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One Night in Hell is an eight-part mission chain in which you convince Starfleet to take the fight to the Krennim, find Voyager in the Delta Quadrant, fight your way out of a Krenim time loop and finally stop Annorax. All parts are recommended for level 42, and warp to complete ranges from 28 to 80. Parts 3 to 7 each end in a choice, and those choices decide whether you collect Seska oder Suder shards. Annorax shards come in Parts 1 and 8 whatever you choose.

One Night in Hell at a glance

Teil Recommended level Warp zum Abschließen Key reward
One Night in Hell Part 1 42 47 1 Annorax shard
One Night in Hell Part 2 42 42 16,900,000 Tritanium
One Night in Hell Part 3 42 75 Seska or Suder shards
One Night in Hell Part 4 42 75 Varies by path
One Night in Hell Part 5 42 28 Varies by path
One Night in Hell Part 6 42 65 150 Krenim Formation Directive
One Night in Hell Part 7 42 75 Suder or Seska shards
One Night in Hell Part 8 42 80 2 Annorax shards

Every part is picked up at warp 1, and finishing one part opens the next.

One Night in Hell Part 1

The chain starts with Seven of Nine in Yoruba. You return to Föderation space in Wolf, speak with Captain Andre, beat back the Krennim and escape to Lorillia.

  • Meet with Seven of Nine, in the Yoruba System.
  • Return to Federation space, in the Wolf System.
  • Speak with Captain Andre, in the Wolf system.
  • Defeat the Krennim, in the Wolf system (enemy strength ~7,482,395).
  • Escape! (Lorillia system)

Warp to complete: 47. Rewards: 1 Annorax shard, 7,500 Latinum, 100 DTI Security Access Card.

One Night in Hell Part 2

To find Voyager and save the quadrant, you follow a chroniton trail to Ba’Neth, pay to get past the interference and reach Voyager in Taral, where the Devore and another attack are waiting.

  • Follow the chroniton trail, in the Ba’Neth system.
  • Donate 27M Tritanium to bypass the interference.
  • Find Voyager, in the Taral system.
  • Defeat the Devore, in the Taral system (enemy strength ~7,482,395).
  • Meet with Voyager, in the Taral system.
  • Defend Voyager! (Taral system, enemy strength ~7,414,271)

Warp to complete: 42. Rewards: 4,290,000 Dilithium, 16,900,000 Tritanium, 27,000 1★ Raw Isogen, 300 Temporal Incursion Directives.

One Night in Hell Part 3

Voyager is caught in a Krennim time loop. You look for a way out in Taral, investigate Krennim wreckage in Rovah and clear hostiles before deciding where to flee.

  • Find a way out of the time loop, in the Taral system.
  • Investigate the Krennim wreckage, in the Rovah system.
  • Defeat 12 hostiles of level 42 or higher.

Warp to complete: 75. Fleeing to Elor means a fight and a reset of Voyager’s time loop. Fleeing to Murray is a single escape objective. Elor pays a Seska shard and Murray pays 3 Suder shards.

Elor

  • Escape! (Elor system)
  • Defend yourself, in the Elor system (enemy strength ~8,177,045).
  • Reset Voyager’s time loop, in the Elor system.

Rewards for this path: 1 Seska shard, 2,723,000 Dilithium, 10,725,000 Tritanium, 4 × 1 Day Speed Up.

Murray

  • Escape! (Murray system)

Rewards for this path: 3 Suder shards, 3,700 Latinum, 82,500,000 Parsteel, 4 × 1 Day Speed Up.

One Night in Hell Part 4

Part 4 is a fight through Kazon space, starting in Rovah with a hostile sweep before the next choice of destination.

  • Fight your way through Kazon space, in the Rovah system.
  • Defeat 14 hostiles of level 41 or higher.

Warp to complete: 75. Kobali brings a fight with a Kazon warship and another time loop reset. The Vaskan Kyrian option sends you to the Malon Vortex with no fight. Neither pays officer shards.

Kobali

  • Go to Kobali.
  • Defeat the Kazon warship, in the Kobali system (enemy strength ~8,452,336).
  • Reset Voyager’s time loop, in the Kobali system.

Rewards for this path: 100 DTI Security Access Card, 14,300,000 Tritanium, 12,000 Ship XP.

Vaskan Kyrian

  • Go to Malon Vortex.
  • Continue the voyage, in the Malon Vortex.

Rewards for this path: 3,630,000 Dilithium, 110,000,000 Parsteel, 4 Krenim Temporal Wreckage.

One Night in Hell Part 5

To get past Hirogen space, you make your way into Tekara and sneak past a hunting party, then decide how to handle an ion storm.

  • Make your way through Hirogen space, in the Tekara system.
  • Sneak past the Hirogen hunting party, in the Tekara system.

Warp to complete: 28. Going around the storm means fighting Hirogen hunters. Cutting through it avoids combat and ends with a time loop reset. The rewards differ.

Go around the ion storm

  • Go around the ion storm, in the Tekara system.
  • Defeat the Hirogen hunters, in the Tekara system (enemy strength ~8,177,045).
  • Escape Hirogen space, in the Tekara system.

Rewards for this path: 42,000 4★ Raw Kristall, 300 4★ Broken Explorer Parts, 4 Krenim Temporal Wreckage.

Cut through the ion storm

  • Enter the ion storm, in the Tekara system.
  • Try to escape the ion storm, in the Tekara system.
  • Reset Voyager’s time loop, in the Tekara system.

Rewards for this path: 150 DTI Security Access Card, 32,000 4★ Raw Gas, 8,125,000 Tritanium, 300 4★ Broken Battleship Parts.

One Night in Hell Part 6

The Night of Hell continues in Veringan, where you keep moving and choose a route.

  • Keep moving, in the Veringan system.

Warp to complete: 65. Both routes end in a fight in Veringan: the Borg assault if you push through the Delta Quadrant (enemy strength ~8,452,336) or an attack in Liquid Space (~8,404,033). Both pay 150 Krenim Formation Directive.

Keep pushing through the Delta Quadrant

  • Keep pushing through the Delta Quadrant, in the Veringan system.
  • Survive the Borg assault, in the Veringan system (enemy strength ~8,452,336).
  • Reset Voyager’s time loop, in the Veringan system.

Rewards for this path: 150 Krenim Formation Directive, 9,425,000 Tritanium, 37,000 4★ Roherz, 36,000 1★ Raw Isogen.

Cut through Liquid Space

  • Cut through Liquid Space, in the Veringan system.
  • Defend yourself, in the Veringan system (enemy strength ~8,404,033).
  • Escape Liquid Space, in the Veringan system.

Rewards for this path: 150 Krenim Formation Directive, 2,393,000 Dilithium, 72,500,000 Parsteel, 5 × 1 Day Speed Up.

One Night in Hell Part 7

Escaping the Night of Hell means fighting through a Borg Armada in Ronkel and clearing 18 hostiles before deciding what to do about a Borg-Würfel.

  • Fight through the Borg Armada, in the Ronkel system.
  • Defeat 18 hostiles of level 41 or higher.

Warp to complete: 75. Attacking the Borg Cube is the harder fight (enemy strength ~10,793,014) and pays 3 Suder shards. Avoiding it swaps in a Borg-Sphäre (~8,452,336) and pays a Seska shard. Both paths end against the Krenim Time Ship in Monea.

Attack the Borg Cube

  • Defeat the Borg Cube, in the Ronkel system (enemy strength ~10,793,014).
  • Escape the Delta Quadrant, in the Monea system.
  • Defeat the Krennim Time Ship, in the Monea system (enemy strength ~9,527,375).

Rewards for this path: 3 Suder shards, 6,050,000 Dilithium, 23,834,000 Tritanium.

Avoid the Borg Cube

  • Avoid the Borg Cube, in the Ronkel system.
  • Defeat the Borg Sphere, in the Ronkel system (enemy strength ~8,452,336).
  • Escape the Delta Quadrant, in the Monea system.
  • Defeat the Krenim Time Ship, in the Monea system (enemy strength ~9,527,375).

Rewards for this path: 1 Seska shard, 9,000 Latinum, 183,334,000 Parsteel.

One Night in Hell Part 8

The finale is a surprise assault on Chalor Prime to stop Annorax, then a trip home to Earth.

  • Launch a surprise assault, in the Chalor Prime system.
  • Defeat 12 hostiles of level 41 or higher.
  • Claim Chest from defeating an entire Krenim Formation Armada.
  • Donate 6M Dilithium to prepare the anti-chroniton pulse.
  • Defeat Annorax, in the Chalor Prime system (enemy strength ~10,793,014).
  • Return to Earth, in the Sol System.

Warp to complete: 80. Rewards: 2 Annorax shards, 5,693,000 Dilithium, 3 Krenim Temporal Wreckage.

Tips for completing One Night in Hell

Your shard target should drive the choices. For Seska, take Elor in Part 3 and avoid the Borg Cube in Part 7, for 2 Seska shards. For Suder, take Murray in Part 3 and attack the Borg Cube in Part 7, for 6 Suder shards.

Part 8 is the heaviest part. Besides 12 hostiles of level 41 or higher, it asks you to claim the chest from defeating an entire Krenim Formation Armada, donate 6M Dilithium and defeat Annorax at about 10.8 million strength. Part 2 also has a 27M Tritanium donation.

Enemy strength climbs through the chain, from about 7.4 million in the first two parts to 8.2 to 8.5 million in the middle and around 9.5 to 10.8 million in Parts 7 and 8. Warp stays modest, with Part 8 at warp 80 the longest trip.

Are the One Night in Hell rewards worth it?

Yes, especially for the shards. The fixed rewards are 3 Annorax shards, 7,500 Latinum, 100 DTI Security Access Card, 9,983,000 Dilithium, 16,900,000 Tritanium, 27,000 1★ Raw Isogen, 300 Temporal Incursion Directives, 150 Krenim Formation Directive and 3 Krenim Temporal Wreckage. The choices then add either Seska or Suder shards and a large amount of Parsteel, Tritanium or Dilithium. The Krenim Armada objective in Part 8 is the one step that needs planning. See the STFC mission guide for more chains.