The U.S.S. Mayflower is a grade 3 Uncommon Federation Explorer that unlocks at Shipyard level 26. Its Klingon Pursuer ability points it at one job: extra weapon damage against Klingon ships. That makes it a specialist grinder for Klingon hostiles and a useful hull in Klingon-faction fights at the mid game. It is a stepping-stone Explorer rather than an endgame ship, but the anti-Klingon bonus gives it a clear reason to sit in your dock.

This STFC Mayflower guide covers the blueprints and build cost, the Klingon Pursuer and Relentless Assault abilities, stats and weapons, tier-by-tier upgrade costs and what you get back from scrapping it. The Hijacked U.S.S. Mayflower is a different ship with its own page.
How to get the U.S.S. Mayflower
The Mayflower needs 80 blueprints and a Shipyard at level 26 before you can build it. The Federation faction store is the main blueprint source, and a run of Federation storyline Missionen hands out roughly 32 of the blueprints between them, so you can chip away at the total without buying every piece. Once you have the blueprints, the build costs 890,000 Tritanium, 42,500 Dilithium, and 500 3★ Common Refined Gas, and takes 12 days and 22 hours to finish. The ship becomes scrappable once your Operations reaches level 34, so you can feed it back for parts later.
A second route sits in the Ascension research tree: the Ship Commission: U.S.S. Mayflower project rewards Mayflower blueprints. Researching it also counts toward the Ship Commission: Vi’dar, which opens after any one of the Mayflower, D3 or Legionary commissions.
U.S.S. Mayflower ability
The Mayflower’s ship ability is Klingon Pursuer: its weapon damage rises by 30% against Klingon ships at level 1, scaling up to 120% by level 45. Ship abilities are always active, so the bonus applies the moment you send it against a Klingon target. In play this is a ship you park in Klingon space, aim at Klingon hostiles, or bring to a Klingon-faction PvP scrap where that damage bump does real work. Against any other faction the ability does nothing, so match the hull to the target.
| Ship level | Klingon Pursuer (weapon damage vs Klingon ships) |
|---|---|
| 1 | 30% |
| 10 | 48% |
| 22 | 72% |
| 25 | 78% |
| 40 | 108% |
| 45 | 120% |
U.S.S. Mayflower active ability
The Mayflower also has an active, player-triggered ability called Relentless Assault, which you unlock through a refit. When you fire it, it raises the ship’s base damage against hostiles and armadas for the hit, and the bonus climbs from 2000% at its first rank to 3000% at its highest as you upgrade it. Because it runs on a cooldown, you save it for the moment it counts, usually the opening rounds of a hostile or armada run where the extra damage shortens the fight.
Werte und Stufen
Die Basiswerte stehen unten; Forschung, Buffs und Offiziere erhöhen sie im Spiel.
| Ebene | Warp (speed / range) | Impulse | Cargo (protected) | Shield HP | Hull HP | Health (displayed) |
|---|---|---|---|---|---|---|
| 1 | 3 / 24 | 100 | 10,000 (230) | 22,930 | 4,350 | 13,640 |
| 5 | 3.4 / 33 | 100 | 22,970 (280) | 45,239 | 4,350 | 24,794.5 |
| 9 | 3.8 / 50 | 100 | 60,000 (450) | 58,770 | 4,350 | 31,560 |
Almost all of the Mayflower’s staying power sits in its shields, which grow from 22,930 to 58,770 across the tiers while the hull stays at 4,350. Once the shields drop, the ship goes down fast, so pick fights it can finish quickly.
Waffen und Feuermuster
Warm-up is the round a weapon first fires, and cool-down is how many rounds pass between shots after that. The Mayflower carries three energy weapons: two phaser banks and a heavier prototype phaser array that fires twice.
| Waffe | Typ | Shots | Warm-up | Cool-down | Damage | Crit chance | Crit damage |
|---|---|---|---|---|---|---|---|
| Phaser bank | Energie | 1 | 1 | 1 | 5,652–6,908 | 10% | 150% |
| Phaser bank | Energie | 1 | 1 | 1 | 5,652–6,908 | 10% | 150% |
| Prototype phaser array | Energie | 2 | 2 | 2 | 7,159–8,750 | 10% | 150% |
Crew-Slots und Offiziersbonus
The Mayflower opens officer slots as it levels, reaching a full bridge of five by ship level 40.
| Ship level | Officer slots |
|---|---|
| 5 | 1 |
| 10 | 2 |
| 20 | 3 |
| 30 | 4 |
| 40 | 5 |
Das Schiff stärkt außerdem die eigenen Werte deiner Offiziere und steigt dabei mit seinem Fortschritt eine Staffel hinauf. Angriff, Verteidigung und Gesundheit nutzen dieselben Werte, eine Zahl deckt also alle drei ab.
| Amount | Bonus |
|---|---|
| 120 | 30% |
| 240 | 60% |
| 390 | 90% |
| 540 | 120% |
| 720 | 150% |
| 960 | 180% |
| 1,320 | 210% |
| 1,800 | 240% |
| 2,400 | 270% |
| 3,600 | 300% |
U.S.S. Mayflower refits
The Mayflower has one refit worth planning for.
| Nachrüstung | Was es bewirkt |
|---|---|
| Mayflower Relentless Assault | Unlocks the Relentless Assault active ability. Requires a level 26 Armory and 60 shards. The unlocked ability adds from 2000% to 3000% base damage against hostiles and armadas as you rank it up. |
The refit needs a level 26 Armory. Every other ship with a refit is listed on the Liste der Schiffs-Refits.
Crew for the U.S.S. Mayflower
Because the whole point of this Explorer is weapon damage against Klingon ships, build the bridge around damage. A captain whose ability lifts weapon damage, backed by officers that add more damage or punish the enemy for firing, gets the most out of the Klingon Pursuer bonus. Keep the survey-hull cargo in mind too: the Mayflower is a combat Explorer, so lean into offense rather than mining officers here. Crews shift with the meta, so check the Officer Tier List nach aktuellen Empfehlungen, bevor du Splitter investierst.
The U.S.S. Mayflower in Star Trek
The Mayflower class is largely a game-original design tied to the Kelvin timeline rather than a ship with much screen history. In the game’s own telling, the streamlined Mayflower was built for speed, with extra-long nacelles mounted under the saucer to help it scout planets from low orbit. The vessel that gave the class its name, the U.S.S. Mayflower, was destroyed by Nero’s Narada in 2258, though the game notes that many of its sister ships still serve. Treat its story as game lore rather than established canon.
U.S.S. Mayflower build cost by tier
Bau- und Reparaturkosten für jede Stufe.
| Ebene | Build cost | Repair cost | Build time | Repair time |
|---|---|---|---|---|
| Stufe 1 | 890.000 Tritanium 42.500 Dilithium 500 3* Common Gas |
32.445 Tritanium 811 Dilithium |
12d 22h 0m | 6h 29m |
| Stufe 2 | 1.710.000 Tritanium 73.500 Dilithium 1,100 3* Allgemeines Gas 293 3* Gemeine Erze 281 3* Explorer Teile |
39.897 Tritanium 2.150 Dilithium |
1d 17h 40m | 7h 21m |
| Stufe 3 | 3.430.000 Tritanium 173.500 Dilithium 820 3* Allgemeines Gas 123 3* Ungewöhnliches Gas 250 3* Gemeine Erze 30 3* Ungewöhnliche Erze 567 3* Explorer Teile |
51.430 Tritanium 3.232 Dilithium |
3d 11h 20m | 8h 13m |
| Stufe 4 | 5.700.000 Tritanium 367.500 Dilithium 2.250 3* Allgemeines Gas 420 3* Ungewöhnliches Gas 675 3* Gemeine Erze 99 3* Ungewöhnliche Erze 988 3* Explorer Teile |
72.203 Tritanium 5.266 Dilithium |
5d 18h 53m | 9h 21m |
| Stufe 5 | 10.500.000 Tritanium 719.000 Dilithium 825 3* Allgemeines Gas 1.045 3* Ungewöhnliches Gas 750 3* Gemeine Erze 243 3* Ungewöhnliche Erze 1.705 3* Explorer Teile |
107.573 Tritanium 8,916 Dilithium |
8d 16h 20m | 10h 56m |
| Stufe 6 | 18.900.000 Tritanium 1.450.000 Dilithium 1.700 3* Allgemeines Gas 525 3* Ungewöhnliches Gas 30 3* Seltenes Gas 200 3* Ungewöhnliche Erze 6 3* Seltene Erze 3.380 3* Explorer Teile |
176.922 Tritanium 16.605 Dilithium |
11d 13h 46m | 13h 9m |
| Stufe 7 | 46.800.000 Tritanium 3.840.000 Dilithium 3,900 3* Allgemeines Gas 1.225 3* Ungewöhnliches Gas 114 3* Seltenes Gas 455 3* Ungewöhnliche Erze 27 3* Seltene Erze 7.450 3* Explorer Teile |
281,358 Tritanium 29,183 Dilithium |
14d 11h 13m | 15h 44m |
| Stufe 8 | 81.600.000 Tritanium 6.820.000 Dilithium 650 3* Ungewöhnliches Gas 340 3* Seltenes Gas 600 3* Ungewöhnliche Erze 74 3* Seltene Erze 13.950 3* Explorer Teile |
469.733 Tritanium 53.911 Dilithium |
18d 19h 23m | 18h 51m |
| Stufe 9 | 130.800.000 Tritanium 11.350.000 Dilithium 1.100 3* Ungewöhnliches Gas 570 3* Seltenes Gas 153 3* Seltene Erze 21.100 3* Explorer Teile |
783.297 Tritanium 104,335 Dilithium |
23d 3h 33m | 22h 25m |
U.S.S. Mayflower ship XP needed by level
Experience required to reach each level, grouped by tier. A ship can only level within its current tier, so upgrade the tier to keep leveling.
| Ebene | Ebenen | XP per level |
|---|---|---|
| 1 | 2–5 | 800, 1,000, 1,400, 1,700 |
| 2 | 6–10 | 2,400, 2,900, 3,900, 4,600, 6,000 |
| 3 | 11–15 | 7,000, 8,500, 9,500, 11,000, 13,500 |
| 4 | 16–20 | 15,000, 17,500, 19,500, 23,000, 25,000 |
| 5 | 21–25 | 29,000, 31,500, 36,000, 39,000, 42,000 |
| 6 | 26–30 | 47,000, 51,000, 57,000, 61,000, 69,000 |
| 7 | 31–35 | 72,000, 81,000, 86,000, 95,000, 100,000 |
| 8 | 36–40 | 105,000, 116,000, 122,000, 134,000, 140,000 |
| 9 | 41–45 | 154,000, 161,000, 176,000, 183,000, 200,000 |
Resources to max out a U.S.S. Mayflower
- 300.330.000 Tritanium
- 24.836.000 Dilithium
- 11,095 3* Common Gas
- 5,088 3* Uncommon Gas
- 1,054 3* Rare Gas
- 1,968 3* Common Ore
- 1.627 3* Ungewöhnliche Erze
- 260 3* Seltene Erze
- 49.421 3* Explorer Teile
Erfahrung insgesamt: 2,561,700
Resources from recycling a max U.S.S. Mayflower
- 30.077.500 Tritanium
- 3.727.525 Dilithium
- 54.630 4* Allgemeines Gas
- 3.096 4* Ungewöhnliches Gas
- 486 4* Seltenes Gas
- 29.416 4* gewöhnliche Erze
- 1.667 4* Ungewöhnliche Erze
- 262 4* Seltene Erze
- 111.486 4* Gemeinsame Explorer-Teile
- 8.362 4* Uncommon Explorer Teile
- 51.234 Schiff XP
Zeit zum Recyceln
Zeit: 14d 8h 0m
Seconds: 1,238,400
Scrapping a maxed Mayflower pays out 4★ materials even though the ship itself is grade 3, which makes it a useful feeder once you are building grade 4 ships. Recycle time depends on your Scrapyard level.
Is the U.S.S. Mayflower worth it?
For a grade 3 Explorer, the Mayflower earns its spot if you spend time in Klingon space. The Klingon Pursuer bonus makes it a solid pick for grinding Klingon hostiles at its band, and the Relentless Assault refit adds burst for hostile and armada runs. It is a narrow specialist, not an all-rounder, and it scraps at Operations 34, so treat it as a ship you use hard and then recycle. Chase it if the anti-Klingon niche fits how you play.


