles (not Armadas). Apex Barrier is true damage mitigation applied after all other bonuses; every 100 Apex Barrier lets the ship take 1% more damage. |
| U.S.S. Newton Hijacked TOS Enterprise | Costs 80 shards. Raises the Newton’s base Weapon Damage by 500% and the base cost efficiency of Newton parts, materials, and resources by 200%. |
For a farming ship, Apex U.S.S. Newton is the survival pick: 500 Apex Barrier means the Newton can take 5% more damage from hostiles before it goes down. The Hijacked refit is the damage and upkeep pick. The Relentless Assault refit needs a level 46 Armory. For every other ship’s refits, see the Liste der Schiffs-Refits.
Crew for the U.S.S. Newton
As a hostile-farming Battleship, the Newton wants a bridge that raises weapon damage against hostiles and keeps the ship alive through long grinding sessions, not mining officers. Because Confiscate Evidence and Relentless Assault both key off fighting hostiles and Armadas, a captain built around damage and survivability earns the most here. For current officer picks, see the Officer Tier List, and remember the best crew shifts with the meta.
The U.S.S. Newton in Star Trek
The Newton class is a Kelvin-timeline Starfleet design rather than a ship with a long screen history. Its name honors Sir Isaac Newton, the seventeenth-century human scientist. In the game’s story the original U.S.S. Newton was destroyed at the Battle of Vulcan by Nero’s mining vessel, the Narada, the same attack that wiped out much of the Starfleet armada sent to answer Vulcan’s distress call. Starfleet kept building the class afterward to hold the line as fighting with the Romulans and Klingons escalated, which is how it reaches your fleet.
That puts the Newton alongside the U.S.S. Mayflower, another class whose namesake the game says was lost to the Narada.
Is the U.S.S. Newton worth it?
For a grade 4 Rare hull, the Newton is a specialist: its value is in farming hostiles faster, not in PvP or mining. If you are grinding hostiles or Solo Armadas for resources in the mid game, the resource bonus and Relentless Assault make each run pay more, and the Hijacked refit pushes its damage further still. Players chasing PvP power or dedicated mining runs will get more from other grade 4 hulls, so treat the Newton as a resource-grinding tool rather than an all-purpose ship. Once you pass Operations 55 it also scraps for parts, so it stays useful even after you move on to bigger battleships.
The 350 blueprints and 200-day base build time are the real cost. If you own the Korinar or Pilum already, weigh whether a third grade 4 farmer is worth it, since any one of the three unlocks the tier 7 Borg Data Node and die Vindicator commission.


