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The Borg Sphere is an Epic grade 5 Battleship that you build at Shipyard level 55. It is a specialist warship, tuned almost entirely to fight Conqueror Borg Suppressors and Obliterators rather than to serve as a general combat ship. Its passive abilities raise damage and defense against those specific enemies and switch off their resonance beams. If you run Conqueror Borg content at Operations 55 and up, the Sphere earns its slot.

How to get the Borg Sphere

Building the Borg Sphere takes 200 blueprints and a Shipyard at level 55. Once you meet those requirements, the build cost is 3,050,010,000,000 Tritanium, 1,022,000,000 Dilithium, 85,730 5★ Common Refined Ore, and 48,220 5★ Common Refined Crystal. The base build time is 154 days and 17 hours before the reductions your research and buffs apply, so line up the materials and the shipyard time well ahead. The game data lists the blueprint count and the shipyard level but not where the blueprints come from, so collect them through whatever channel the current in-game offers make available.

Borg Sphere ability

The Sphere carries three always-active ship abilities, and every one of them keys off Conqueror Borg Suppressors and Obliterators. Omicron Particle Charge raises the ship’s base damage against those enemies, scaling from 1,450,000% at ship level 1 to 12,000,000% at level 75. Apex Dispersion Field adds 50,000 to your Apex Barrier against the same targets, a flat value that stays the same at every ship level. Quantum Nullification Pulse disables the resonance-beam abilities those enemies rely on, which strips out one of their most dangerous tools mid-fight. Ship abilities run on their own, so there is nothing to trigger. In practice the whole passive kit is dead weight outside a Conqueror Borg fight and close to decisive inside one.

Borg Sphere active ability

Apart from its passives, the Sphere has one ability you trigger yourself: Assimilation Protocol. Activating it applies the Assimilation Protocol to a player ship for five minutes. While that effect is running, the Assimilate state lands on combat start for two rounds. Because you control the timing, save it for a fight whose opening rounds decide the result.

Stats and tiers

Base values from the current game data; research, buffs and officers raise them in play.

Ebene Warp (speed / range) Impulse Cargo (protected) Shield HP Hull HP Health (displayed)
Stufe 1 6.5 / 320 120 100,000 (5,000) 350,421 321,131 335,776
Stufe 8 9.25 / 550 120 135,000 (6,750) 2,226,874 2,597,602 2,412,238
Tier 15 11 / 1,200 120 170,000 (8,500) 79,242,329 90,129,317 84,685,823

Weapons and firing pattern

Warm-up is the round a weapon first fires; cool-down is the number of rounds between shots after that. The Sphere splits its firepower between two kinetic weapons that hit harder but wait longer between volleys and two energy weapons that fire more often. Values below are at max tier 15.

Waffe Typ Shots Warm-up Cool-down Damage Crit chance Crit damage
Waffe 1 Kinetic 2 1 2 959,964–1,194,672 10% 150%
Waffe 2 Kinetic 2 1 2 959,964–1,194,672 10% 150%
Waffe 3 Energie 2 1 1 413,585–516,536 10% 150%
Waffe 4 Energie 2 1 1 413,585–516,536 10% 150%

Crew slots and officer bonus

The Sphere opens officer slots as it levels up, reaching a full bridge of seven at ship level 55.

Ship level Officer slots
5 1
10 2
20 3
30 4
40 5
45 6
55 7

The ship also boosts the officers you crew on it, stepping up an officer-bonus ladder as it progresses. The bonus to attack, defense and health is identical at every step, so one column covers all three.

Amount Bonus
2,200 60%
4,400 120%
7,150 180%
9,900 240%
13,200 300%
17,600 360%
24,200 420%
33,000 480%
44,000 540%
66,000 600%

Borg Sphere refits

The Sphere has two refits, each costing 120 shards to unlock.

Nachrüstung What it does
Borg Sphere Transwarp Refit Unlocks the Transwarp Drive, which lets the Sphere warp instantly to another system using Transwarp Manifolds, and opens a daily chest of Transwarp Manifolds (up to 24,000) in the Maverick Faction.
Borg Sphere Assimilation Refit Unlocks the Assimilation Protocol, which applies the Assimilate state to the target player on combat start for two rounds when the ability is activated.

Crew for the Borg Sphere

Because the Sphere is a Battleship built for one job, crew it for the Conqueror Borg fight it is designed to win. A Battleship bridge generally wants a captain who raises weapon damage or mitigation, backed by officers that reinforce whichever matters more for the target you are hitting. Since the Sphere’s passives already handle the anti-Borg damage and defense, your officers are there to shore up survivability and sustained damage across the rounds. Crews shift with the meta, so check the Officer Tier List for current picks before you settle on a bridge.

The Borg Sphere in Star Trek

The Borg Sphere is genuine Star Trek canon. It first appeared in the 1996 film Star Trek: First Contact, when a smaller spherical vessel launched from a Borg Cube and fled into a temporal vortex to travel back to 21st-century Earth. Spheres later turned up in Voyager as auxiliary Borg craft, smaller and faster than a Cube and used for scouting or escape. The game builds an alternate-timeline story on top of that: in this version the Borg Queen stopped First Contact, rebuilt the Sphere with an interdimensional drive, and lost it when Data stole the ship. That is why the in-game Sphere fights the Collective instead of serving it.

Is the Borg Sphere worth it?

For its grade band, the Borg Sphere is a specialist rather than an all-rounder. Its value lives entirely in Conqueror Borg content, where its passive kit turns a brutal fight into a manageable one and pays out Maverick rewards. Outside that content it brings little the rest of your grade 5 roster does not. If you are an Operations 55-plus commander working through Conqueror Borg Suppressors and Obliterators, it is worth the long build. If you are not there yet, it can wait.